File information

Last updated

Original upload

Created by

Technic235

Uploaded by

Technic235

Virus scan

Safe to use

About this mod

(For pre-2.0) Vending/ice/weapon machines drop items/eddies/junk when hacked or hit. Arcade/pachinko machines, drop points, fuel dispensers, confession booths, and travel terminals can be hacked for eddies. All machines can have starting malfunctions: glitching, static or off. Turn off machine hack announcements and much more. Customize everything.

Requirements
Permissions and credits
Changelogs
Donations
This mod is meant to be used for pre-2.0 Cyberpunk.

This is not compatible with yakuzadeso's Hooligan or Better Vending Machine Hacking mods. This mod does more, with more customization.

Compatible with...
Make A Living - Courier (Drop points)
Playable Arcade Machines
Vending Machine Replacer (All)
No Crowd Panic From Using Devices
High-Res Vending Machines - Upscaled Textures
Modern Screens - Remove Ghost Effect And Scan Lines
^ After downloading any of these, delete all files in r6/cache/modded before starting the game.


Using this mod without Mod Settings means the default settings will take effect and won't be changeable until Mod Settings is installed.

Default Settings
'NICOLA!' when hacking: OFF - machines don't make announcements when hacked so they're quieter.

Items Hack Settings
Max possible items: 3 - up to 3 items may drop when a machine is hacked.
Item 1 dispense probability: 35%
Item 2 dispense probability: 15%
Item 3 dispense probability: 15%
Junk dispense probability: 95% - only checked if no items/eddies have been dispensed.

Eddies Hack Settings
Eddies drop probability: 50% - the likeliness eddies will drop when a machine is hacked, randomly determined by min/max eddies.
Max eddies: 25 eddies
Min eddies: 1 eddie
Eddies always possible: OFF - eddies may only drop if items don't drop.
Direct deposit: OFF - eddie bundles fall out of the machine that you have to pick up.
Consolidate eddie bundles: 40% - the dispensed eddies will be split between 1-5 bundles.
Hack ice machines: ON - ice machines can drop eddies when hacked.
Transfer hack arcade/pachinko machines: ON - both machines can transfer eddies to the player via direct deposit.
Transfer hack drop points: ON
Transfer hack fuel dispensers: ON
Transfer hack confession booths: ON
Transfer hack travel terminals: ON
Transfer hack jukeboxes: ON

On-Hit Vandal Settings
Drop behavior when breaking: Never - no drops if the machine breaks.
Break probability:  5% - the likeliness a machine will break per hit.
Junk dispense probability: 20%
Item dispense probability: 50%
Eddies dispense probability: 50%
Max eddies: 25 eddies
Min eddies: 1 eddie
Simultaneous drops: OFF - will only dispense an item or eddies per hit, but not both.
Vandalize ice machines: ON - ice machines can drop eddies/junk and break when hit.
Vandalize arcade/pachinko machines: ON - arcade & pachinko machines can break.
Vandalize drop points: ON - drop points can break, but are still useable.
Vandalize confession booths: ON - confession booths can break.
Vandalize travel terminals: ON
Vandalize jukeboxes: ON

Starting Malfunctions
  • Vending/Weapon/Ice Machines
Malfunction rate: 85% - The overall % of vending machines with a malfunction.
Glitch relative odds: 11/11 - The odds a vending machine will short-glitch by default.
Static relative odds: 11/11
Broken relative odds: 1/11
  • Arcade/Pachinko Machines
Malfunction rate: 40% - Only set the relative odds sliders of 1 or 2 types to 0 to guarantee those types won't occur.
Glitch relative odds: 11/11 - They can be hacked once and also turned off by hitting them.
Static relative odds: 6/11 - They cannot be hacked, but can be turned off by hitting them.
Broken relative odds: 1/11 - They cannot be hacked.
  • Drop Points
Malfunction rate: 60% - The 3 malfunction types are only considered if malfunction rate is above 0%.
Glitch relative odds: 11/11 - set a relative odds setting higher or lower than the other two to determine its frequency.
Static relative odds: 6/11 - If the relative odds of all three types are equal, they will occur equally.
Broken relative odds: 1/11
  • Confession Booths
Malfunction rate: 60%
Glitch relative odds: 11/11
Static relative odds: 6/11
Broken relative odds: 1/11
  • Fast Travel Terminals
Malfunction rate: 40%
Glitch relative odds: 11/11
Static relative odds: 6/11
Broken relative odds: 1/11


Installation:
  • Download redscript.
  • Download cybercmd for compatibility if using REDmod alongside redscript.
    (No longer required since RED4ext now does the same thing)
  • If using Mod Settings, download RED4ext, then ArchiveXL, then finally Mod Settings.
  • Download this mod via Vortex or manually. If manually installing, extract its contents into your game's base folder. (\Cyberpunk 2077\)
    You should see EnhancedDevices inside your r6\scripts\ folder. (\Cyberpunk 2077\r6\scripts\EnhancedDevices\)


Notes:
  • \red4ext\plugins\mod_settings\packed.reds (previously \r6\scripts\mod_settings\ModSettingsMainGameController.reds)
^ this overwrites one file in Mod Settings to add extra menu functionality.
  • The Mod Settings replacement file is part of the included base files. It adds functionality where unused settings are hidden and reappear when needed, but only for this mod and it won't break other mods. If you delete this mod nothing will break, and other mod authors can take advantage of the additional functionality for themselves.





I'll add other settings here for easy viewing later.

On-Hit Vandal Settings
  • Drop behavior when breaking (Choose 1): Never: no drops if the machine breaks. Sometimes: machines can break and drop something at the same time. Exclusively: drops can only occur when the machine breaks.
  • Break probability (Slider): The percentage chance the machine will break per hit.
  • Junk dispense probability (Slider): The percentage chance junk will dispense per hit. Junk always gets checked after items and eddies have both been checked.
  • Item dispense probability (Slider): The percentage chance an item will dispense per hit.
  • Eddies dispense probability (Slider): The percentage chance an eddie bundle will dispense per hit. The amount is randomly determined by min/max settings. No Direct Deposit. You don't need it, you hooligan.
  • Max eddies (Slider): The max number of eddies that can dispense if the probability check passes. Cannot be lower than the min.
  • Min eddies (Slider): The minimum number of eddies that can dispense if the probability check passes. If higher than the max, the min will be reduced to one less than the max.
  • Simultaneous drops (Toggle): OFF: will only dispense an item or eddies per hit, but not both. ON: an item, eddies, and even junk can simultaneously dispense per hit. If OFF, the drop that gets checked first is randomized (items or eddies, then junk last).
  • Vandalize Ice Machines (Toggle): OFF: ice machines keep their default behavior of doing nothing when hit. ON: ice machines can drop eddies/junk and glitch/break when hit.