▶ The Knife's red string clips with pants underneath That's a known issue; despite the garment support, the string's surface might be too thin for the game to detect it properly A Knife (no string) version is available :)
After checking my files and testing in game, can confirm that the jacket switch to FPP correctly and shouldn't have anything blocking the view Do you maybe use the "Better Sleeves" mod that rolls down sleeves?
Please provide the old file names so we can properly delete them. with your archive section inaccessible we have no way of knowing what they are/were. I know I had the old version installed but when I install the new all-in-one version it did not overwrite anything. Didn't the old version separate out into Jacket/Shirt/Pants/Machete etc...
Just look for "PinkyDude_Jackie[...]" and delete everything in your [Cyberpunk 2077\archive\pc\mod] and [Cyberpunk 2077\r6\tweaks\PinkyDude_TheRVC00NDumpster] folders.
The knife is perfect! Literally that last piece that took my look to the next level! So it still shows up in third person but for some reason, it suddenly disappeared in first person. It showed up in first person when I first installed the mod but disappeared sometime after. I was pretty surprised when I first noticed. Is there a known conflict or anything I can do to fix that you are aware of?
It's been forever since I checked this mod's files and I can't remember on which slot I've modded the Knife 😅 Vanilla Inventory slots have hard-coded behavior - for example, anything equipped in the Face Slot will never show up in FPP
Try to use Equipment EX to change the Knife's slot (by hovering your mouse on it and pressing F) and see if it affects it in anyway!
Thank you for the reply! I really appreciate you getting back to me. That said, I actually am using Equipment Ex already and it's currently set to the right thigh slot. I switched it around to various torso slots, pants slots, and even toes just to see LOL! That didn't seem to do the trick unfortunately. I have a suspicion it might be better sleeves mod so I am attempting a different way to load it. I will let you know if it fixes it.
Ah shoo, since this is an old mod it might well be an issue on my side/on the files themselves! I'll make sure it shows up in FPP once I update the mod
Well maybe there's something on your side but I actually came back to tell you that I found a way to get it to work. If you uninstall better sleeves and use better sleeves CET with the patch, it seems like it's not going to work but when you unequip it, re-equip it, and load the save, it works again!
Not sure if this information helps but apparently it only fixed it for a little bit. It goes invisible again the first time you sit or ride in a vehicle.
Hey this mod is Amazing! just wandering if the knife shows up on your hip in first person normally? I cant see it anymore and i thought i could befor but i cant remember haha
the small detail cross on jackie's pants ain't showing with the gymfiend refit but I can live with it <3 but will there be a mod for jackie's chain? (archiveXL I hope) or there's one already and I'm just searching for the wrong tags
There should really be a mod in which we can see all the 3 weapons that we are carrying visibly holstered on our body. For example even if we unholster 1 weapon we can see the other 2 weapons visibly equiped on our body. Even if we open up the inventory screen we should see the other 2 weapons visibly holstered on our body while 1 weapon we are holding in our hands. A mod like this is really really needed. Its the only thing that is missing.
Is there any way you can make a refit of the machete for the Gymfiend body. It appears really jacked up when I equip it to the back slot. Thanks for your hard work!
124 comments
No further refits or updates are planned at the moment!
Game.AddToInventory("Items.PinkyDude_JackieOutfit_Jacket_default",01)
Game.AddToInventory("Items.PinkyDude_JackieOutfit_Tank_default",01)
Game.AddToInventory("Items.PinkyDude_JackieOutfit_Pants_default",01)
Game.AddToInventory("Items.PinkyDude_JackieOutfit_Shoes_default",01)
Game.AddToInventory("Items.PinkyDude_JackieOutfit_Machete_default",01)
Game.AddToInventory("Items.PinkyDude_JackieOutfit_Knife_default",01)
Game.AddToInventory("Items.PinkyDude_JackieOutfit_KnifeNoString_default",01)
base\pkd_shop\garment\body\pkd_t1_001_jackieoutfit\t2_001_pma_jackie_jacket_base_body.mesh
base\pkd_shop\garment\body\pkd_t1_001_jackieoutfit\t1_001_pma_jackie_tank_base_body.mesh
base\pkd_shop\garment\body\pkd_t1_001_jackieoutfit\l1_001_pma_jackie_pants_base_body.mesh
base\pkd_shop\garment\body\pkd_t1_001_jackieoutfit\s1_001_pma_jackie_shoes_base_body.mesh
base\pkd_shop\garment\body\pkd_t1_001_jackieoutfit\i1_001_pma_jackie_machete_base_body.mesh
base\pkd_shop\garment\body\pkd_t1_001_jackieoutfit\i1_001_pma_jackie_knife_base_body.mesh
▶ The Knife's red string clips with pants underneath
That's a known issue; despite the garment support, the string's surface might be too thin for the game to detect it properly
A Knife (no string) version is available :)
Nose, Mouth and Ears are the first (1) CC options, 21 for the Jaw and 14 for the eyes :>
Do you maybe use the "Better Sleeves" mod that rolls down sleeves?
I will try to see if it's the reason for that.
thank's for the answer :)
Vanilla Inventory slots have hard-coded behavior - for example, anything equipped in the Face Slot will never show up in FPP
Try to use Equipment EX to change the Knife's slot (by hovering your mouse on it and pressing F) and see if it affects it in anyway!
would use this, but it is not working with the latest update.
https://www.nexusmods.com/cyberpunk2077/mods/4169?tab=bugs