The collar is large and narrow, so it is in view when holding a weapon. I guess there is nothing we can do about it since the original design is that way.
I'm going to assume you didn't bothered testing the mod before commenting Yes, the collar is large, but my mod has a special FPP appearance with the collar cut out :>
Meaning it's totally FPP friendly, nothing obstructing the view
Red thread stitches. Thanks for the reply. It may be a conflict with other mods I use. The only one I can think of is Equipment EX, but it must be different because it should be compatible.
The knife is perfect! Literally that last piece that took my look to the next level! So it still shows up in third person but for some reason, it suddenly disappeared in first person. It showed up in first person when I first installed the mod but disappeared sometime after. I was pretty surprised when I first noticed. Is there a known conflict or anything I can do to fix that you are aware of?
It's been forever since I checked this mod's files and I can't remember on which slot I've modded the Knife 😅 Vanilla Inventory slots have hard-coded behavior - for example, anything equipped in the Face Slot will never show up in FPP
Try to use Equipment EX to change the Knife's slot (by hovering your mouse on it and pressing F) and see if it affects it in anyway!
Thank you for the reply! I really appreciate you getting back to me. That said, I actually am using Equipment Ex already and it's currently set to the right thigh slot. I switched it around to various torso slots, pants slots, and even toes just to see LOL! That didn't seem to do the trick unfortunately. I have a suspicion it might be better sleeves mod so I am attempting a different way to load it. I will let you know if it fixes it.
Ah shoo, since this is an old mod it might well be an issue on my side/on the files themselves! I'll make sure it shows up in FPP once I update the mod
Well maybe there's something on your side but I actually came back to tell you that I found a way to get it to work. If you uninstall better sleeves and use better sleeves CET with the patch, it seems like it's not going to work but when you unequip it, re-equip it, and load the save, it works again!
Not sure if this information helps but apparently it only fixed it for a little bit. It goes invisible again the first time you sit or ride in a vehicle.
Hey this mod is Amazing! just wandering if the knife shows up on your hip in first person normally? I cant see it anymore and i thought i could befor but i cant remember haha
the small detail cross on jackie's pants ain't showing with the gymfiend refit but I can live with it <3 but will there be a mod for jackie's chain? (archiveXL I hope) or there's one already and I'm just searching for the wrong tags
There should really be a mod in which we can see all the 3 weapons that we are carrying visibly holstered on our body. For example even if we unholster 1 weapon we can see the other 2 weapons visibly equiped on our body. Even if we open up the inventory screen we should see the other 2 weapons visibly holstered on our body while 1 weapon we are holding in our hands. A mod like this is really really needed. Its the only thing that is missing.
Is there any way you can make a refit of the machete for the Gymfiend body. It appears really jacked up when I equip it to the back slot. Thanks for your hard work!
Sorry if this was already mentioned, but the mesh for the knife doesn't fit vanilla Masc V. It's a few sizes too big so my V has a large hoop around his thigh lol so would it be possible to resize it? Thanks again for all your mods.
I have followed the instructions and installed your mod I am sure it is correct as I can spawn or buy is the Game.AddToInventory("Items.PinkyDude_Jackie_Knife",01) The commands work but nothing shows in the game when you use them not sure what could be causing this issue of the rest of the outfit to not show.
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Game.AddToInventory("Items.PinkyDude_Jackie_Jacket",01)
Game.AddToInventory("Items.PinkyDude_Jackie_Tank",01)
Game.AddToInventory("Items.PinkyDude_Jackie_Pants",01)
Game.AddToInventory("Items.PinkyDude_Jackie_Shoes",01)
Game.AddToInventory("Items.PinkyDude_Jackie_Knife",01)
Game.AddToInventory("Items.PinkyDude_Jackie_Machete",01)
I guess there is nothing we can do about it since the original design is that way.
Yes, the collar is large, but my mod has a special FPP appearance with the collar cut out :>
Meaning it's totally FPP friendly, nothing obstructing the view
Thanks for the reply.
It may be a conflict with other mods I use.
The only one I can think of is Equipment EX, but it must be different because it should be compatible.
Try equipping it via the vanilla inventory, see if it still happens; sometimes Equipment EX mess with the garments entities for some reason
It was a Better Sleeves mod.
Once I got the blacklist working correctly, the collar stitching disappeared.
Problem solved. Thanks.
Vanilla Inventory slots have hard-coded behavior - for example, anything equipped in the Face Slot will never show up in FPP
Try to use Equipment EX to change the Knife's slot (by hovering your mouse on it and pressing F) and see if it affects it in anyway!
would use this, but it is not working with the latest update.
https://www.nexusmods.com/cyberpunk2077/mods/4169?tab=bugs
UPDATE*
Disregard this. I figured it out! XD
As you can see the jacket is not long enought on V male. Can you adjust the size please ? thanks