I actually considered that before I started this mod, but I remember that it was a bit problematic to detect each and every apartment so I wasn't sure how to proceed. But, assuming that it would be possible and if I would create the mod, it would probably come into a different *hardcore* version of this one.
Just a headsup, but a mod for making saves to happen only on sleep/apartment already exist: https://www.nexusmods.com/cyberpunk2077/mods/10569
Sadly, if you have a crash (the game is not fully stable + mods could also cause said crashes) you'll lost all the progress. Not a bad mod at all but it'll f*#@ up your progress sooner than later. Which is sad..
Thanks to these mods that increase the difficulty I am having a super challenging experience on the highest difficulty. Even the smallest sporadic encounter can be fatal. I never get tired of doing the NCPD missions because they always turn out to be super intense and fun combats.
I'm waiting for you to update your bosses mod to install it too!
I would be interested in this as well, I am so spoiled by bg3 letting me save anywhere, even in conversation that it annoys me when I can't do that anymore. XD
Interesting mod. I was looking for mods that alter the saving system either by making the player PAY money for saving, or making the player lose the clothes or\and weapons he's carrying every time you load or whatever. But this will do for now :)
Is it possible the make the game ONLY save when you leave your vehicle or after fast travelling (as an additional version for THIS mod)?
I think I detected it also. It seems to happen when loading the game it's making an autosave if you were loaded into a dangerous area. I will take a look asap
Waiting for you to troubleshoot then because the idea is great.
I completed the Grand Imperial Mall mission with your mod and believe me, not being able to savescum is gamechanger. The way your play, the way you use items, skills or the enviroment. Felt amazing
I removed the forced auto-save line entirely, couldn't do it yesterday though, but I just uploaded the files now. The game already have a few auto-saves in place for when you defeat a boss or find legendary items so that, alone, should guarantee you will have a checkpoint after defeating the boss.
I'm really glad you enjoy it, this thrilling feeling is exactly what I was hoping for :D
Keep checking from time to time. I'm planning a new mod that will overhaul the bosses!
It was conceived for that, but it's fairly simple to change this, you can merely replace this function into the file and you're all set. public final static func IsGameDifficultyVeryHardForSaving(gameInstance: GameInstance) -> Bool { return true; } I usually make this because I don't like to affect gameplay as a whole... but also because I just started modding like, two weeks ago, so I didn't have time to learn how to add configurable options to the modding panel yet.
I need to improve the code a bit, and probably the next version will be easier to define the difficulty :)
If you need any help let me know o>
After consideration I just removed the difficulty requirement as a whole, enjoy it, on whatever difficulty you are :)
I'm working on a tiny update to make a little flag that would just enable it to every difficulty. :) I just didn't want the mod to change every difficulty at once, but I'm starting to think that the hard difficulty could profit from it as well.
EDIT: I just updated the mod to include the Hard difficulty as well. Also restricted saves into "Restricted" Areas :) After consideration I just removed the difficulty requirement as a whole, enjoy it, on whatever difficulty you are :)
29 comments
I'll test on a new game.....
Xmas will be complicated. 😅
But it's certainly something to consider :)
Saving when only sleeping was one of the best things about the survival mode in FO4, as well as needing to worry about food & drink and carry weight.
Sadly, if you have a crash (the game is not fully stable + mods could also cause said crashes) you'll lost all the progress. Not a bad mod at all but it'll f*#@ up your progress sooner than later. Which is sad..
Thanks to these mods that increase the difficulty I am having a super challenging experience on the highest difficulty. Even the smallest sporadic encounter can be fatal. I never get tired of doing the NCPD missions because they always turn out to be super intense and fun combats.
I'm waiting for you to update your bosses mod to install it too!
Thanks man!
Adam Smasher is quite annoying to kill with it
A mod to allow saving anytime: Never Lock Saves
I was looking for mods that alter the saving system either by making the player PAY money for saving, or making the player lose the clothes or\and weapons he's carrying every time you load or whatever.
But this will do for now :)
Is it possible the make the game ONLY save when you leave your vehicle or after fast travelling (as an additional version for THIS mod)?
I think its possible. Are you brazilian by any chance? :)
Edit: After a few hours of testing it seems to be an issue with autosaves. Imgur imageFixedWorks well. Thank you for making it!
I think I detected it also. It seems to happen when loading the game it's making an autosave if you were loaded into a dangerous area. I will take a look asap
I completed the Grand Imperial Mall mission with your mod and believe me, not being able to savescum is gamechanger. The way your play, the way you use items, skills or the enviroment. Felt amazing
I'm really glad you enjoy it, this thrilling feeling is exactly what I was hoping for :D
Keep checking from time to time. I'm planning a new mod that will overhaul the bosses!
It was conceived for that, but it's fairly simple to change this, you can merely replace this function into the file and you're all set.
After consideration I just removed the difficulty requirement as a whole, enjoy it, on whatever difficulty you are :)public final static func IsGameDifficultyVeryHardForSaving(gameInstance: GameInstance) -> Bool {
return true;
}
I usually make this because I don't like to affect gameplay as a whole... but also because I just started modding like, two weeks ago, so I didn't have time to learn how to add configurable options to the modding panel yet.
I need to improve the code a bit, and probably the next version will be easier to define the difficulty :)
If you need any help let me know o>
It should have the same effect, Yes.
I'm working on a tiny update to make a little flag that would just enable it to every difficulty. :)
I just didn't want the mod to change every difficulty at once, but I'm starting to think that the hard difficulty could profit from it as well.
EDIT: I just updated the mod to include the Hard difficulty as well. Also restricted saves into "Restricted" Areas :)
After consideration I just removed the difficulty requirement as a whole, enjoy it, on whatever difficulty you are :)