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Ralph

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RalphModding

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29 comments

  1. Trazibol
    Trazibol
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    • 13 kudos
    Very interesting

    I'll test on a new game.....
  2. 7Arsonix7
    7Arsonix7
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    Not working for me in 2.1, was causing Redmod Compilation errors.
    1. RalphModding
      RalphModding
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      • 17 kudos
      Wasn't aware of that. You can open a bug if you want. I'll take a look at it asap, most probably Saturday or Friday night :)

      Xmas will be complicated. 😅
    2. Closeded
      Closeded
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      • 15 kudos
      Seems to be working fine for me in 2.1
  3. andi0007
    andi0007
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    Does it work with 2.1?
  4. AniHVX
    AniHVX
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    • 48 kudos
    Good to always see more restrictive type difficulty mods. would love to see one where you can only save on sleep / apartments!
    1. AzgedaSpy
      AzgedaSpy
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      • 0 kudos
      that would be a awesome idea!!!
    2. RalphModding
      RalphModding
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      • 17 kudos
      I actually considered that before I started this mod, but I remember that it was a bit problematic to detect each and every apartment so I wasn't sure how to proceed. But, assuming that it would be possible and if I would create the mod, it would probably come into a different *hardcore* version of this one.

      But it's certainly something to consider :)
    3. UnforgivenWar
      UnforgivenWar
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      • 5 kudos
      Do it!
    4. LadyLottie
      LadyLottie
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      THIS! saving when sleeping. :D 

      Saving when only sleeping was one of the best things about the survival mode in FO4, as well as needing to worry about food & drink and carry weight. 
    5. vanaukas
      vanaukas
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      • 112 kudos
      Just a headsup, but a mod for making saves to happen only on sleep/apartment already exist: https://www.nexusmods.com/cyberpunk2077/mods/10569

      Sadly, if you have a crash (the game is not fully stable + mods could also cause said crashes) you'll lost all the progress. Not a bad mod at all but it'll f*#@ up your progress sooner than later. Which is sad..
  5. wulfenray1
    wulfenray1
    • supporter
    • 1 kudos
    Great for more challenging game!. 

    Thanks to these mods that increase the difficulty I am having a super challenging experience on the highest difficulty. Even the smallest sporadic encounter can be fatal. I never get tired of doing the NCPD missions because they always turn out to be super intense and fun combats.

    I'm waiting for you to update your bosses mod to install it too!


    Thanks man!
    1. RalphModding
      RalphModding
      • member
      • 17 kudos
      The bosses mod is already updated! There are a couple of fixes to do on Oda and some new bosses to include. But it’s working.

      Adam Smasher is quite annoying to kill with it
    2. wulfenray1
      wulfenray1
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      • 1 kudos
      Great!!, but I still have the Oda mission undone, and I would like to do it with the arrangements you are going to make :)
  6. 10hellfire01
    10hellfire01
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    • 3 kudos
    If you're up for it, could you make a version that's the opposite that'll let you save anywhere? The mod that's been out for 3 years finally broke.
    1. bloodaxis
      bloodaxis
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      • 17 kudos
      I would be interested in this as well, I am so spoiled by bg3 letting me save anywhere, even in conversation that it annoys me when I can't do that anymore. XD
    2. Skalusro
      Skalusro
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      • 1 kudos
      +1
    3. RalphModding
      RalphModding
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      • 17 kudos
      I made some changes to do that. I'm asking a friend to test it locally right now :)
    4. RalphModding
      RalphModding
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      • 17 kudos
      Done guys, done and tested.

      A mod to allow saving anytime: Never Lock Saves
  7. topeira
    topeira
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    • 25 kudos
    Interesting mod.
    I was looking for mods that alter the saving system either by making the player PAY money for saving, or making the player lose the clothes or\and weapons he's carrying every time you load or whatever. 
    But this will do for now :)

    Is it possible the make the game ONLY save when you leave your vehicle or after fast travelling (as an additional version for THIS mod)?
    1. RalphModding
      RalphModding
      • member
      • 17 kudos
      You mean by adding a quicksave after doing either of those actions?

      I think its possible. Are you brazilian by any chance? :)
  8. deleted151680138
    deleted151680138
    • account closed
    • 0 kudos
    Edit: After a few hours of testing it seems to be an issue with autosaves. Imgur image Fixed

    Works well. Thank you for making it!
    1. RalphModding
      RalphModding
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      Thanks! :))

      I think I detected it also. It seems to happen when loading the game it's making an autosave if you were loaded into a dangerous area. I will take a look asap
    2. deleted151680138
      deleted151680138
      • account closed
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      Waiting for you to troubleshoot then because the idea is great.

      I completed the Grand Imperial Mall mission with your mod and believe me, not being able to savescum is gamechanger. The way your play, the way you use items, skills or the enviroment. Felt amazing
       
    3. RalphModding
      RalphModding
      • member
      • 17 kudos
      I removed the forced auto-save line entirely, couldn't do it yesterday though, but I just uploaded the files now. The game already have a few auto-saves in place for when you defeat a boss or find legendary items so that, alone, should guarantee you will have a checkpoint after defeating the boss.

      I'm really glad you enjoy it, this thrilling feeling is exactly what I was hoping for :D

      Keep checking from time to time. I'm planning a new mod that will overhaul the bosses!
  9. Knonix
    Knonix
    • member
    • 16 kudos
    so does this really only work in very hard difficulty ?
    1. RalphModding
      RalphModding
      • member
      • 17 kudos
      It was conceived for that, but it's fairly simple to change this, you can merely replace this function into the file and you're all set.
      public final static func IsGameDifficultyVeryHardForSaving(gameInstance: GameInstance) -> Bool {
        return true;
      }

      I usually make this because I don't like to affect gameplay as a whole... but also because I just started modding like, two weeks ago, so I didn't have time to learn how to add configurable options to the modding panel yet.

      I need to improve the code a bit, and probably the next version will be easier to define the difficulty :)

      If you need any help let me know o>

      After consideration I just removed the difficulty requirement as a whole, enjoy it, on whatever difficulty you are :)
    2. Lukaidion
      Lukaidion
      • supporter
      • 2 kudos
      I have my damage scaled with Hard difficulty as the baseline. If I just replace every occurrence of Very Hard with Hard, will that suffice?
    3. RalphModding
      RalphModding
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      • 17 kudos
      It should have the same effect, Yes.

      I'm working on a tiny update to make a little flag that would just enable it to every difficulty. :)
      I just didn't want the mod to change every difficulty at once, but I'm starting to think that the hard difficulty could profit from it as well.

      EDIT: I just updated the mod to include the Hard difficulty as well. Also restricted saves into "Restricted" Areas :)


      After consideration I just removed the difficulty requirement as a whole, enjoy it, on whatever difficulty you are :)