116 comments
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thanks for the awesome mod
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Just wanted to say I love this mod. Been modding my games for over a decade and your work is amazing. I probably use almost all of your mods here for Cyberpunk.
Had a question for you, though. How difficult would it be to augment the textures within each "room" to give them a bit of variety. Maybe if someone ran them through an AI to make varied iterations of the same texture to match dimensions? I know there are interior shader maps in those rooms kind of like in the buildings in the newer Spiderman games or other racing games to give them a 3d effect but after looking it up myself I have no idea how difficult that undertaking may be. Is it just a texture swap or is there more work involved? If it isn't too difficult I may try it myself though I don't have any mod creation experience.
I only ask because this mod makes me want to stare into literally every room I pass by and I say that as a complement. It adds so much more depth to Night City that now I can't help but wonder.
Once again, amazing work and I appreciate any insight you may have in advance. Happy New Year! -
Will this work with e3 smart windows?
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this new version is gorgeous, happy holidays sosuine! thank you for all that you do
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What did the update change?
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whoooot, update? omg!
this was my first cp77 mod i installed (now iam at 140!) ^^ -
i found glass clipping on my quartz spectre, and its still there after i remove all mods related to glass including this one, is this a vanilla bug or what? somebody helps? here is the screenshot
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Please enable Vortex downloads on this mod.
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u guys know, that u can download it manual and install it via Vortex right?!?
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Yes, but no need to make it more involved than needed. Author just has to enable a checkbox, for the greater good. :)
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Do you need to Unzip the file first before Dragging and dropping it into Vortex?
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No you don't need to unzip
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+1? Can someone help me with that. Would like to Votex download this mod. Thank you
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How people can make a mod but not be bothered to click a small check box is beyond me
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I'm very late but here it goes
>download
>drop downloaded zip file into vortex. Yes, the entire thing without extracting or tweaking the file
typically works now
(optional)
>go back to the download section of the mod
>press Manual Download
>copy the numbers in the URL before "?tab" and after "file_id"
>double click mod in vortex
>select "Source"
>select nexus
>fill in "Nexus Mods ID's". if u wonder which numbers, go where, first number is mod ID and second number is file ID
now you can right click mod and open on nexus as well as keep up to date. Though in some cases, this is done automatically by vortex.
protip, what I typically do
see if the author has an install guide somewhere. with cyberpunk its typically "extract to archive/pc/mod". I like to make sure it will work, so what I do is I make (in cyberpunk's case) 3 folders called "archive", "pc" and "mod". then I put the ".archive" mod file from the zip file of the mod I downloaded into "mod", "mod" in "pc", then "pc" in "archive". then I right click "archive" folder and "add to archive" (idk if it's very different in WinRAR, I use 7zip, but you'll figure that part out). now I have a mod vortex has no issue understanding how to install. Now you're ready to drop the mod into vortex and enabling it. lastly, if I'm feeling particularly paranoid, I double click the mod, go down to "Mod Type" and select "Engine Injector". What this does is dump the top folder (archive folder in this case) into the directory of the game.
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Looks way better, thanks!