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  1. deceptious
    deceptious
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    2.0 / Phantom Liberty teething problems
    Global issue:
    CET fact commands have changed (the command itself, not the values):

    Game.SetDebugFact("factname", X)is replaced by:
    Game.GetQuestsSystem():SetFactStr("factname", X)

    Game.CheckFactValue("factname")is replaced by:
    print(Game.GetQuestsSystem():GetFactStr("factname"))
    I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.

    Custom quest gps:
    ArchiveXL has a bug related to integrating new quest mappins (gps)
    All of my new quest mods will currently track towards world 0 (a location underground in Westbrook)
    The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix

    REDmod versions:
    I am currently not supporting REDmod versions:
    It simply adds extra work, while I am having to update multiple times to solve bugs as they come up
    They don't do anything different or better than "normal" versions
    They have been disabled for a period by CDPR for the launch of Phantom Liberty
    They make load ordering more complicated if some mods are installed with REDmod and others not
  2. cantithesnail
    cantithesnail
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    Fantastic mod, I have found one issue however. During the prologue when V visits Clouds to first meet Evelyn, I bought a drink from the bartender instead of sitting at the bar and speaking to him. Afterwards, I no longer had the ability to interact with him in any way, and the quest could not progress. Thankfully the game makes an autosave right as you enter the club so it was easily remedied, I just reloaded and initiated the quest properly. 
    1. squallypo
      squallypo
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      yeah i also im experiencing this issue, the npc gets locked out and you cannot interact with him/her anymore, im speaking of the bartender.
    2. dtrail
      dtrail
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      Same here!
    3. Sicksadworld
      Sicksadworld
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      Same exact issue happens with the bartender at Ho-oh during Monster Hunt.
  3. qwert668
    qwert668
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    Hope there will be an option in future to drink from a glass and not from bottle...
    1. Dahaka002011
      Dahaka002011
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      I second this thought.
    2. XpRaygon
      XpRaygon
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      +1
      Would love this! 
    3. Hkgaming80
      Hkgaming80
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      +1000 That was exactly my thought when I watched the videos. Who drinks directly from the bottle at a bar? We drink from a glass numerous times during the game, so it should be doable???
  4. Scogenelsker
    Scogenelsker
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    Good afternoon, have you ever tried to make an animation when using from the inventory?
  5. caspawarka
    caspawarka
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    It seems a few of us would like to know if this is compatible with the brilliant dark future mod?
    1. gojowenus
      gojowenus
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      I checked it. No conflicts but drinks from this mod does not replenish basic needs like thirst.
    2. Daemonjax
      Daemonjax
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      Update recently might make it work.  I'll check when I get the chance.
  6. Favmir
    Favmir
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    For a more natural Korean Translation, use these:

    Vender  공급업체 → 상인
    Eat        먹다 → 먹기
    Drink     마시다 → 마시기

    You might want to make the same changes for the Immersive Food Venders as well. Feel free to ask anything — it'd be my pleasure to help translate your Cyberpunk mods!
  7. Stepashca
    Stepashca
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    Добавьте анимацию V, сидящего за барной стойкой.
  8. Jakit1
    Jakit1
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    any conflicts with dark future?
  9. Xurec
    Xurec
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    what order can I use

    IdleAnywhere
    Immersive Bartender + Dogtown
    Immersive Food + Dogtown

    they show conflict when I use the tool Archive Conflict Checker tool
    1. martyrRPG
      martyrRPG
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      Would like to know aswell
    2. Nerdgamerdave
      Nerdgamerdave
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      Default seems to work just fine in my game
  10. Chadek
    Chadek
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    Does this work with dark future
  11. lasqwastaken
    lasqwastaken
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    invisble drinks in my hand
    1. ArCeeNoodles
      ArCeeNoodles
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      yeah same, was there ever a fix?
    2. rezaznznzn
      rezaznznzn
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      Just give this mod priority by place a # to the first of it's name. Like this:  #Immersivebartenders
    3. FRONTIERxMAVERICK
      FRONTIERxMAVERICK
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      issue exists in 2024