Game.CheckFactValue("factname")is replaced by: print(Game.GetQuestsSystem():GetFactStr("factname")) I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps: ArchiveXL has a bug related to integrating new quest mappins (gps) All of my new quest mods will currently track towards world 0 (a location underground in Westbrook) The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions: I am currently not supporting REDmod versions: It simply adds extra work, while I am having to update multiple times to solve bugs as they come up They don't do anything different or better than "normal" versions They have been disabled for a period by CDPR for the launch of Phantom Liberty They make load ordering more complicated if some mods are installed with REDmod and others not
Fantastic mod, I have found one issue however. During the prologue when V visits Clouds to first meet Evelyn, I bought a drink from the bartender instead of sitting at the bar and speaking to him. Afterwards, I no longer had the ability to interact with him in any way, and the quest could not progress. Thankfully the game makes an autosave right as you enter the club so it was easily remedied, I just reloaded and initiated the quest properly.
+1000 That was exactly my thought when I watched the videos. Who drinks directly from the bottle at a bar? We drink from a glass numerous times during the game, so it should be doable???
You might want to make the same changes for the Immersive Food Venders as well. Feel free to ask anything — it'd be my pleasure to help translate your Cyberpunk mods!
180 comments
Global issue:
CET fact commands have changed (the command itself, not the values):
Game.SetDebugFact("factname", X)
is replaced by:Game.GetQuestsSystem():SetFactStr("factname", X)
Game.CheckFactValue("factname")
is replaced by:print(Game.GetQuestsSystem():GetFactStr("factname"))
I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps:
ArchiveXL has a bug related to integrating new quest mappins (gps)
All of my new quest mods will currently track towards world 0 (a location underground in Westbrook)
The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions:
I am currently not supporting REDmod versions:
It simply adds extra work, while I am having to update multiple times to solve bugs as they come up
They don't do anything different or better than "normal" versions
They have been disabled for a period by CDPR for the launch of Phantom Liberty
They make load ordering more complicated if some mods are installed with REDmod and others not
Would love this!
Vender 공급업체 → 상인
Eat 먹다 → 먹기
Drink 마시다 → 마시기
You might want to make the same changes for the Immersive Food Venders as well. Feel free to ask anything — it'd be my pleasure to help translate your Cyberpunk mods!
IdleAnywhere
Immersive Bartender + Dogtown
Immersive Food + Dogtown
they show conflict when I use the tool Archive Conflict Checker tool