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  1. deceptious
    deceptious
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    2.0 / Phantom Liberty teething problems
    Global issue:
    CET fact commands have changed (the command itself, not the values):

    Game.SetDebugFact("factname", X)is replaced by:
    Game.GetQuestsSystem():SetFactStr("factname", X)

    Game.CheckFactValue("factname")is replaced by:
    print(Game.GetQuestsSystem():GetFactStr("factname"))
    I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.

    Custom quest gps:
    ArchiveXL has a bug related to integrating new quest mappins (gps)
    All of my new quest mods will currently track towards world 0 (a location underground in Westbrook)
    The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix

    REDmod versions:
    I am currently not supporting REDmod versions:
    It simply adds extra work, while I am having to update multiple times to solve bugs as they come up
    They don't do anything different or better than "normal" versions
    They have been disabled for a period by CDPR for the launch of Phantom Liberty
    They make load ordering more complicated if some mods are installed with REDmod and others not
  2. Dyemon
    Dyemon
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    Please add to the mod settings menu the ability to set prices for immersive drinks and add to the immersive list the ability to drink water.
  3. Adalwulf
    Adalwulf
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    Bugged out at the Afterlife when buying a drink from Claire from this mod.
    After walking away and going back it was impossible to interact with her again.
    Seems I'm not the only one with this problem, and that it happens with other bartenders as well.

    Will uninstall till this is fixed, it's a really nice mod otherwise. :)
  4. orange0315
    orange0315
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    If I talk to Bartenders to order something, he's dead
    After that, there's no interaction with the bartender at all
    i tried save and load more than 30 times
    even start a new game 
    but not work at all

    all bartenders at this game are not work anymore after download this mod
  5. DPAvg
    DPAvg
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    What was fixed in 2.0.1? Didnt see any in the change logs or the file descriptions.
  6. jnstudi
    jnstudi
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    Have you considered making the prices of the drink dynamic based on what the actual prices in the game are, for example if you use an economy overhaul mod that effects the price of drinks, they would be different.
  7. ApoKrytia
    ApoKrytia
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    Some dialogues in rich format While using Change V's native language - Cosmopolitan Night city addon could be broken if not using English. This occurs with vendors and Johnny too, so I think it's your mods cause it.
    Imgur: The magic of the Internet
  8. cantithesnail
    cantithesnail
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    Fantastic mod, I have found one issue however. During the prologue when V visits Clouds to first meet Evelyn, I bought a drink from the bartender instead of sitting at the bar and speaking to him. Afterwards, I no longer had the ability to interact with him in any way, and the quest could not progress. Thankfully the game makes an autosave right as you enter the club so it was easily remedied, I just reloaded and initiated the quest properly. 
    1. squallypo
      squallypo
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      yeah i also im experiencing this issue, the npc gets locked out and you cannot interact with him/her anymore, im speaking of the bartender.
    2. dtrail
      dtrail
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      Same here!
    3. Sicksadworld
      Sicksadworld
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      Same exact issue happens with the bartender at Ho-oh during Monster Hunt.
    4. InkyTheSquid
      InkyTheSquid
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      Yup, same here. Seems like any sort of scripted Bartender interaction is broken by ordering a drink before choosing the story dialogue option.
  9. qwert668
    qwert668
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    Hope there will be an option in future to drink from a glass and not from bottle...
    1. Dahaka002011
      Dahaka002011
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      I second this thought.
    2. XpRaygon
      XpRaygon
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      +1
      Would love this! 
    3. Hkgaming80
      Hkgaming80
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      +1000 That was exactly my thought when I watched the videos. Who drinks directly from the bottle at a bar? We drink from a glass numerous times during the game, so it should be doable???
  10. Scogenelsker
    Scogenelsker
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    Good afternoon, have you ever tried to make an animation when using from the inventory?
  11. caspawarka
    caspawarka
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    It seems a few of us would like to know if this is compatible with the brilliant dark future mod?
    1. gojowenus
      gojowenus
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      I checked it. No conflicts but drinks from this mod does not replenish basic needs like thirst.
    2. Daemonjax
      Daemonjax
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      Update recently might make it work.  I'll check when I get the chance.