Thank you for this. I, too, love crafting, but the idea that I pretty much to make a dedicated crafting build to enjoy it makes my teeth grind at times.
The devs were absolute dip sh#ts when it came to the skill tree. Crafting should be it's own separate thing. It makes no sense that wielding a legendary weapon requires knowledge on crafting it. You are just clubbing people to death with it. There are more interesting ways they could have handled the skill tree.
Hey Guys, since I can’t make this MOD work here is what I tried, maybe you have an idea for the next step or you see a mistake: (Never ever had anything to do with MOD or coding, other than play)
Or should it better be like: where the Perk was before, that thing should stay there only changing the requirements? :)
I would like to ask if you could reduce the requirement for Waste Not Want Not too please? It's the perk that lets you get mods back when dissembling items
Hey.... so I was thinking the same thing and I started f***ing around with the code and I got it figured out.
open the Halvkyrie_Gameplay_ReducedCraftingPerkReq.yaml file in /r6/tweaks and add the following code to the bottom:
# Affects Tune-Up & Waste Not Want Not Perks.Crafting_Area_08: requirement: Perks.Crafting_Area_04_inline0 perks: - Perks.Crafting_Area_08_Perk_1 - Perks.Crafting_Area_08_Perk_2
As documented it affects Tune-Up as well. It sets both to lvl 9 req, you could change 'requirement: Perks.Crafting_Area_04_inline0' to Area_05 or Area_06 if you wanted to change it to lvl 11 or 12 respectively.
Unfortunately I could only figure out how to do all the perks in a certain level, I wasn't able to isolate a single perk.
For example, Perks.Crafting_Area_06_Perk_3 is Grease Monkey but if you omit Perks.Crafting_Area_06_Perk_1 & Perks.Crafting_Area_06_Perk_2 it breaks the entire perk tree. That's why Halvkyrie swapped Edgerunner Artisan and Grease Monkey so he could leave Ex Nihilo and Efficient Upgrade unaffected...
Hmm... you could theoretically apply some similar logic if you didn't want to affect other perks. Just shuffle them around. As long as all the slots are filled. Like if you just wanted Edge Runner Artisan, Waste Not Want Not and Grease Monkey... well you would need to pick another perk to swap with Waste Not Want Not and have it take on that requirement, that is if you are adamant about not affecting Tune-Up.
Anyways, I went ahead and tweaked some of the other perks as well so if you want to do the same, here is my Halvkyrie_Gameplay_ReducedCraftingPerkReq.yaml file
# Reduced Crafting Perk Requirements by Halvkyrie # Version 0.2
In this version I dropped the requirements of all listed skills to lvl 9 but you can set them to whatever you want. All the documentation is there for you to tweak any area to any level that you want. Grease Monkey and Edgerunner Artisan are also back in their original places.
Hi! Yeah. Not being able to isolate perks is sort of the issue i ran into too. I realized that to handle this properly, I'd need to delve into scripting and UI stuff, which is more than a bit out of reach. this is why it's made the way it is (and the reason stuff is shuffled around in the UI)
Could use it, if both are at lvl 3. Tech ability is just a waste. If it provides more than just 1% armor per lvl(lets say 1.5% armor, 1.5% all res and 1.5% damage reduction per lvl), it may become usefull.
Despite the odd looking file structure and content, a manual install of this mod works. I haven't hit the level in my game to use it yet, but if other people are having success with it, I'm sure I will too.
You can repackage mod with correct folder structure and drop it into Vortex (there is a "Drop File(s)" window under your mods). It will install correctly afterwards.
This is an awesome mod! thank you! I was originally looking for a mod to lift the requirement to have "edgerunner artisan" to use modded weapons, but this is a more gameplay friendly way to lower the requirement enough to leave you with -just- enough points to make a proper combat build and still have crafting.
Hey, I was curious as to what the redmod folder is there for? Seems like the archive folder is empty and it only contains an info.json, which is unneeded if this is just a tweak edit.
I also may just not know what I'm talking about, but thought I'd point it out just in case
Edit: I just tested it using just the tweak file and it seems to work perfectly fine. I'm assuming the redmod stuff is just kind of byproduct from packing it in wolvenkit?
18 comments
since I can’t make this MOD work here is what I tried, maybe you have an idea for the next step or you see a mistake:
(Never ever had anything to do with MOD or coding, other than play)
Or should it better be like: where the Perk was before, that thing should stay there only changing the requirements? :)
# Reduced Crafting Perk Requirements by Halvkyrie
# Version 0.1
# Perks.Crafting_Area_01_inline0 = lvl 1
# Perks.Crafting_Area_02_inline0 = lvl 5
# Perks.Crafting_Area_04_inline0 = lvl 9
# Perks.Crafting_Area_05_inline0 = lvl 11
# Perks.Crafting_Area_06_inline0 = lvl 12
# Perks.Crafting_Area_08_inline0 = lvl 16
# Perks.Crafting_Area_09_inline0 = lvl 18
# Perks.Crafting_Area_10_inline0 = lvl 20
# Affects Edgerunner Artisan
Perks.Crafting_Area_01:
requirement: Perks.Crafting_Area_01_inline0
perks:
- Perks.Crafting_Area_09_Perk_1
# True Craftsman, Grease Monkey
Perks.Crafting_Area_02:
requirement: Perks.Crafting_Area_02_inline0
perks:
- Perks.Crafting_Area_02_Perk_1
- Perks.Crafting_Area_06_Perk_3
# Scrapper, Affects Ex Nihilo, Grease Monkey
Perks.Crafting_Area_06:
requirement: Perks.Crafting_Area_06_inline0
perks:
- Perks.Crafting_Area_02_Perk_1
- Perks.Crafting_Area_02_Perk_2
- Perks.Crafting_Area_06_Perk_3
open the Halvkyrie_Gameplay_ReducedCraftingPerkReq.yaml file in /r6/tweaks and add the following code to the bottom:
# Affects Tune-Up & Waste Not Want Not
Perks.Crafting_Area_08:
requirement: Perks.Crafting_Area_04_inline0
perks:
- Perks.Crafting_Area_08_Perk_1
- Perks.Crafting_Area_08_Perk_2
As documented it affects Tune-Up as well. It sets both to lvl 9 req, you could change 'requirement: Perks.Crafting_Area_04_inline0' to Area_05 or Area_06 if you wanted to change it to lvl 11 or 12 respectively.
Unfortunately I could only figure out how to do all the perks in a certain level, I wasn't able to isolate a single perk.
For example, Perks.Crafting_Area_06_Perk_3 is Grease Monkey but if you omit Perks.Crafting_Area_06_Perk_1 & Perks.Crafting_Area_06_Perk_2 it breaks the entire perk tree. That's why Halvkyrie swapped Edgerunner Artisan and Grease Monkey so he could leave Ex Nihilo and Efficient Upgrade unaffected...
Hmm... you could theoretically apply some similar logic if you didn't want to affect other perks. Just shuffle them around. As long as all the slots are filled. Like if you just wanted Edge Runner Artisan, Waste Not Want Not and Grease Monkey... well you would need to pick another perk to swap with Waste Not Want Not and have it take on that requirement, that is if you are adamant about not affecting Tune-Up.
Anyways, I went ahead and tweaked some of the other perks as well so if you want to do the same, here is my Halvkyrie_Gameplay_ReducedCraftingPerkReq.yaml file
# Reduced Crafting Perk Requirements by Halvkyrie
# Version 0.2
# Perks.Crafting_Area_04_inline0 = lvl 9
# Perks.Crafting_Area_05_inline0 = lvl 11
# Perks.Crafting_Area_06_inline0 = lvl 12
# Perks.Crafting_Area_08_inline0 = lvl 16
# Perks.Crafting_Area_09_inline0 = lvl 18
# Perks.Crafting_Area_10_inline0 = lvl 20
# Affects Field Technician & 200% Efficiency
Perks.Crafting_Area_05:
requirement: Perks.Crafting_Area_04_inline0
perks:
- Perks.Crafting_Area_05_Perk_1
- Perks.Crafting_Area_05_Perk_2
# Affects Ex Nihilo, Efficient Upgrades & Grease Monkey
Perks.Crafting_Area_06:
requirement: Perks.Crafting_Area_04_inline0
perks:
- Perks.Crafting_Area_06_Perk_1
- Perks.Crafting_Area_06_Perk_2
- Perks.Crafting_Area_06_Perk_3
# Affects Tune-Up & Waste Not Want Not
Perks.Crafting_Area_08:
requirement: Perks.Crafting_Area_04_inline0
perks:
- Perks.Crafting_Area_08_Perk_1
- Perks.Crafting_Area_08_Perk_2
# AfFects Edgerunner Artisan
Perks.Crafting_Area_09:
requirement: Perks.Crafting_Area_04_inline0
perks:
- Perks.Crafting_Area_09_Perk_1
# Affects Cutting Edge
Perks.Crafting_Area_10:
requirement: Perks.Crafting_Area_04_inline0
perks:
- Perks.Crafting_Area_10_Perk_1
In this version I dropped the requirements of all listed skills to lvl 9 but you can set them to whatever you want. All the documentation is there for you to tweak any area to any level that you want. Grease Monkey and Edgerunner Artisan are also back in their original places.
Thanks to Halvkyrie for the original code base.
What's up with this?
3 days later... I'm going to try a manual install with this and see what happens. It will be simple enough to delete if if doesn't work. Developing...
Thanks again!
I also may just not know what I'm talking about, but thought I'd point it out just in case
Edit: I just tested it using just the tweak file and it seems to work perfectly fine. I'm assuming the redmod stuff is just kind of byproduct from packing it in wolvenkit?
I was just looking at my build with concern last night pondering about the amount of points I'd have to drop into technical just to craft...
Many thanks for this mod!