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DJ_Kovrik

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  1. djkovrik
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    F.A.Q.

    > I get corrupted script files error, invalid input error or the mod does not work
    1. Make sure that your game was updated to the latest patch.
    2. Make sure that all the mod dependencies are updated.
    3. Open the latest red4ext-2025- file in Cyberpunk 2077\red4ext\logs folder and make sure that RED4ext version matches the one from nexus. If it does then check that this file does not have any errors as well, and has the line about Input Loader being loaded.
    4. Open Cyberpunk 2077\r6\logs\redscript_rCURRENT.log and check that it has no errors and ends with Compilation complete message.
    5. Try to run the game directly with Cyberpunk2077.exe with no redmod involved
    6. Try to delete everything inside Cyberpunk 2077\r6\cache\modded and validate the game files integrity then.
    7. If you are using Vortex then disable REDMod Autoconvert option before installing the mod.
    8. For SteamDeck users: if you have issues then check this page about how to mod the game on Linux

    If it does not work then you can get more help in #mod-troubleshooting channel in Cyberpunk 2077 Modding Discord

    > I'm using controller and hotkeys press does nothing
    When controller detected the mod logic works on Hold actions, instead of Press. So hold the hotkeys to trigger quickhacks.
  2. kinchuan
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    Is it possible to make the hotkeys override the original function of those keys when in scan mode?
    I rebound my 4 and 6 to map and character menu.
    1. djkovrik
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      No, that's not how it works
  3. yellovvcake
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    before i update, i have 4 quickhack slots assigned to F1-F4 keys in last version, can i keep the config file and update the others without anything breaking?
    Im like on a long ass playthrough well over 100h and don't wanna break anything if I can help it.
    Also the previous version worked without any problems on 2.21 just FYI.
    Thanks for the great mod it is the first one i get on every reinstall.
    Edit: I installed all mods manually btw
    1. djkovrik
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      You can't, just open the mod settings menu and assing keys as you like
    2. yellovvcake
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      Roger that, I'll update then a while later when I tidy up my mod collection.
      Haven't seen any new features in the changelogs that are relevant to me and dont wanna fix what ain't broken.
      However good to see the mod is still looked after and thanks for the fast reply.
  4. TinyCat18
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    Is it normal that the button prompts overlap with the tooltip for each quickhack? they are too close and does not look like in the picture from the mod, just a small detail but is driving me crazy xD

    1. djkovrik
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      It looks okay if you check the mod screens, probably because of your screen resolution
  5. naruto5659
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    a
  6. WeaRoCZ
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    Doesn't work in 2.2. It doesn't show any hotkeys, no hotkeys work too. All mods updated and this plus one visual is my sole modding on this game, so probably no compatibility issues.
    However, after installing this mod and launching the game, all files in my Windows Explorer got pinned to my quick access. Is this mod alright or something? This is my first time experiencing something like this, that a mod manipulates my Windows experience directly.
    1. djkovrik
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      Doesn't work in 2.2
      The latest game version is 2.21, older ones are not supported

       that a mod manipulates my Windows experience directly.
      It does nothing to your Windows
  7. 6k911
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    Best mod hands down, literally would not play the game if it wasn't for this

    My question is, is there a way to disable the scrolling to select other quickhacks? I want to be able to zoom in and out when looking at an enemy, and I'm perfectly fine with only using the numbers.
    1. djkovrik
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      Open quickhackHotkeys.reds with any text editor and replace this:
            this.m_playerObject.RegisterInputListener(this, n"UI_MoveDown");
            this.m_playerObject.RegisterInputListener(this, n"UI_MoveUp");

      with
            // this.m_playerObject.RegisterInputListener(this, n"UI_MoveDown");
            // this.m_playerObject.RegisterInputListener(this, n"UI_MoveUp");

      but disabling scrolling selection probably won't let you to zoom anyway
  8. Tunnah
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    Are binds set by this situation-dependent ? As in, can I bind a key that is used by Quickslots (or whatever) ? I have pretty much every spare key bound to a grenade or a Synthdose drug lol. But ya if the binds only take effect while in the quickhack screen then it's np
  9. VelvetThundR
    VelvetThundR
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    This is a beautiful mod! I can't believe that CDPR never thought about this. The only issue I have is because I drive using a PS5 controller, bringing up the quickhack menu shows "input invalid" on all my quickhacks, making it look awful because it overlaps with the quickhack themselves hahaha xD. Other than that, it's working perfectly fine, and I will continue to use this. Thank you.
    1. djkovrik
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      Yeah controllers are not supported because of having not enough hotkeys
    2. VelvetThundR
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      Is there a way to hide that “invalid input” just for the controller?
    3. djkovrik
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      It already checks pad and hides the hotkey hint when detected, can't do more here
    4. vfurb
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      would i be able to hide the prompt for just one quickhack slot? I play on a ps5 controller but had issues with quickhacks applying twice with square, so i just removed the binding. then i get the invalid input so i've just been using options as a placeholder of sorts. Is there anyway to fix this? or is it just part of the mod where it shows invalid input with no binding? I also looked at native db but using IK_None just crashes the game.
    5. djkovrik
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      Answered below
    6. EmeraldLegate
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      vfurb,
      i was having the same problem
      i tried most of the solutions in the sticky, was about to give up
      but then i realized i was dense and missed the requirement "input loader"
      if you missed it too, get it! fixed my problem instantly
  10. Daggerpaw1
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    Mod functions properly all except glyph displays. When reassigning the hotkeys to controller buttons, the button glyphs randomly don't show up when the quickhack interface is brought up. The buttons all work except up and down on the D-Pad, but those are select buttons, so I didn't expect them to work.
    1. djkovrik
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      That's intended, hints should not be visible while using controller
    2. jordzkie05
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      is there a way to disable that by chance? i was able to get 8 buttons working with my setup.
    3. djkovrik
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      You can try to replace this line
      self.usedKBM = enabled;
      with
      self.usedKBM = true;

      inside quickhackHotkeys.reds
    4. jordzkie05
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      worked like a charm! thank you.
    5. CypherElement
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      Cant seem to figure out how you accomplished this let alone access the keybind settings, I don't see anything in Mod Settings. How do I set this up on controller like seen above?
    6. MadSolar02
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      Have you figured this out?
    7. vfurb
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      Sorry to bother, but how would i remove a button prompt for quick hack 1 specifically. I had an issue where my quickhack 1 would apply twice but wouldn't show, and i managed to remove the button binding for it. However, I now get the [invalid input] prompt and it is really annoying. is there a quick fix for this?
    8. djkovrik
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      vfurb you can't without script refactroing cuz button hint item does not have any info about its current index now
  11. jordzkie05
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    love this mod, just wish the button prompts always show up. there are times that it doesn't.
    1. jordzkie05
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      nvm, i can technically have 6 buttons including default X on joystick. which is fine.

      wish there's a way to rebind the default quickscan left thumb and right trigger buttons to make it 8.
    2. elifere
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      Hi, can you tell me how you're able to edit the button to controller input? i tried editing QuickhackHotkeys.xml but it crashed my game
    3. NdranC
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      Can you tell me what color theme are you using on that screenshot?
    4. jordzkie05
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      <?xml version="1.0"?>
      <bindings>
          <context name="QuickhackHotkeys" >
              <action name="SelectHack1" map="SelectHack1_Button" />
              <action name="SelectHack2" map="SelectHack2_Button" />
              <action name="SelectHack3" map="SelectHack3_Button" />
              <action name="SelectHack4" map="SelectHack4_Button" />
              <action name="SelectHack5" map="SelectHack5_Button" />
              <action name="SelectHack6" map="SelectHack6_Button" />
              <action name="SelectHack7" map="SelectHack7_Button" />
              <action name="SelectHack8" map="SelectHack8_Button" />
              <action name="SelectHack9" map="SelectHack9_Button" />
              <action name="SelectHack10" map="SelectHack10_Button" />
          </context>

          <context name="VisionActions" append="true">
              <include name="QuickhackHotkeys" />
          </context>

          <mapping name="SelectHack1_Button" type="Button" >
              <button id="IK_1" />
              <button id="IK_Pad_X_SQUARE" />
          </mapping>
          <mapping name="SelectHack2_Button" type="Button" >
              <button id="IK_2" />
              <button id="IK_Pad_Y_TRIANGLE" />
          </mapping>
          <mapping name="SelectHack3_Button" type="Button" >
              <button id="IK_3" />
              <button id="IK_Pad_B_CIRCLE" />        
          </mapping>
          <mapping name="SelectHack4_Button" type="Button" >
              <button id="IK_4" />
              <button id="IK_Pad_RightShoulder" />
          </mapping>
          <mapping name="SelectHack5_Button" type="Button" >
              <button id="IK_5" />
              <button id="IK_Pad_DigitLeft" />
          </mapping>
          <mapping name="SelectHack6_Button" type="Button" >
              <button id="IK_6" />
              <button id="IK_Pad_DigitRight" />
          </mapping>
          <mapping name="SelectHack7_Button" type="Button" >
              <button id="IK_7" />
              <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
          </mapping>
          <mapping name="SelectHack8_Button" type="Button" >
              <button id="IK_8" />
              <button id="IK_Pad_RightTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
          </mapping>
          <mapping name="SelectHack9_Button" type="Button" >
              <button id="IK_9" />
          </mapping>
          <mapping name="SelectHack10_Button" type="Button" >
              <button id="IK_0" />
          </mapping>
          
      </bindings>


      i managed to add left and right trigger by adding thresholdpress on it, however, if you scroll a quickhack and press X/O, both the selected and the quickhack assigned on X will activate.
    5. MadSolar02
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      Do i place the line for the button next to or above the </mapping> ?