Game.CheckFactValue("factname")is replaced by: print(Game.GetQuestsSystem():GetFactStr("factname")) I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps: ArchiveXL has a bug related to integrating new quest mappins (gps) All of my new quest mods will currently track towards world 0 (a location underground in Westbrook) The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions: I am currently not supporting REDmod versions: It simply adds extra work, while I am having to update multiple times to solve bugs as they come up They don't do anything different or better than "normal" versions They have been disabled for a period by CDPR for the launch of Phantom Liberty They make load ordering more complicated if some mods are installed with REDmod and others not
Would it be possible to replace the sushi with pizza or something? It is really weird to eat sushi with hands. Speaking of this, any plan to have food that you eat from a plate? There was that jambalaya meal with Rivers, also the fried Japanese meat balls you had with Takamori. Some NPCs also eat noodles from the box and there are some noodle plates here and there.
I'm almost 99% sure this is normal. As stated in the "Immersive Food Vendors - Dogtown" page, this is 100% compatible. I would imagine it's overwriting that file to implement a new feature rather than taking away. I hope this helps.
Just started a new game before the main mission and proper game starts... Cant seem to see any food items for animation? Do I need to start the real game ? I'm on the streets meeting Jackie where the food venders are.
If someone is experiencing blank food list like "€$10 | | ", it is probably because of Cosmopolitan Night City. Adding '###' in front of archive file of this mod would help.
First of all, this is a great mod. Thanks for making them
I came across a bug where the name of the food doesn’t appear. It just shows the price and the food icon, but the name is completely blank. Is this a known issue and/or is there a solution or workaround for it? I’m not sure if this has already been reported and to be honest I’m too lazy to go through all the comments and bug reports.
Would love for the food to have a more significant buff. Health total, stamina regen, run speed, toughness or whatever. To make it more useful. For this mission I think i'm gonna eat a burger. For this stealth mission I better prep with some sushi.
179 comments
Global issue:
CET fact commands have changed (the command itself, not the values):
Game.SetDebugFact("factname", X)
is replaced by:Game.GetQuestsSystem():SetFactStr("factname", X)
Game.CheckFactValue("factname")
is replaced by:print(Game.GetQuestsSystem():GetFactStr("factname"))
I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps:
ArchiveXL has a bug related to integrating new quest mappins (gps)
All of my new quest mods will currently track towards world 0 (a location underground in Westbrook)
The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions:
I am currently not supporting REDmod versions:
It simply adds extra work, while I am having to update multiple times to solve bugs as they come up
They don't do anything different or better than "normal" versions
They have been disabled for a period by CDPR for the launch of Phantom Liberty
They make load ordering more complicated if some mods are installed with REDmod and others not
ImmersiveBartendersDogtown.archive, ImmersiveFoodVendors.archive and ImmersiveFoodVendorsDogtown.archive
Anyone know if the conflicts are relevant and need tending to or can they be ignored?
Speaking of this, any plan to have food that you eat from a plate? There was that jambalaya meal with Rivers, also the fried Japanese meat balls you had with Takamori. Some NPCs also eat noodles from the box and there are some noodle plates here and there.
I'm on the streets meeting Jackie where the food venders are.
First of all, this is a great mod. Thanks for making them
I came across a bug where the name of the food doesn’t appear.
It just shows the price and the food icon, but the name is completely blank.
Is this a known issue and/or is there a solution or workaround for it?
I’m not sure if this has already been reported and to be honest I’m too lazy to go through all the comments and bug reports.