It's definitely fine without RT/PT altogether... No clue about with either of those or how any mods for them will affect this, though, as I can't use RT/PT... Seems odd that you're the first to notice/complain in all the time it's been up, though, so I'm gonna have to guess it's something conflicting with the RT/PT mod... Would you mind testing without that instead of just assuming and commenting your assumptions?
Sorry i tend to yap immediately instead of making more tests. I remember this problem in older versions too, currently i have a save where toxic rain starts and the lights above the city look atrocious. Im checking all possible mods combinations and vanilla, i will let you know if i find anything, should this mod work fine with rt or pt or only raster?
I've only tested with raster (can't use RT/PT) and haven't noticed any weird pixelated lights (any more than vanilla already has, anyway, and I think even less than vanilla)... I wouldn't see why it would cause major differences with RT/PT, though, since they're just edited color gradient textures and not the actual fog particles or anything like that...
Yeah, at least that first one likely will conflict... You can use Archive Conflict Checker Tool by u/rfuzzo to check for conflicts and adjust load order to see which you prefer...
Thanks for the program. Can you tell me if it is possible that the mods conflict but work? I have Gorilla hands and gloves, it says conflict, but everything works stably. Or maybe I don't understand something. English is not my native language.
Some mods can both edit something in the same way, which would allow them both to still function normally but they will still show a conflict since they edit the same file
Your mod conflicts with only 6 textures, but 34 and 21 from another mod work, which is what you told me about. I think I'll leave it as it is, it will be a good option.
possible to rid of the light gradients entirely? I never like that weird light beams that take over the city when it rains at night, it just looks unrealistic. edit: Love this mod btw! using it with gits 3.x and its works!
Yeah, it is... May not make as noticeable of a difference with how reduced the fog is in that env, though (well, distanced I should say... The fog is pushed back, not reduced)...
Actually, it will... All aside from the newer "Lighting Revamp" files...
Edit: Assuming you're talking about this rain mod anyway...lol
Edit 2: Sorry, I forgot, but those files are actually compatible... All of the files would be...
Also, a bit of shameless self promotion, but if you happened to miss it, I have This mod made specifically for Nova LUT/Env that includes the straight rain and nice clean visuals for it... It overrides a lot of stuff from Nova Env, though, so you may not like it... But might as well suggest it...
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Not because of this mod...
Yes, it is indeed... Just tested by itself on a fresh game install (got me a new SSD and decided to start fresh instead of cloning the old drive)...
Nova LUT (AgX Colorspace - New Pure Version)
One final question, which should be prioritized, atm nova lut env is higher than this, should this be higher than the nova lut env files or lower?
These are just textures, so it'll only conflict with other mods that edit the same textures
All aside from the newer "Lighting Revamp" files...Edit: Assuming you're talking about this rain mod anyway...lol
Edit 2: Sorry, I forgot, but those files are actually compatible... All of the files would be...
Also, a bit of shameless self promotion, but if you happened to miss it, I have This mod made specifically for Nova LUT/Env that includes the straight rain and nice clean visuals for it... It overrides a lot of stuff from Nova Env, though, so you may not like it... But might as well suggest it...
As for why it wouldn't show in the conflict checker, I have no idea, honestly... It shows for me...