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TheManualEnhancer

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TheManualEnhancer

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40 comments

  1. Tremox
    Tremox
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    Shoutout to the file name, made me laugh
  2. ZachiroEnigma0
    ZachiroEnigma0
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    can anyone confirm if this mod is compatible with 2.12a/post 2.0 versions of the game?
  3. givemethosemods
    givemethosemods
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    makes city lights in the sky terribly pixelated, using rt + pt mod but probably without it too, seems outdated
    1. TheManualEnhancer
      TheManualEnhancer
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      It's definitely fine without RT/PT altogether... No clue about with either of those or how any mods for them will affect this, though, as I can't use RT/PT... Seems odd that you're the first to notice/complain in all the time it's been up, though, so I'm gonna have to guess it's something conflicting with the RT/PT mod... Would you mind testing without that instead of just assuming and commenting your assumptions?
    2. givemethosemods
      givemethosemods
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      Sorry i tend to yap immediately instead of making more tests. I remember this problem in older versions too, currently i have a save where toxic rain starts and the lights above the city look atrocious. Im checking all possible mods combinations and vanilla, i will let you know if i find anything, should this mod work fine with rt or pt or only raster? 
    3. TheManualEnhancer
      TheManualEnhancer
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      I've only tested with raster (can't use RT/PT) and haven't noticed any weird pixelated lights (any more than vanilla already has, anyway, and I think even less than vanilla)... I wouldn't see why it would cause major differences with RT/PT, though, since they're just edited color gradient textures and not the actual fog particles or anything like that...
  4. GANZEL13
    GANZEL13
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    Compatible with Nova City?
    1. TheManualEnhancer
      TheManualEnhancer
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      Yeah
    2. GANZEL13
      GANZEL13
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      I have it Smoke Texture OverhaulFire and Explosions Texture Overhaul. I think they will have a little conflict, what do you think?
    3. TheManualEnhancer
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      Yeah, at least that first one likely will conflict... You can use Archive Conflict Checker Tool by u/rfuzzo to check for conflicts and adjust load order to see which you prefer...
    4. GANZEL13
      GANZEL13
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      Thanks for the program. Can you tell me if it is possible that the mods conflict but work? I have Gorilla hands and gloves, it says conflict, but everything works stably. Or maybe I don't understand something. English is not my native language.
    5. TheManualEnhancer
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      Some mods can both edit something in the same way, which would allow them both to still function normally but they will still show a conflict since they edit the same file
    6. GANZEL13
      GANZEL13
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      Your mod conflicts with only 6 textures, but 34 and 21 from another mod work, which is what you told me about. I think I'll leave it as it is, it will be a good option.
  5. YanSidorovUAE
    YanSidorovUAE
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    This mod fixed flickering smoke. Thank you so much! Looks great.
  6. Savinsky
    Savinsky
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    possible to rid of the light gradients entirely? I never like that weird light beams that take over the city when it rains at night, it just looks unrealistic. edit: Love this mod btw! using it with gits 3.x and its works!
  7. irulannaba
    irulannaba
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    is this working still?
    1. manhattan98
      manhattan98
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      Same question. Game crashes at launch
    2. TheManualEnhancer
      TheManualEnhancer
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      Same question. Game crashes at launch

      Not because of this mod...

      is this working still?

      Yes, it is indeed... Just tested by itself on a fresh game install (got me a new SSD and decided to start fresh instead of cloning the old drive)...
  8. SinfulRxven
    SinfulRxven
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    So just to check this is compatible with the env file from this mod? 

    Nova LUT (AgX Colorspace - New Pure Version)
    1. TheManualEnhancer
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      Yeah, it is... May not make as noticeable of a difference with how reduced the fog is in that env, though (well, distanced I should say... The fog is pushed back, not reduced)...
    2. SinfulRxven
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      Ok thanks for the quick reply. :D 

      One final question, which should be prioritized, atm nova lut env is higher than this, should this be higher than the nova lut env files or lower?
    3. TheManualEnhancer
      TheManualEnhancer
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      It doesn't matter at all :)

      These are just textures, so it'll only conflict with other mods that edit the same textures
    4. SinfulRxven
      SinfulRxven
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      Alright appreciate the help. I assume your rain mod wouldn't work with the nova lut env right?
    5. TheManualEnhancer
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      Actually, it will... All aside from the newer "Lighting Revamp" files...

      Edit: Assuming you're talking about this rain mod anyway...lol

      Edit 2: Sorry, I forgot, but those files are actually compatible... All of the files would be...

      Also, a bit of shameless self promotion, but if you happened to miss it, I have This mod made specifically for Nova LUT/Env that includes the straight rain and nice clean visuals for it... It overrides a lot of stuff from Nova Env, though, so you may not like it... But might as well suggest it...
    6. SinfulRxven
      SinfulRxven
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      Ok thanks, I'll give it a look. :D 
  9. darkdex1234
    darkdex1234
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    can see the archive in the archive conflict app cann you tell me why this is so ? and does the mod work with Ultra Fog... , Luts or   envs  ?
    1. TheManualEnhancer
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      Sorry, I missed this somehow yesterday... But yeah, it should work with Ultra Fog and definitely works with LUTs and Env mods...

      As for why it wouldn't show in the conflict checker, I have no idea, honestly... It shows for me...
  10. Levitatin
    Levitatin
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    compatible with nova ENV or gits?
    1. TheManualEnhancer
      TheManualEnhancer
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      Sure is :)