I'm getting corrupted scripts error, my game won't start, my game crashes... If you have Codeware 1.9.0 or higher, you must do following actions with corresponding mods if you have them: — update Custom Quickslots mod — update Cyberware-EX HudSizeFix optional file — update Simple FPS Counter mod when it's updated or disable it temporarily — update Ferrari Testarossa mod when it's updated or disable it temporarily Troubleshooting: a) If you don't have red4ext/logs/red4ext.log file, then RED4ext doesn't work — Follow RED4ext instructions to fix it b) If you have red4ext/logs/red4ext.log file and it contains warnings or errors, then RED4ext works with issues — Update the game to the required version — Update or delete incompatible mods — Make sure there are no partially installed mods — Follow RED4ext instructions to fix it c) If you have red4ext/logs/red4ext.log file and it doesn't contain warnings or errors — Report the issue with the following information: ▸ Your latest red4ext/logs/red4ext.log, proving that RED4ext and Codeware are installed and successfully loaded ▸ Your latest r6/logs/redscript.log ▸ Game crash report
Why does the corrupted scripts error only appear if this mod is installed? This mod contains scripts and DLL. Scripts depend on DLL. If DLL is not loaded, then game reports that scripts are corrupted. The message is misleading, because nothing is corrupted, but some scripts dependencies are not loaded. The DLL is loaded by RED4ext. If RED4ext doesn't work, then DLL is not loaded, so an error about scripts appears. No error messages doesn't mean that RED4ext works, it could also mean that RED4ext doesn't even start. The only way to find out if RED4ext is working is the log file.
I'm getting redscript compilation error... — Follow redscript instructions to fix it
Can you make this mod work for game version X? No. Only the latest version of the game is supported.
Some scripting features cannot be used by multiple mods at the same time without conflicts. I used them exclusively in Equipment-EX. By moving them to a shared library, we allow any mod to use them without conflicts. For a long time, Codeware has been designed to be included in mods, thus eliminating dependency. Equipment-EX also used a copy of Codeware. But this approach is very limited. With a shared library, we can bring new features to scripts that weren't possible before.
Summary: — More features are now open to all mods without conflicts — We can bring much more powerful features to the scripts
PS: One very cool mod will be released soon. It would be incompatible with Equipment-EX without a shared library.
Since I installed this mod (mod dependency of other mods), sometimes the UI just disappears. I then have to restart the game for the UI to be there again. Does anyone have any ideas?
Just wanted to say this fixed a lot of little annoying issues with running Virtual Atlier, Virtual Car Dealer, and Equipment-X. Great job guys, thanks for your hard work
Damn, I'm stupid. I have already encountered with this extension, great thing! )) I'm interested, what about different languages support in text input field?
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The author has locked this comment topic for the time beingI'm getting corrupted scripts error, my game won't start, my game crashes...
If you have Codeware 1.9.0 or higher, you must do following actions with corresponding mods if you have them:
— update Custom Quickslots mod
— update Cyberware-EX HudSizeFix optional file
— update Simple FPS Counter mod when it's updated or disable it temporarily
— update Ferrari Testarossa mod when it's updated or disable it temporarily
Troubleshooting:
a) If you don't have red4ext/logs/red4ext.log file, then RED4ext doesn't work
— Follow RED4ext instructions to fix it
b) If you have red4ext/logs/red4ext.log file and it contains warnings or errors, then RED4ext works with issues
— Update the game to the required version
— Update or delete incompatible mods
— Make sure there are no partially installed mods
— Follow RED4ext instructions to fix it
c) If you have red4ext/logs/red4ext.log file and it doesn't contain warnings or errors
— Report the issue with the following information:
▸ Your latest red4ext/logs/red4ext.log, proving that RED4ext and Codeware are installed and successfully loaded
▸ Your latest r6/logs/redscript.log
▸ Game crash report
Why does the corrupted scripts error only appear if this mod is installed?
This mod contains scripts and DLL. Scripts depend on DLL. If DLL is not loaded, then game reports that scripts are corrupted. The message is misleading, because nothing is corrupted, but some scripts dependencies are not loaded.
The DLL is loaded by RED4ext. If RED4ext doesn't work, then DLL is not loaded, so an error about scripts appears.
No error messages doesn't mean that RED4ext works, it could also mean that RED4ext doesn't even start. The only way to find out if RED4ext is working is the log file.
I'm getting redscript compilation error...
— Follow redscript instructions to fix it
Can you make this mod work for game version X?
No. Only the latest version of the game is supported.
https://discord.gg/redmodding
For a long time, Codeware has been designed to be included in mods, thus eliminating dependency. Equipment-EX also used a copy of Codeware. But this approach is very limited. With a shared library, we can bring new features to scripts that weren't possible before.
Summary:
— More features are now open to all mods without conflicts
— We can bring much more powerful features to the scripts
PS: One very cool mod will be released soon. It would be incompatible with Equipment-EX without a shared library.
Does anyone have any ideas?
Though I can expect another round of "why so many dependencies" rant from users