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Gonk

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tehgonk

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31 comments

  1. tehgonk
    tehgonk
    • supporter
    • 11 kudos
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    If you have any suggestions on how to improve this mod, especially the code, let me know.
  2. Damnators
    Damnators
    • supporter
    • 2 kudos
    Hi, is it working with 1.31? Thank you.
  3. Sc0p10n
    Sc0p10n
    • member
    • 0 kudos
    It works for 1.2
  4. Metalloman
    Metalloman
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    • 0 kudos
    Hello and thank you for this carpal tunnel-saving mod!

    I'd like to ask you if your mod takes into consideration the 20% chance to get a free item with the EX NIHILO skill or, if not, would you consider to add it?


    Thanks in advance for any reply
  5. mancika
    mancika
    • premium
    • 71 kudos
    Thank you for the update!

    Edit: if i use the mod with hotkeys, works fine but i dont get ingame loot messages just rarely some that i get the components. On the old version it was all fine.
    1. tehgonk
      tehgonk
      • supporter
      • 11 kudos
      I've always had that too. I'm not sure what causes it but maybe it's when you spam the hotkeys the game just waits a bit and adds everything up before showing you.

      Anyway, if you want to see exact numbers I would just open the console because every time you press a hotkey it will record how many items were removed, added, how much xp you got, and how many components you have left.
    2. mancika
      mancika
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      • 71 kudos
      Yes console works. I installed this to spam it tbh, whatever you do you end up hoarding.
  6. Bab2Mars
    Bab2Mars
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    Hello, tehgonk.
    I'm asking myself about the autorefill and upgrade components.
    Why don't you bring together with Dehuman to making a unique and solid crafting interface?
    That would be great!!!
    Maybe someone's asking already that. Ignore if you have already answer the question. :)

    the mod: Auto Upgrading Crafting Components
    1. tehgonk
      tehgonk
      • supporter
      • 11 kudos
      I do want to try doing something with a custom UI but tbh I don't know if I have the skills to do it. So yeah, no promises but it's possible something like that happens in the future if I can dedicate time to figure out the code.

      Edit: btw I know it's not really what you asked but I'm pretty sure both our mods are compatible.
  7. Metalunacy
    Metalunacy
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    • 22 kudos
    Mod doesn't seem to be working with the latest patch and CET version. Can't change the hotkeys in the CET hotkey ui, either.
    1. tehgonk
      tehgonk
      • supporter
      • 11 kudos
      Sorry haven't played much recently. I'll have a look at what's changed and try to get it updated asap.
    2. Metalunacy
      Metalunacy
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      • 22 kudos
      Cool, thanks. Your mod is really useful.
    3. tehgonk
      tehgonk
      • supporter
      • 11 kudos
      New version is up. From the testing I've done everything seems to be working correctly with the new CET hotkey system but let me know if you find any bugs.

      Sorry it took me a while to release this but I had to update the game and figure out how to use the new hotkey system.
    4. Metalunacy
      Metalunacy
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      • 22 kudos
      Thanks a lot. Just tried it out and the mod seems to work perfectly. Threw you an endorsement since I forgot to do so earlier.
  8. CaptainCrunch83
    CaptainCrunch83
    • member
    • 0 kudos
    This mod is a life saver. My index finger and left mouse button thank you from the bottom of their heart.

    I have a suggestion to make it even better. If possible could you add a batch crafting code? Like the one for crafting materials but for say health stims or grenades or ammo? That would be awesome. I would do it myself but I don't know the first thing about coding.
  9. lootboxemporium
    lootboxemporium
    • supporter
    • 0 kudos
    I downloaded the F key version using vortex, and nothing happens when I hit the keys in game. Is there something i'm doing wrong? I saw that you told someone that they dont need to run the script in the console at all.  
    1. tehgonk
      tehgonk
      • supporter
      • 11 kudos
      1) Make sure you're using the latest version of Cyber Engine Tweaks.

      2) I would recommend deleting the previous version of that mod before installing the latest one. I actually had the same problem with my own mod when I updated CET and removing, then reinstalling fixed it.

      3) Assuming CET is running and you have the console enabled, when you start the game, open the console and you see "Batch Upgrade Crafting Materials Loaded". If you see that message in the console then that should mean it's working properly.

      Try these steps and post back if it's still not working.
  10. Dehuman
    Dehuman
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    • 8 kudos
    Good work, I have one small request though, would you consider making this automatic rather than keybind?

    My thought being for example set a minimum number of each component tier and when the count goes over, they automatically get upgraded. So say I set a limit of 500 commons to always have on hand, when I get to 600, 100 of them are removed and 10 of the next tier are added.

    Would be highly appreciated!
    1. tehgonk
      tehgonk
      • supporter
      • 11 kudos
      I might have a go at doing this at some point but I fear that currently I don't have the skills to do that.
    2. Dehuman
      Dehuman
      • member
      • 8 kudos
      I decided to give it a bash myself and got it working by checking how the simplified food & beverages guy done it.

      https://hastebin.com/rimehojixo.php

      Feel free to use it/upload it if you wish!

      Haven't really tested out the values to find a sweet spot yet mind you.
    3. tehgonk
      tehgonk
      • supporter
      • 11 kudos
      Ooh that's pretty cool thanks. I would kind of feel bad uploading that here though since you did all the work.
    4. Malvenom
      Malvenom
      • member
      • 0 kudos
      Give tehgonk permission, of course giving you credit though (collaborate)!
      @Dehuman - great script, nice adaptation. I'm using what you wrote.
    5. Dehuman
      Dehuman
      • member
      • 8 kudos
      I expanded it a little bit, my values are slightly different from your own so I'm in the process of uploading it myself.
      Huges props to you though for giving me the insight I needed!
  11. Sylaous
    Sylaous
    • supporter
    • 1 kudos
    Tried this script several times in several different variations keep getting this an error;
    This is what I typed;
    dofile("H:/Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/Batch Upgrade Crafting Materials/init.lua")
    This is the error message;
    lua: error: ...77/bin/x64/plugins/cyber_engine_tweaks/scripts/batch.lua:1: attempt to call a nil value (global 'registerForEvent')

    Did I type it wrong?
    1. tehgonk
      tehgonk
      • supporter
      • 11 kudos
      You don't need to type anything, just use the hotkeys listed in the description.
    2. Sylaous
      Sylaous
      • supporter
      • 1 kudos
      Tried that too, nothing
    3. tehgonk
      tehgonk
      • supporter
      • 11 kudos
      If you follow the installation instruction in the description it should work just fine. From your first comment it looks like you not only placed the script in the wrong folder, you also changed the name which means it doesn't automatically initialise on startup.

      Edit: Added Vortex support so just download and install it through the manager and it should install correctly and therefore work.