Hello and thank you for this carpal tunnel-saving mod!
I'd like to ask you if your mod takes into consideration the 20% chance to get a free item with the EX NIHILO skill or, if not, would you consider to add it?
Edit: if i use the mod with hotkeys, works fine but i dont get ingame loot messages just rarely some that i get the components. On the old version it was all fine.
I've always had that too. I'm not sure what causes it but maybe it's when you spam the hotkeys the game just waits a bit and adds everything up before showing you.
Anyway, if you want to see exact numbers I would just open the console because every time you press a hotkey it will record how many items were removed, added, how much xp you got, and how many components you have left.
Hello, tehgonk. I'm asking myself about the autorefill and upgrade components. Why don't you bring together with Dehuman to making a unique and solid crafting interface? That would be great!!! Maybe someone's asking already that. Ignore if you have already answer the question. :)
I do want to try doing something with a custom UI but tbh I don't know if I have the skills to do it. So yeah, no promises but it's possible something like that happens in the future if I can dedicate time to figure out the code.
Edit: btw I know it's not really what you asked but I'm pretty sure both our mods are compatible.
New version is up. From the testing I've done everything seems to be working correctly with the new CET hotkey system but let me know if you find any bugs.
Sorry it took me a while to release this but I had to update the game and figure out how to use the new hotkey system.
This mod is a life saver. My index finger and left mouse button thank you from the bottom of their heart.
I have a suggestion to make it even better. If possible could you add a batch crafting code? Like the one for crafting materials but for say health stims or grenades or ammo? That would be awesome. I would do it myself but I don't know the first thing about coding.
I downloaded the F key version using vortex, and nothing happens when I hit the keys in game. Is there something i'm doing wrong? I saw that you told someone that they dont need to run the script in the console at all.
2) I would recommend deleting the previous version of that mod before installing the latest one. I actually had the same problem with my own mod when I updated CET and removing, then reinstalling fixed it.
3) Assuming CET is running and you have the console enabled, when you start the game, open the console and you see "Batch Upgrade Crafting Materials Loaded". If you see that message in the console then that should mean it's working properly.
Try these steps and post back if it's still not working.
Good work, I have one small request though, would you consider making this automatic rather than keybind?
My thought being for example set a minimum number of each component tier and when the count goes over, they automatically get upgraded. So say I set a limit of 500 commons to always have on hand, when I get to 600, 100 of them are removed and 10 of the next tier are added.
I expanded it a little bit, my values are slightly different from your own so I'm in the process of uploading it myself. Huges props to you though for giving me the insight I needed!
Tried this script several times in several different variations keep getting this an error; This is what I typed; dofile("H:/Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/Batch Upgrade Crafting Materials/init.lua") This is the error message; lua: error: ...77/bin/x64/plugins/cyber_engine_tweaks/scripts/batch.lua:1: attempt to call a nil value (global 'registerForEvent')
If you follow the installation instruction in the description it should work just fine. From your first comment it looks like you not only placed the script in the wrong folder, you also changed the name which means it doesn't automatically initialise on startup.
Edit: Added Vortex support so just download and install it through the manager and it should install correctly and therefore work.
31 comments
I'd like to ask you if your mod takes into consideration the 20% chance to get a free item with the EX NIHILO skill or, if not, would you consider to add it?
Thanks in advance for any reply
Edit: if i use the mod with hotkeys, works fine but i dont get ingame loot messages just rarely some that i get the components. On the old version it was all fine.
Anyway, if you want to see exact numbers I would just open the console because every time you press a hotkey it will record how many items were removed, added, how much xp you got, and how many components you have left.
I'm asking myself about the autorefill and upgrade components.
Why don't you bring together with Dehuman to making a unique and solid crafting interface?
That would be great!!!
Maybe someone's asking already that. Ignore if you have already answer the question. :)
the mod: Auto Upgrading Crafting Components
Edit: btw I know it's not really what you asked but I'm pretty sure both our mods are compatible.
Sorry it took me a while to release this but I had to update the game and figure out how to use the new hotkey system.
I have a suggestion to make it even better. If possible could you add a batch crafting code? Like the one for crafting materials but for say health stims or grenades or ammo? That would be awesome. I would do it myself but I don't know the first thing about coding.
2) I would recommend deleting the previous version of that mod before installing the latest one. I actually had the same problem with my own mod when I updated CET and removing, then reinstalling fixed it.
3) Assuming CET is running and you have the console enabled, when you start the game, open the console and you see "Batch Upgrade Crafting Materials Loaded". If you see that message in the console then that should mean it's working properly.
Try these steps and post back if it's still not working.
My thought being for example set a minimum number of each component tier and when the count goes over, they automatically get upgraded. So say I set a limit of 500 commons to always have on hand, when I get to 600, 100 of them are removed and 10 of the next tier are added.
Would be highly appreciated!
https://hastebin.com/rimehojixo.php
Feel free to use it/upload it if you wish!
Haven't really tested out the values to find a sweet spot yet mind you.
@Dehuman - great script, nice adaptation. I'm using what you wrote.
Huges props to you though for giving me the insight I needed!
This is what I typed;
dofile("H:/Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/Batch Upgrade Crafting Materials/init.lua")
This is the error message;
lua: error: ...77/bin/x64/plugins/cyber_engine_tweaks/scripts/batch.lua:1: attempt to call a nil value (global 'registerForEvent')
Did I type it wrong?
Edit: Added Vortex support so just download and install it through the manager and it should install correctly and therefore work.