The mod was working perfectly up until today. Now a cig and lighter are permanently attached to my left and right hand respectively and the mod doesn't work. What do i do!?
No idea how you did this, but I've added a way to reboot the mod: Game.SetDebugFact("idle_anywhere_reset", 1) ^ Use that CET command, and then you'll have to go back to the H10 apartment, that should get the options back which will fix the props if they don't automatically
Mod work fine on 2.0 verion but i am update on Phantom Liberty and mode broken! All mods work fine i think save broken mod and i think reset mod fixed that problem but console command not work for me, what i am need do?
upd: yea i am yes I was right! starting a new game the mod works fine, but not on the old save. I need a console command to reload the mod, but it doesn't work
upd2: solution found use console command: Game.GetQuestsSystem():SetFactStr('idle_anywhere_reset', 1)
Smoking a cigarette at the bar in the japantown apartment removes the lighter from your hand. This only works if you still have the mod installed, if you uninstall the mod it somehow comes back.
I reloaded an older save where this hadn't happened yet, and the bug is hard to reproduce. I think it happened for me when I was smoking a cigarette after finishing a mission for Regina and then accepted a call from her which interrupted the smoking maybe?
All my anywhere mods stopped working mid play, was able to reset idle anywhere with Game.SetDebugFact("idle_anywhere_reset", 1)but TV and Computer are not showing up. By the way love your work!
I have both IDLE ANYWHERE and TV ANYWHERE installed, but when TV is activated, There is no option to eat or drink when I press Shift. How can I solve this?
The mod worked for me, but only for a brief period of time. Now a lighter is stuck in V's left hand and won't despawn - smoking in Japantown's apartment won't make it disappear either, and running Game.GetQuestsSystem():SetFactStr('idle_anywhere_reset', 1)doesn't change anything either. Anyone know how to fix it?
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Edit: Found a fix in the mean time this reddit comment suggests just throwing a grenade... It worked in my case.
Game.CheckFactValue("factname")is replaced by: print(Game.GetQuestsSystem():GetFactStr("factname")) I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps: ArchiveXL has a bug related to integrating new quest mappins (gps) All of my new quest mods will currently track towards world 0 (a location underground in Westbrook) The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions: I am currently not supporting REDmod versions: It simply adds extra work, while I am having to update multiple times to solve bugs as they come up They don't do anything different or better than "normal" versions They have been disabled for a period by CDPR for the launch of Phantom Liberty They make load ordering more complicated if some mods are installed with REDmod and others not
Can you make it so it can't trigger during hard landings? Sometimes I start spamming "sprint" after a hard landing to start running again and this prompt comes up. Thanks for an awesome mod. 🙏
The Cyber-Gods have blessed us... Someone actually made an add-on to change the keybind from the Sprint key to what you want (also for TV / Computer Anywhere).
Hey, this mod is a real game changer, especially when combined with Dark Future! Being able to eat and drink without interrupting the flow of the game is really convenient.
Is there any way to hide options from the idle selection? My character doesn't smoke or drink alcohol, so if possible, I'd love to hide those buttons from the context menu (which can end up having quite a few options to scroll through when combined with your other mods like "Computer Anywhere"). Is there anything that I could change in the .yaml file to affect the options, or is it all packed away in the archive? (I am unfamiliar with archive modding, but .yaml edits are simple enough for me to figure out.)
A while ago in 2.0 V is now able to smoke in apartments with proper actions (take a drag, flick ash, put out) since this mod is also just a reused asset from a balcony scene, is there a possibility that new smoking system can be implemented?
I don't know is it because of your mod or the decisions i've made, but i smoked couple of times using this mod and after the quest where you retrieve Evelyn the dialoge on the stairs with Johnny was different, instead of Johnny insisting V to smoke, she was already with the cig and Johnny asked "Since when do you smoke?" if it's the part of the mod then huge props for this detail
To anyone wishing to rebind a key, I made a small mod that allows you to do that.
1. Download and install the main mod (the current version is 1.2.1). 2. Download my small addon and install it as any other mod. It requires Input Loader. 3. Configure any hotkey you want in ...\r6\input\IdleAnywhere.xml. By default, it's set to the 'End' button. The sprint button is no longer used.
I made the same addons for Computer Anywhere and TV Anywhere. I really hope deceptious will include this functionality by default in future updates.
By default hitting sprint opens up the menu for this as well as computer anywhere at the same time, if using your file does it do the same thing or do I need your file for computer anywhere as well as this file you posted here?
***Just a warning***, Lavallet's key rebind addons are incompatible with Idle Anywhere if you use the mod Dark Future. Meaning, eating/drinking/smoking using Idle Anywhere will not restore your hunger/thirst/nerve from Dark Future if you have Lavallet's key rebind addons installed.
hello dope mod(s) was wondering if its possible to make the emotes not interrupt conversations ? like if youre talking to someone and you use the smoke cigarette emote it stops the conversation. thanks for the mod deceptious you are the goat
not sure why, but this mod makes my game ctd on launch. never had an issue with any other mods in my 70+ hour playthrough, decided to install this for immersion, and it instantly crashed the game after. deleted the files, game working as intended again. :(
555 comments
Game.SetDebugFact("idle_anywhere_reset", 1)
^ Use that CET command, and then you'll have to go back to the H10 apartment, that should get the options back which will fix the props if they don't automaticallyP.s screen console if i use command: https://imgur.com/a/ni0Yh9r
upd: yea i am yes I was right! starting a new game the mod works fine, but not on the old save. I need a console command to reload the mod, but it doesn't work
upd2: solution found use console command:
Game.GetQuestsSystem():SetFactStr('idle_anywhere_reset', 1)
I reloaded an older save where this hadn't happened yet, and the bug is hard to reproduce. I think it happened for me when I was smoking a cigarette after finishing a mission for Regina and then accepted a call from her which interrupted the smoking maybe?
Game.SetDebugFact("idle_anywhere_reset", 1)
but TV and Computer are not showing up. By the way love your work!Now a lighter is stuck in V's left hand and won't despawn - smoking in Japantown's apartment won't make it disappear either, and running
Game.GetQuestsSystem():SetFactStr('idle_anywhere_reset', 1)
doesn't change anything either.Anyone know how to fix it?
---
Edit: Found a fix in the mean time this reddit comment suggests just throwing a grenade... It worked in my case.
Global issue:
CET fact commands have changed (the command itself, not the values):
Game.SetDebugFact("factname", X)
is replaced by:Game.GetQuestsSystem():SetFactStr("factname", X)
Game.CheckFactValue("factname")
is replaced by:print(Game.GetQuestsSystem():GetFactStr("factname"))
I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps:
ArchiveXL has a bug related to integrating new quest mappins (gps)
All of my new quest mods will currently track towards world 0 (a location underground in Westbrook)
The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions:
I am currently not supporting REDmod versions:
It simply adds extra work, while I am having to update multiple times to solve bugs as they come up
They don't do anything different or better than "normal" versions
They have been disabled for a period by CDPR for the launch of Phantom Liberty
They make load ordering more complicated if some mods are installed with REDmod and others not
Someone actually made an add-on to change the keybind from the Sprint key to what you want (also for TV / Computer Anywhere).
Go to the TV Anywhere mod page -> Posts, one of the first ones :
https://www.nexusmods.com/cyberpunk2077/mods/8162?tab=posts
Now you can finally sprint in peace
Cheers
Is there any way to hide options from the idle selection? My character doesn't smoke or drink alcohol, so if possible, I'd love to hide those buttons from the context menu (which can end up having quite a few options to scroll through when combined with your other mods like "Computer Anywhere"). Is there anything that I could change in the .yaml file to affect the options, or is it all packed away in the archive? (I am unfamiliar with archive modding, but .yaml edits are simple enough for me to figure out.)
Any guidance would be appreciated. Thanks!
The mod seemed to stop working after I updated deceptious quest core
1. Download and install the main mod (the current version is 1.2.1).
2. Download my small addon and install it as any other mod. It requires Input Loader.
3. Configure any hotkey you want in ...\r6\input\IdleAnywhere.xml. By default, it's set to the 'End' button. The sprint button is no longer used.
I made the same addons for Computer Anywhere and TV Anywhere. I really hope deceptious will include this functionality by default in future updates.
I set the key to Right Shift, but the original Left Shift is still working. Any ideas?
EDIT: Worked it out.
I set key to another keybind and MOD stops working completely for me.
"Edit: Worked it out."
Thanks, very helpful. Same issue here. Care to elaborate?
or do you mean on the phone?