The mod was working perfectly up until today. Now a cig and lighter are permanently attached to my left and right hand respectively and the mod doesn't work. What do i do!?
No idea how you did this, but I've added a way to reboot the mod: Game.SetDebugFact("idle_anywhere_reset", 1) ^ Use that CET command, and then you'll have to go back to the H10 apartment, that should get the options back which will fix the props if they don't automatically
Mod work fine on 2.0 verion but i am update on Phantom Liberty and mode broken! All mods work fine i think save broken mod and i think reset mod fixed that problem but console command not work for me, what i am need do?
upd: yea i am yes I was right! starting a new game the mod works fine, but not on the old save. I need a console command to reload the mod, but it doesn't work
upd2: solution found use console command: Game.GetQuestsSystem():SetFactStr('idle_anywhere_reset', 1)
Smoking a cigarette at the bar in the japantown apartment removes the lighter from your hand. This only works if you still have the mod installed, if you uninstall the mod it somehow comes back.
I reloaded an older save where this hadn't happened yet, and the bug is hard to reproduce. I think it happened for me when I was smoking a cigarette after finishing a mission for Regina and then accepted a call from her which interrupted the smoking maybe?
All my anywhere mods stopped working mid play, was able to reset idle anywhere with Game.SetDebugFact("idle_anywhere_reset", 1)but TV and Computer are not showing up. By the way love your work!
I have both IDLE ANYWHERE and TV ANYWHERE installed, but when TV is activated, There is no option to eat or drink when I press Shift. How can I solve this?
The mod worked for me, but only for a brief period of time. Now a lighter is stuck in V's left hand and won't despawn - smoking in Japantown's apartment won't make it disappear either, and running Game.GetQuestsSystem():SetFactStr('idle_anywhere_reset', 1)doesn't change anything either. Anyone know how to fix it?
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Edit: Found a fix in the mean time this reddit comment suggests just throwing a grenade... It worked in my case.
Game.CheckFactValue("factname")is replaced by: print(Game.GetQuestsSystem():GetFactStr("factname")) I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps: ArchiveXL has a bug related to integrating new quest mappins (gps) All of my new quest mods will currently track towards world 0 (a location underground in Westbrook) The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions: I am currently not supporting REDmod versions: It simply adds extra work, while I am having to update multiple times to solve bugs as they come up They don't do anything different or better than "normal" versions They have been disabled for a period by CDPR for the launch of Phantom Liberty They make load ordering more complicated if some mods are installed with REDmod and others not
Cant get it to work on 2.21. I even got tla motification stating that the other mod for quests was active and tried running the new console commands... to no avail :( Can someone help me?
It works for me. If the mod is NOT triggering for you, It's probably because you didn't install Deceptious Quest core, and you got to get out of your apartment in H10, and then come back to it for the mod to kick in.
The Mod is NOT triggering, and Deceptious is working and installed. I'm looking for a solution Idle is the only one not triggering sit and lean have activated
For Vortex users: this stopped working for me and I ended up fixing it by making sure the .archive ends up in "\archive\pc\mod" (as stated in the download description).
Right click on the mod, click Open in File Manager.
Create the "/archive/pc/mod/" folder structure if it doesn't exist
Copy/paste the .archive file from /mods/Idle Anywhere/
Delete the /mods/ folder and hit deploy (confirm the deletions)
To anyone wishing to rebind a key, I made a small mod that allows you to do that.
1. Download and install the main mod (the current version is 1.2.1). 2. Download my small addon and install it as any other mod. It requires Input Loader. 3. Configure any hotkey you want in ...\r6\input\IdleAnywhere.xml. By default, it's set to the 'End' button. The sprint button is no longer used.
I made the same addons for Computer Anywhere and TV Anywhere. I really hope deceptious will include this functionality by default in future updates.
By default hitting sprint opens up the menu for this as well as computer anywhere at the same time, if using your file does it do the same thing or do I need your file for computer anywhere as well as this file you posted here?
***Just a warning***, Lavallet's key rebind addons are incompatible with Idle Anywhere if you use the mod Dark Future. Meaning, eating/drinking/smoking using Idle Anywhere will not restore your hunger/thirst/nerve from Dark Future if you have Lavallet's key rebind addons installed.
Would it be at all feasible to get an alternate version of the mod that doesn't cancel the animation on walking? Maybe the main Shift hotkey (or another one) could stop the animation instead. I'm making this request mainly so that V can walk while smoking! I want to experience those "cool guys don't look at explosions" moments from cinema where V is lighting up as they walk away from a bad-ass moment. Plus, walking with quest NPCs while smoking would make for fantastic immersion! Thanks for your hard work on the mod regardless, and take care!
Hi, thanks for your monumental work! Do you think it would be possible to add an action to give the Middle finger in addition, the animation is to be recovered when you miss the hole in the apartment pool table I would so much like to be able to f*#@ the insolent NPC or character of the story. thank you. .!..
So i installed this too for the first time and it did not work. Standing in Vs Apartment but nothing got triggered.
I checked the Archive Loadorder with the Archive Conflict Checker Tool and i saw that the IA was not green. I changed the loadorder and put IA to the top where it was green. Seems to conflict a bit with immersive food vendors etc. And i made sure that it is over dec. quest core.
After this it worked for me. Maybe that helps some people.
God PLEASE? The Sprint Button is the WORST Button it could've been bound to. This S**t popping up every time I move is so f***in annoying.
Edit: Personal suggestion would be the Reload key, after some thought ; With the requirements being out of combat and empty hands, there should be little-to-no chance of the menu prompting on accident.
543 comments
Game.SetDebugFact("idle_anywhere_reset", 1)
^ Use that CET command, and then you'll have to go back to the H10 apartment, that should get the options back which will fix the props if they don't automaticallyP.s screen console if i use command: https://imgur.com/a/ni0Yh9r
upd: yea i am yes I was right! starting a new game the mod works fine, but not on the old save. I need a console command to reload the mod, but it doesn't work
upd2: solution found use console command:
Game.GetQuestsSystem():SetFactStr('idle_anywhere_reset', 1)
I reloaded an older save where this hadn't happened yet, and the bug is hard to reproduce. I think it happened for me when I was smoking a cigarette after finishing a mission for Regina and then accepted a call from her which interrupted the smoking maybe?
Game.SetDebugFact("idle_anywhere_reset", 1)
but TV and Computer are not showing up. By the way love your work!Now a lighter is stuck in V's left hand and won't despawn - smoking in Japantown's apartment won't make it disappear either, and running
Game.GetQuestsSystem():SetFactStr('idle_anywhere_reset', 1)
doesn't change anything either.Anyone know how to fix it?
---
Edit: Found a fix in the mean time this reddit comment suggests just throwing a grenade... It worked in my case.
Global issue:
CET fact commands have changed (the command itself, not the values):
Game.SetDebugFact("factname", X)
is replaced by:Game.GetQuestsSystem():SetFactStr("factname", X)
Game.CheckFactValue("factname")
is replaced by:print(Game.GetQuestsSystem():GetFactStr("factname"))
I'll try and get around to updating all the mod pages, but for now I'll be posting this on all the post pages.
Custom quest gps:
ArchiveXL has a bug related to integrating new quest mappins (gps)
All of my new quest mods will currently track towards world 0 (a location underground in Westbrook)
The quests still playout just fine, you just can't rely on the gps until ArchiveXL has a fix
REDmod versions:
I am currently not supporting REDmod versions:
It simply adds extra work, while I am having to update multiple times to solve bugs as they come up
They don't do anything different or better than "normal" versions
They have been disabled for a period by CDPR for the launch of Phantom Liberty
They make load ordering more complicated if some mods are installed with REDmod and others not
https://www.twitch.tv/keenkrozzy/clip/DiligentIncredulousFinchDancingBaby-tsr8bWBrnkz-VLLd
https://www.twitch.tv/keenkrozzy/clip/SmellyMildLaptopPanicBasket-vFVM1C5_sVfRWu7l
https://www.youtube.com/watch?v=p8PkITWyzGw
This is the video that I watched.
Can someone help me?
Idle is the only one not triggering
sit and lean have activated
1. Download and install the main mod (the current version is 1.2.1).
2. Download my small addon and install it as any other mod. It requires Input Loader.
3. Configure any hotkey you want in ...\r6\input\IdleAnywhere.xml. By default, it's set to the 'End' button. The sprint button is no longer used.
I made the same addons for Computer Anywhere and TV Anywhere. I really hope deceptious will include this functionality by default in future updates.
I set the key to Right Shift, but the original Left Shift is still working. Any ideas?
EDIT: Worked it out.
I set key to another keybind and MOD stops working completely for me.
Standing in Vs Apartment but nothing got triggered.
I checked the Archive Loadorder with the Archive Conflict Checker Tool and i saw that the IA was not green. I changed the loadorder and put IA to the top where it was green.
Seems to conflict a bit with immersive food vendors etc. And i made sure that it is over dec. quest core.
After this it worked for me. Maybe that helps some people.
I keep triggering it accidentally when I am trying to do other things (and I've been using Dark Future, also).
Edit: Personal suggestion would be the Reload key, after some thought ; With the requirements being out of combat and empty hands, there should be little-to-no chance of the menu prompting on accident.