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  1. viperc48
    viperc48
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    Test version v0.42


    Centaur behavior update

    • Improved strafing and movement behavior
    • New plasma attacks
    • Sandevistan versus sandevistan capabilities
    • Centaur can use laser attacks and emp burst to disable player cyberware if the player is in close proximity and has sandevistan/berserk active


    Test version 0.40

    • Improved strafing and movement behavior
    • Mechs have a new missile rain attack and deadlier HMG turrets
    • Sandevistan versus sandevistan capabilities
    • Mechs can drop smoke grenades as well as grenades that disable player cyberware if the player is in close proximity and has sandevistan/berserk active

    Test version v0.38

    • Improved movement, strafing and cover behavior
    • Enemies use different movement rings depending on their weapon. Those with shotguns, lmgs, revolvers and power pistols will engage in close quarters combat. Those using smart/tech weapons will keep their distance
    • Enemies are no longer tethered to their mission location, meaning they can now follow you everywhere
    • Ranged enemies keep their distance if player has berserk active and may throw grenades to disable your berserk
    • Netrunners have a wider array of quickhacks and will use different quickhacks depending on the player’s proximity, operating system and weapon
    • Reworked melee combos, blocking, parrying and dodging. Melee enemies now attack the player all at once instead of waiting their turn
    • Introduced a new melee parry system
    • New enemy abilities: Berserk, autoreloader, cooling system, chameleon, weapon throw
    • Some enemies can throw knives
    • Enemies can apply elemental effects which deal DOT and disable certain cyberware
    • Reworked optical camo and sandevistan versus sandevistan implementation
    • Hit shape armor: Visible armor and cyberware parts on enemies actually reduce incoming damage and this scales with their level of subdermal armor
    • Techies and special enemies use stronger variants of grenades
    • New archetypes for faction enemies, organised crime bosses and cyberpsychos



    
    Spoiler:  
    Show

    Beta 1.8.8
    Break Hold Update

    • Restored break hold ability, enemies with this ability will always break free from your grapple
    • Implemented attribute checks for takedowns. Some enemies now require a certain level of body and/or cool, for a successful takedown
    • Each level of subdermal armor adds +1 body requirement, up to +4 for heavy subdermal armor
    • Heavy melee and heavy ranged enemies +8 body
    • Fast melee and fast ranged enemies +8 cool
    • Each level of sandevistan adds +2 cool, starting from +4 for tier 0 to +10 for tier 3
    • Kerenzikov +2 cool
    • Berserk +8 body
    • Shotgunner +6 body
    • Sniper +8 cool
    • Techie +6 cool

    Other changes

    • Most snipers should switch to their smg instead of pistol during close combat
    • Expanded equipment pool for prevention system enemies(NCPD, Maxtac, Militech and Barghest)
    • Fixed enemy parries and dodge after hits
    • Mechs should no longer launch missiles if their weakspot is destroyed
    • Rebalanced a lot of the enemies from main/side quests, many of them are now proper elites
    • Faster sniper detection by default
    • Fixed a bug with Maxtac health. Each Maxtac squad member now has its own elemental ability

    
    Known issues

    • Some enemies may be stuck after breaking free from grapple





  2. viperc48
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    1. LaysX
      LaysX
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      amazing. keep up good work. waiting for update <3
    2. okjonas
      okjonas
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      Nice. I'm really looking forward to the next update! Had gotten quite nervous that you had stopped developing this mod! 😁
    3. Takaashii
      Takaashii
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      holy F* wow
  3. Romual
    Romual
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    Is it possible to cut or heavily debuff dot shots that enemies use on you? I despise idea of 1 random bullet doing 3x my healthbar on basic soldiers, while specialized quickhacks deal less, need to be applied and can only be done by handfull of enemies.
  4. ProgressiveGuy
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    I keep getting stuck in one place during combat, unable to perform any attack or block, does this mod do that or does it conflict with something? Im also unable to normally parry any enemy melee attacks. Any solutions?
  5. Alizon
    Alizon
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    Shall i install PL-Beta-1.8.8-Hotfix version or v0.42 Test Version? Im a bit confused which one is the full mod. Im planning to do full game run including PL and look for stable but with all the mod features game :D Because i bloody love this mod! :D
    1. viperc48
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      PL-Beta-1.8.8 has all the features but is less stable than the Test version.
  6. whiteEssence
    whiteEssence
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    Balls to the Wall mission in Phantom Liberty is almost unbeatable. Too many enemies with berserks and sandevistans and poor Hansen has nothing except a shitty revolver and a knife, both do almost no damage
    1. UlfhednarQAQ
      UlfhednarQAQ
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      use this https://www.nexusmods.com/cyberpunk2077/mods/16236
    2. whiteEssence
      whiteEssence
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      Thanks, already used god mode from here: https://www.nexusmods.com/cyberpunk2077/mods/751
      to get through it
  7. JrOlv
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    Break hold is breaking the stealth, mod is great but break hold is not working as intended, even elite enemies that don't have break hold are breaking free from the grap. An option to turn it off or remove it from the mod would be great.
  8. Archytype
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    break hold feature literally ruins grabbing animal boss on a mission I Fought the Law. The animal boss simply breaks the hold which ruins questioning the boss. Please put an option to at least temporarily disables break hold feature so that I can finish the mission properly. 
    1. JrOlv
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      not only that, but even elite enemies that don't have break hold break free from your grap. It's breaking the stealth.
  9. KellyCarti
    KellyCarti
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    does tested version change enemies hp and damage delt or those parameters r fully controlled by game difficulty?
  10. yoha66677
    yoha66677
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    Hi, thanks for the mod, i encounterd a bug when i am using this mod. Most enemies with gun will not attack me including the police, after i turn of this mod they will start attacking me again. is there anyway i can fix this bug? (I also installed the Chinese madarin translation)
  11. Erasme38
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    Enemies and especially bosses who remain frozen and do nothing, too bad
  12. MATHReX
    MATHReX
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    Hi, loving this mod. This provides a must change AI behaviour that makes this game so much more interesting.
    I had a query, is there a way to make grenade throw a bit more slower? It is so fast that it takes only 1s for enemies to throw it and then it detonates very quickly. The speed of throw and detonate is fast than compared to vanilla speeds? Can I tweak it back to vanilla speeds as it gives some time to move away from blast radius and save my charater?
    Thanks!
    1. jayman273
      jayman273
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      Having the same issue with grenades, pairing with Hardcore22v2 so grenades 1 shot and you have about half a second to get out of the blast radius