File information

Last updated

Original upload

Created by

ThaFunktopus

Uploaded by

ThaFunktopus

Virus scan

Safe to use

Tags for this mod

58 comments

  1. ThaFunktopus
    ThaFunktopus
    • premium
    • 46 kudos
    Locked
    Sticky
    THIS MOD WILL NO LONGER BE UPDATED.
    I HAVE GIVEN UP MODDING. THANKS FOR ALL THE DOWNLOADS!
  2. hamletsdead
    hamletsdead
    • premium
    • 40 kudos
    Locked
    Sticky
    Does Improved Vehicle Persistence make the cars stick around with this mod? If so, that would be winner winner chicken dinner.
    1. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      Edit: 

      Tested Improved Vehicle Persistence and it works very well!
  3. tokyolienix
    tokyolienix
    • member
    • 0 kudos
    i've tried installing the mod but ran into the issue that i click to open the garage but the garage does the opening sound but remains closed, any solution?
    1. soulmindberlin
      soulmindberlin
      • member
      • 0 kudos
      Hey! Sorry to ask this noobish question.... But the place looks like it's underneath V's FIRST apartment in H10, correct? Would make sense with the H10 Elevator (no Basement) version you mention.

      I think this could use some clarification, as there are quite a few mods with H10 in the name, and the other (.archive based if I'm not mistaken??) garage mod has H10 in the title but looks like it's for the Edgerunner apartment? I've actually never seen it in-game but believe it's for the "Edgerunner DLC" MOD, unlike yours, which is basically expanding "vanilla" content. Or am I totally off? Sorry, I'm new to this <3 
    2. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      Somehow I missed this comment. 

      Tokyolienix, it sounds like either the .xl removal file for the garage door isn't working or you have another mod installed that conflicts with that space. If it's the former you could try re-naming or moving it in the load order (tbh I'm not sure that will help but could be worth a try).

      Soulmindberlin, yes this is located at the entrance of the H10 megabuilding garage and is compatible with the H10 Elevator Expanded 'no basement' version. There are indeed several mods which make use of this space, which is why I made a compatible version of H10 elevator expanded, so people could use whatever "garage" they want. I assume by "edgerunner dlc mod" you mean the V's mansion mod? That is a separate location down/across the street from the H10 megabuilding, however it's a very short walk between them so you could theoretically use this or another H10 garage mod in conjunction with the edgerunner mod. 
  4. SoldierAceHD
    SoldierAceHD
    • member
    • 0 kudos
    Hi, nice thx i got little trouble figuring out how to open it but I got it 
  5. KAHEKU2
    KAHEKU2
    • member
    • 0 kudos
    Hello, can you tell me if the archive "AM Props Library - For Other Mods" needs to be unpacked into the main folder of the game or into some special one?
    1. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      It goes into the same location as the files from this mod;

      Cyberpunk2077/archive/pc/mod
  6. Jmolinares03
    Jmolinares03
    • member
    • 4 kudos
    ThaFunktopus Could you make the garage door automatic? And maybe add more items to the garage so it doesn't look so empty?
    1. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      That would be nice, but the only garage door props I've seen are all manual open/close or don't open at all. In fact I already replaced the vanilla garage door in this location because it can't be opened without mods. 

      As for your other question, I'm not really sure what you mean? The garage shouldn't look empty if it's full of cars and bikes. There's already a lot of decorative props in there, I feel adding more would really starting eating into space for vehicles.
    2. Jmolinares03
      Jmolinares03
      • member
      • 4 kudos
      Maybe some shelves, posters, neon lights or something to decorate the walls
    3. Jmolinares03
      Jmolinares03
      • member
      • 4 kudos
      ThaFunktopus Oh and another thing in the bunker a TV is playing
    4. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      I like the design as is, so I probably won't be doing that. However you can add any decorations you want using the decor tab in AMM. Make it your own. 

      There are no TV props in the garage or bunker, but you might be hearing the TV's that are in the elevator that's directly above it. Not much I can do about that.  
  7. BrokenZaKuRo
    BrokenZaKuRo
    • member
    • 0 kudos
    I have download this manually and the amm mods, but it is still missing the walls and objects. There is no presets in my amm mod too. What else should i do??
    1. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      This mod is no longer a preset for AMM, it should instead load automatically.

      Are you seeing NO props at all or only some?
    2. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      Also, you did not mention Archive XL. Do you have it? It's a hard requirement
    3. BrokenZaKuRo
      BrokenZaKuRo
      • member
      • 0 kudos
      I just redownloaded the mod, and it finally works. Thanks for answering my question, though.
  8. kromancer
    kromancer
    • supporter
    • 1 kudos
    Just a heads up to anyone using this mod

    The author didn't use the correct folder pathing, so if you typically add a .zip to vortex like other mods it won't be in the right place, and you'll get invisible walls inside the garage

    Best to actually install this manually
    1. kromancer
      kromancer
      • supporter
      • 1 kudos
      https://i.imgur.com/g4xJQcw.png

      See picture above, With the mod installed manually I'm still getting missing walls and props

      I thought we didn't need AMM anymore?
    2. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      The file paths are correct FOR MANUAL INSTALL. Vortex is not supported, hence only the "manual download" button.

      If you are missing props then the mod was not installed correctly, you are missing requirements, or requirements need to be updated. You do not need AMM but you DO need Archive XL. 

      Please double check the installation instructions and requirements in the description.
    3. kromancer
      kromancer
      • supporter
      • 1 kudos
      Fair enough, most manual installs I come across carry the correct path so it's just a issue with people not catching it expecting it to be laid out right

      About the mod, I've been on the mod scene for a bit now so I can confidently tell you it's installed correctly, but archiveXL was updated yesterday and that's what I'm using, did you catch the changes?
    4. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      Okay I went through everything, updated game and mods, and uninstalled AMM. 

      Turns out I was wrong and there is a props file in AMM that is necessary for this mod. Must have missed it during initial testing. Specifically the "basegame_AMM_props.archive" file. To get the rest of the props to load for this mod you don't need to fully install AMM, just that one file. 

      I'm honestly SHOCKED you're the first person to report this. I guess most people already have AMM installed. 

      I'll update the mod page now (and go double check all my other mods....eeesh!!!)
    5. kromancer
      kromancer
      • supporter
      • 1 kudos
      lol no worries, thanks so much for checking, your mods look pretty damn cool

      update: works perfectly with that one amm  .archive file installed
    6. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      I have updated this and my other mods to include info on necessary AMM files. 

      Also, on the AMM page, there is a props file under the miscellaneous section for those that do not wish to use AMM, so no need to download AMM and hunt for the right file. Info stickied above. 
  9. herades
    herades
    • supporter
    • 0 kudos
    Could I make the objects in the room interactive? Like V's mansion?
    1. ThaFunktopus
      ThaFunktopus
      • premium
      • 46 kudos
      There are methods for doing this but my attempts at adding interactions have not been successful. 
  10. migraine20
    migraine20
    • supporter
    • 2 kudos
    Sadly this causes my game to freeze up
  11. UnforgivenWar
    UnforgivenWar
    • member
    • 5 kudos
    I wished we had something like this for the Corpo/Heywood apartments too
  12. dispatchreality
    dispatchreality
    • member
    • 2 kudos
    This garage is so cool! Definitely should have been included in the game from the start.

    Thank you very much for sharing!