Version 4.3 As is, this might be the LAST version of the mod, unless we have new surprises/patches/changes from CDPR. Bear in mind that Native Setting UI and CET are required now
- Updated the Detailed Description for every settings - Small tweaks to code side to reflect the changes done in Patch 2.21 - Code Cleanup
Version 4.2 Code cleanup, some minor error fix and tweaked few settings.
Version 4.1 New Features added to the mod Bear in mind that Native Setting UI and CET are required now
The following Settings and features has been added:
- Spatial Detail Range - Some minor code adjustments - INI file has been removed and no longer maintained due to many mods conflicts as most of the settings needed, are already available.
Version 4.0.2 New Features added to the mod Bear in mind that Native Setting UI is required now
The following Settings and features has been added:
- Max Nodes Per Frame - Streaming Radius - Spatial Range
Small Tweaks to the INI file.
Version 4.0.1 New Features added to the mod Bear in mind that Native Setting UI is required now
The following Settings and features has been added:
- Min Distance Streaming - Particles World Preview (Experimental Feature - make sure you read in Game Description before use) - Observer Velocity Offset (Experimental Feature - make sure you read in Game Description before use)
Note - The Experimental Features will not be saved and you have to manually enable them when game starts, This is due the fact that they might mess things up.
Shadows have been re tweaked (i know - again).
Version 4.0 The mod has received a complete makeover Bear in mind that Native Setting UI is required now
Gives the Player total control over the following settings:
- Draw Distance - Precache Distance - Max Distance Streaming - Rendering and - Occlusion
Shadows and Global Illumination have been reworked and added back to the mod.
These are only the few options available for now (many more to come).
Now go ahead and tweak you're own game as you please !
In some cases a game reload is needed for the mod to fully function !!!
Version 3.0 Removed Shadows, Cascaded Shadows and Global Illumination from the mod to maximize compatibility with other mods. Reworked from ground up for better visuals and game stability.(this should be the last fix for this mod - unless we are going to have more bigger patches in the future)
Version 2.3 Rendering/AsyncCompute added for some Ads to load correctly, minor Dogtown fixes and tweaks
Version 2.2.1 Rewritten the whole INI file and at this point "should" solve most of the issues and compatibility with other mods of this kind
Version 2.2 is up, updated for 2.0 and PL. I am 99% sure that all the sound problems are fixed now plus DogTown Stream Fix, all Terrain should be ok now and most important, manage to FIX all "Loud Noise, Banging and Crackling"
Version 2.0 is up, updated for 2.0 and PL and solve most of the crackling sounds (except few vanilla bugs that are there since long before 1.5)
Version 1.2 is up, Solve crackling and missing audio (not completely as CDPR has some fault in this) and revised streaming, shadows and lights
Version 1.1 is up, fixed the Monorails and stoplights (visible at any distance) and few other minor tweaks. For some, this version is going to F*** your FPS but on the bright side is using much less VRAM (nearly half of the initial release).
- Be Kind, respectful to others and others people work (that you get for free) and stop rude comments or they will be deleted and reported. - I do this for the sake of the community and to improve this Game that is beloved by so many of you (that include me as well) - Stop sharing code lines in posts, this will confuse people that they don't know how it works and they can break their games.
If you want to Discuss about this mod, here is an invitation to the Discord server, fell free to ping me (same nickname as here)
First thank you for trying to make the draw distance in this game better, it was pretty much the only thing that bothered me with visuals for this game. Second I see from the description that with this mod you gain the ability to adjust draw distance to your liking but i was looking more for a plug and play. Do you have your own config included in the mod or will I have to make my own? I get intimidated with all the different settings since I don't know what they all individually do. I just want to make the draw distance better. Thank you again and have a nice day!
These are my current settings, bear in mind that on your side might be different - as the mod is dependent on PC Spec/Game Settings/Mod Settings, so the results on your side might be different.
Hi there, 1st, congrats for the mod, when working it's awesome, but here is a weird thing.... your mod works only 1 time for me.... When I 1st install it, and set it, same settings as yours, except for Current Distance Boost, which is set to 0 (if not, building disapear) it works like a charm, But if I close the game, relaunch it, it doesn't work anymore, even if CET says it's loaded and all is fine, in the real world popin is back.... What I have to do is set "Current min Streaming Distance Value" or "Current Distance Boost" to high numbers then load a save, then set back to zero and popin is gone, I have severals exemples with precise location to test Is it because the two 1st settings are set to zero? If that's the case, why is it working sometimes? I can repeat this 100% thx for your help 13700k 4090 RTX 32go @7200Mhz Samsung Pro 980SSD
I'm having huge issues with texture pop-in, and I'm not sure if the mod itself can help me. Would really love some input from the mod author, or anybody else. I mean, people already told me it's normal (considering that I'm driving a Kusanagi) when going at full speed, but I'm not entirely sold... I'll list the video I captured (I'm playing the game in 4k, but my capture software converts it to 1080p... doesn't matter, one can clearly see the texture pop-ins). The video was captured using the mod with some tweaked values. Seen no difference (in the particular map stretch drive) without the mod, so...
Edit: it's a freakin' bug related to "Better Vehicle First Person" mod. If you go above certain FOV values with certain vehicles, these texture pop-in bugs start at absurd rates. It's already been reported at the mod page, but I'll post the video link to corroborate. I apologize for posting it here, feel free to remove it, if ya want.
No worries, i'll keep the post around ... and on top of that, i was just about to answer you the same thing (what you said in your edit part), anything over 70 - 80 FOV (depends on your screen resolution), will 100% have lots of pop-in's.
In all honesty, the engine itself is why we cant have nice things ... but don't get me wrong, Unreal Engine is not far off either and in some cases is even worse than RedEdngine (this comes from someone who did mods for both of them).
I do hope some day they will do a remake of Cyberpunk 2077 on Unreal Engine 5 or on some other good engine. This game is just too good to be left with so many bugs and glitches. And the lack of community mods that fixes those bugs proves that RedEngine is just pain in the ass.
This is probably a daft question but does the default installation settings of this mod make any changes from vanilla settings or do they all start at the same value?
Pop up are going to be in any type of mod that messes with distance, but with this one are few and far in-between. In over 50 hours of testing i would say that this happened like maybe 3 or 4 times (as far as i notice) and im being honest.
same thing was happening to me and i tested it for you making sure everything was good, changed the levels. I finally figured it out by deleting it and using someone elses mod.
I would love to see that "someone else mod" just curious to see what i do "wrong" and what works on your PC. Thanks for testing and i hope to put another version up soon.
i actually want to know this too, because this mod sadly hasn't been working for me. It just makes pop way worse and I'm running a 9070XT and 9800X3D combo, should be more than doable to eliminate the level of pop ive been experiencing
In the mod itself, i only made available for users the settings that CDPR decided to hide them back in 1.5 ... I hope that this will answer to your query.
Just in case that if you want to judge someone ...
I'm still testing your mod, and so far it's been really good. However, I'm having the problem that when I increase the distance boost, entire buildings or huge texture areas suddenly disappear. And that unfortunately makes this mod useless. Since entire disappearing buildings, etc., are much worse than the pop-ins. Is there a solution for this?
Have you read the in game description for Draw Distance settings? Anything above 0 (zero) - which is limited by CDPR, will break things, but i found that the amount is bearable with it set to 30 (now it all depends on each PC). Anyway, the mod itself, i only made available for users the settings that CDPR decided to hide them back in 1.5 ... I hope that this will answer to your query.
Yes, I did. But it didn't say anything about entire structures disappearing. I was expecting performance degradation. Funnily enough, I didn't experience any of that in the slightest. Anyway, 30 is unfortunately far too low, as the image still consists of numerous pop-ins in close proximity. 100 is extremely good and exactly what you want. But you can forget about that. Really annoying. I also adopted your own settings from the comments for testing. Unfortunately, they're not satisfactory at all, and it's really better without the mod. (no front) What really annoys me are all the billboard pop-ins. Especially because I use the "Blade Runner 2077 Proxima Edition V5900.0 Final Cut" mod by AK47OG. Almost all billboard designs pop in. They transform from the TDK logo into the actual "final design." Your mod can fix that. But if you set a really good value, the structures disappear in return... If there were at least a mod that exclusively dealt with these billboard pop-ins, without any disappearing structures, I would be very happy. Thanks for your work.
We did had a mod for all the adds and was really good, unfortunately is not supported anymore and the author took it off (was also working with this mod)
In theory, should be working with anything ... as in the mod itself, i only made available for users the settings that CDPR decided to hide them back in 1.5 ...
So after adjusting all the settings and reloading the save the settings are being applied as they should but after restarting the game it seems that some or maybe all the values aren't working until I set the mod to default values, change every value to my liking again then save and reload.
I HAVE to click the default settings button the the mod's settings menu btw. Tried just pressing "save" and reloading and that didn't work even though the values still reflected my changes. It only works again by resetting the mod to default values and redoing my settings.
I noticed this because after setting it, initially my ground textures look like this:
And then after restarting the game it goes back to the default short distance:
I have the latest CET and Native Settings UI installed. I also have Improved Environment LODs and Improved Vegetation LODs but from my understanding they don't conflict/touch the same things.
Edit: Tried Not So Good Draw Distance Mod by sosuine and that one's working fine so I'll have to stick with that.
followed ur settings i still got a ton of stuff popping in im on a 4090 13700k 64gb of ddr5 ram i put everything at 0 and still exactly the same maybe one my mods is messing with it i got over a 100 mods reading down in comments might have figured it out!
This is really nice. It actually works. There are enough settings to make it a game of whack-a-mole until you find what is right for you however. I think I've tweaked and restarted several dozen times today.
A quick question. Since I play with always-night and always-raining mods, the only thing I really want to extend is the drawing of Neon signs and lights. I see several settings, all of which appear that they might effect this, and I have indeed managed to extend the drawing of the objects (and their associated light & reflections) a reasonable amount, but as soon as I do so I start seeing distant buildings pop-in that never did so before, so I'm adjusting some setting incorrectly, or a setting that doesn't just effect lit signs. I set my FOV to the recommended 80 just to be sure it wasn't an FOV issue.
Does anyone know exactly which sliders (and only which sliders) I need to touch to adjust those glowing / neon signs? Care to share? Thank you!
Thank you for this mod. The mod by sosuine drops my fps by a hefty chunk, and tends to crash my game. Which is my fault I guess, but I am not smart enough to figure out how.
847 comments
Version 4.3 As is, this might be the LAST version of the mod, unless we have new surprises/patches/changes from CDPR.
Bear in mind that Native Setting UI and CET are required now
- Updated the Detailed Description for every settings
- Small tweaks to code side to reflect the changes done in Patch 2.21
- Code Cleanup
Version 4.2 Code cleanup, some minor error fix and tweaked few settings.
Version 4.1 New Features added to the mod
Bear in mind that Native Setting UI and CET are required now
The following Settings and features has been added:
- Spatial Detail Range
- Some minor code adjustments
- INI file has been removed and no longer maintained due to many mods conflicts as most of the settings needed, are already available.
Version 4.0.2 New Features added to the mod
Bear in mind that Native Setting UI is required now
The following Settings and features has been added:
- Max Nodes Per Frame
- Streaming Radius
- Spatial Range
Small Tweaks to the INI file.
Version 4.0.1 New Features added to the mod
Bear in mind that Native Setting UI is required now
The following Settings and features has been added:
- Min Distance Streaming
- Particles World Preview (Experimental Feature - make sure you read in Game Description before use)
- Observer Velocity Offset (Experimental Feature - make sure you read in Game Description before use)
Note - The Experimental Features will not be saved and you have to manually enable them when game starts,
This is due the fact that they might mess things up.
Shadows have been re tweaked (i know - again).
Version 4.0 The mod has received a complete makeover
Bear in mind that Native Setting UI is required now
Gives the Player total control over the following settings:
- Draw Distance
- Precache Distance
- Max Distance Streaming
- Rendering and
- Occlusion
Shadows and Global Illumination have been reworked and added back to the mod.
These are only the few options available for now (many more to come).
Now go ahead and tweak you're own game as you please !
Version 3.0 Removed Shadows, Cascaded Shadows and Global Illumination from the mod to maximize compatibility with other mods.
Reworked from ground up for better visuals and game stability.(this should be the last fix for this mod - unless we are going to have more bigger patches in the future)
Version 2.3 Rendering/AsyncCompute added for some Ads to load correctly, minor Dogtown fixes and tweaks
Version 2.2.1 Rewritten the whole INI file and at this point "should" solve most of the issues and compatibility with other mods of this kind
Version 2.2 is up, updated for 2.0 and PL. I am 99% sure that all the sound problems are fixed now plus DogTown Stream Fix, all Terrain should be ok now and most important, manage to FIX all "Loud Noise, Banging and Crackling"
Version 2.0 is up, updated for 2.0 and PL and solve most of the crackling sounds (except few vanilla bugs that are there since long before 1.5)
Version 1.2 is up, Solve crackling and missing audio (not completely as CDPR has some fault in this) and revised streaming, shadows and lights
Version 1.1 is up, fixed the Monorails and stoplights (visible at any distance) and few other minor tweaks.
For some, this version is going to F*** your FPS but on the bright side is using much less VRAM (nearly half of the initial release).
As usual, post your opinions and findings !!!
- Be Kind, respectful to others and others people work (that you get for free) and stop rude comments or they will be deleted and reported.
- I do this for the sake of the community and to improve this Game that is beloved by so many of you (that include me as well)
- Stop sharing code lines in posts, this will confuse people that they don't know how it works and they can break their games.
If you want to Discuss about this mod, here is an invitation to the Discord server, fell free to ping me (same nickname as here)
Happy Gaming my Chooms!
1st, congrats for the mod, when working it's awesome, but here is a weird thing.... your mod works only 1 time for me....
When I 1st install it, and set it, same settings as yours, except for Current Distance Boost, which is set to 0 (if not, building disapear) it works like a charm,
But if I close the game, relaunch it, it doesn't work anymore, even if CET says it's loaded and all is fine, in the real world popin is back....
What I have to do is set "Current min Streaming Distance Value" or "Current Distance Boost" to high numbers then load a save, then set back to zero and popin is gone, I have severals exemples with precise location to test
Is it because the two 1st settings are set to zero?
If that's the case, why is it working sometimes?
I can repeat this 100%
thx for your help
13700k
4090 RTX
32go @7200Mhz
Samsung Pro 980SSD
Just had it uninstalled and reinstalled again, fresh settings, save/reload worked fine.
Close and open the game, again, still working
My test area is JapanTown, as i can see the popups quite fast.
Cyberpunk 2077 Texture Pop-in test.
Any help would be appreciated.
Edit: it's a freakin' bug related to "Better Vehicle First Person" mod. If you go above certain FOV values with certain vehicles, these texture pop-in bugs start at absurd rates. It's already been reported at the mod page, but I'll post the video link to corroborate. I apologize for posting it here, feel free to remove it, if ya want.
Thanks!
In all honesty, the engine itself is why we cant have nice things ... but don't get me wrong, Unreal Engine is not far off either and in some cases is even worse than RedEdngine (this comes from someone who did mods for both of them).
Hopefully, next Cyberpunk will be better !
I would love to see that "someone else mod" just curious to see what i do "wrong" and what works on your PC.
Thanks for testing and i hope to put another version up soon.
I hope that this will answer to your query.
Just in case that if you want to judge someone ...
However, I'm having the problem that when I increase the distance boost, entire buildings or huge texture areas suddenly disappear. And that unfortunately makes this mod useless. Since entire disappearing buildings, etc., are much worse than the pop-ins.
Is there a solution for this?
Anything above 0 (zero) - which is limited by CDPR, will break things, but i found that the amount is bearable with it set to 30 (now it all depends on each PC).
Anyway, the mod itself, i only made available for users the settings that CDPR decided to hide them back in 1.5 ...
I hope that this will answer to your query.
Anyway, 30 is unfortunately far too low, as the image still consists of numerous pop-ins in close proximity. 100 is extremely good and exactly what you want. But you can forget about that.
Really annoying.
I also adopted your own settings from the comments for testing. Unfortunately, they're not satisfactory at all, and it's really better without the mod. (no front)
What really annoys me are all the billboard pop-ins. Especially because I use the "Blade Runner 2077 Proxima Edition V5900.0 Final Cut" mod by AK47OG. Almost all billboard designs pop in. They transform from the TDK logo into the actual "final design." Your mod can fix that. But if you set a really good value, the structures disappear in return...
If there were at least a mod that exclusively dealt with these billboard pop-ins, without any disappearing structures, I would be very happy.
Thanks for your work.
So yea, it should be ...
So after adjusting all the settings and reloading the save the settings are being applied as they should but after restarting the game it seems that some or maybe all the values aren't working until I set the mod to default values, change every value to my liking again then save and reload.
I HAVE to click the default settings button the the mod's settings menu btw. Tried just pressing "save" and reloading and that didn't work even though the values still reflected my changes. It only works again by resetting the mod to default values and redoing my settings.
I noticed this because after setting it, initially my ground textures look like this:
And then after restarting the game it goes back to the default short distance:
I have the latest CET and Native Settings UI installed. I also have Improved Environment LODs and Improved Vegetation LODs but from my understanding they don't conflict/touch the same things.
Edit:
Tried Not So Good Draw Distance Mod by sosuine and that one's working fine so I'll have to stick with that.
A quick question. Since I play with always-night and always-raining mods, the only thing I really want to extend is the drawing of Neon signs and lights. I see several settings, all of which appear that they might effect this, and I have indeed managed to extend the drawing of the objects (and their associated light & reflections) a reasonable amount, but as soon as I do so I start seeing distant buildings pop-in that never did so before, so I'm adjusting some setting incorrectly, or a setting that doesn't just effect lit signs. I set my FOV to the recommended 80 just to be sure it wasn't an FOV issue.
Does anyone know exactly which sliders (and only which sliders) I need to touch to adjust those glowing / neon signs? Care to share? Thank you!
This one does neither - so again, thanks.