You have full permissions to use any files however you want. no credit. I don't play 77 anymore so I wont be updating or replying. Unless something unrelated and important then inbox me.
Based on the screenshots it looks really good... My GPU really hates ReShade sometimes, though, so kinda don't wanna mess with it but I've never tried the LUT shaders... How is this performance-wise?
I'm not a big fan of reshade because of that performance hit. However, I find it useful in certain games with bad color palettes, such as Apex Legends, Division 1 or 2. In these cases, I only use a sharpen and a LUT. If I use any more, typically its for polishing screen shots to share.
The shaders I use, LUT.fx has the least performance impact. I included the LUT.fx, etc in the downloads. This way no need to download all the shaders.
From my experience the impact of a LUT is negligible. Unlike many Nexus reshade uploads; that require numerous shaders to achieve certain colors or looks. Just a color change is all you really need. Lut stands for color look up table. And that table gets applied to the game.
I prefer to capture a snapshot of those colors into a LUT PNG image and apply it directly. This approach is better for performance since it only needs one shader to be active.
Cyberpunk 2077 has LUTs built into the game engine, allowing modders to adjust colors at that level. If I had the patience to learn that, I would've created LUTs in an archive format for the mod folder. However, reshade serves as an easier alternative for those who are unfamiliar with modding.
I updated the Main page to talk about that a little bit more.
I updated the description page. You can find a lot of people with lut making advice, or in the history of chats, in the ReShade Discord server. Or maybe in Pascal Gilcher's PG Discord ( coder of rtgi ). And while I want to learn, i dont know yet how to make a engine level LUT mod. That would be the next step, so I can move away from ReShade luts. If I have time to learn that.
If you or someone else ever made a tutorial, I'd gladly follow that, and start making Archive Lut mods instead of using ReShade. But for now reshade is what Im familiar with.
I don't know how to do it, sadly... I just use the ones available in the game files (leftover test LUTs) and tweak values in the main .env file with WolvenKit... I've never even messed with ReShade for LUTs before...
I could kind of make a guide for editing the .env file, but I don't know what every value in them does exactly... Still learning new things in them every time I tweak one... Lots of trial and error...lol
It doesn't go into a lot of detail and is just a bunch of images with added text, but here's a quick guide I threw together... I think most of the values are fairly self-explanatory, so this more just focuses on what's important to edit and how to set up the project and whatnot...
I guess this is an option, but if LUT is all you want to change and don't want the performance hit, then isn't These Non-ReShade LUT files a better option?
Yes they are a good option better than using reshade.( If you like the available styles. ) I think i even saw a "no green tint" lut archive mod on Nexus somewhere.
Because the Archive Lut's works directly with the game engine. And has potential to be more rich and color accurate. That is the kind I ultimately wanted to make. But Its hard getting advice how to make it. I need the mod creators to walk me through It as Im a bit slow.
So for now, I just use the ReShade method, it's what I know. Not ideal. But it's very simple to do and I can turn out different luts fast: the ones I made, were made in one sitting. The shader to apply it gives two sliders, so you can even adjust the strength of the lut Chroma and Luma, in real time in game.
Yes while the mod archive versions would be better from a performance standpoint. No reshade overhead. But, if all you are running is one .fx shader to apply a lut, then Reshade its not too bad.
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The author has locked this comment topic for the time beingno credit. I don't play 77 anymore so I wont be updating or replying.
Unless something unrelated and important then inbox me.
However, I find it useful in certain games with bad color palettes, such as Apex Legends, Division 1 or 2.
In these cases, I only use a sharpen and a LUT. If I use any more, typically its for polishing screen shots to share.
The shaders I use, LUT.fx has the least performance impact.
I included the LUT.fx, etc in the downloads. This way no need to download all the shaders.
From my experience the impact of a LUT is negligible.
Unlike many Nexus reshade uploads; that require numerous shaders to achieve certain colors or looks.
Just a color change is all you really need. Lut stands for color look up table.
And that table gets applied to the game.
I prefer to capture a snapshot of those colors into a LUT PNG image and apply it directly.
This approach is better for performance since it only needs one shader to be active.
Cyberpunk 2077 has LUTs built into the game engine, allowing modders to adjust colors at that level.
If I had the patience to learn that, I would've created LUTs in an archive format for the mod folder.
However, reshade serves as an easier alternative for those who are unfamiliar with modding.
I updated the Main page to talk about that a little bit more.
I could kind of make a guide for editing the .env file, but I don't know what every value in them does exactly... Still learning new things in them every time I tweak one... Lots of trial and error...lol
I think i even saw a "no green tint" lut archive mod on Nexus somewhere.
Because the Archive Lut's works directly with the game engine.
And has potential to be more rich and color accurate.
That is the kind I ultimately wanted to make.
But Its hard getting advice how to make it. I need the mod creators to walk me through It as Im a bit slow.
So for now, I just use the ReShade method, it's what I know. Not ideal.
But it's very simple to do and I can turn out different luts fast: the ones I made, were made in one sitting.
The shader to apply it gives two sliders, so you can even adjust the strength of the lut Chroma and Luma,
in real time in game.
Yes while the mod archive versions would be better from a performance standpoint.
No reshade overhead.
But, if all you are running is one .fx shader to apply a lut, then Reshade its not too bad.