Hiya guys cant seem to get this working at all. I've got it all in the right order according to the uv layout. Framework being at the very bottom. But the body isn't showing at all
Firstly, thank you so much for the mod, for me this is the best mod for V. Secondly, I am interested in one question, why does this wonderful mod have problems with garment? That is, in fact, the dimensions of the new body are the same as vanilla, refits are not needed, I don't really understand why the updated clothing models are in the mod files. I really love playing with V's favorite T-shirt, and I noticed that with this mod, it clips with pants. In Wolven kit, I tried to solve the problem myself, added the garment parameter to the body mesh and replaced the T-shirt model with a vanilla one, and everything seemed to work without any problems. Can i ask the author why this is so, maybe there are some hidden reasons?
this is due to something called "Garment support" which is essentially deforming stuff to avoid clipping. Atlas's 1.2 update introduces garment support. It is currently the next thing on my to-do list to release. Just in final phases of testing.
Looks fantastic, sure there's still a bit of clipping with some clothing, but just changed the style to garments that look good with it. Looks super good with Arasaka Cyberarms too. Actually makes male V look more tough but not ridiculous. I personally prefer it to the "Adonis" mode by the same community, that one was a bit too buff, and although it had clothes that were fitting well, just thought it looked like a silly body builder who skips leg day.
Great stuff bud, looking forwards to the clothing fix, endorsed!
Absolutely want to start using this mod But I'd really wish for a version with vanilla feet instead of pinkys. They may be good, but they give so much visual discomfort with clipping and shadow bugs on feet that I'm done with that mod for good. Literally unusable.
Ive tried it with the basic "Atlas" and tried diffrent vanilla shoes, most of them didnt cause any big issues, only the tighter version of shoes had issues like clipping, funny enough the ones created by modders have had little issues.
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Secondly, I am interested in one question, why does this wonderful mod have problems with garment? That is, in fact, the dimensions of the new body are the same as vanilla, refits are not needed, I don't really understand why the updated clothing models are in the mod files. I really love playing with V's favorite T-shirt, and I noticed that with this mod, it clips with pants. In Wolven kit, I tried to solve the problem myself, added the garment parameter to the body mesh and replaced the T-shirt model with a vanilla one, and everything seemed to work without any problems. Can i ask the author why this is so, maybe there are some hidden reasons?
Great stuff bud, looking forwards to the clothing fix, endorsed!
But I'd really wish for a version with vanilla feet instead of pinkys. They may be good, but they give so much visual discomfort with clipping and shadow bugs on feet that I'm done with that mod for good. Literally unusable.
https://www.nexusmods.com/cyberpunk2077/mods/20888