Looks fantastic, sure there's still a bit of clipping with some clothing, but just changed the style to garments that look good with it. Looks super good with Arasaka Cyberarms too. Actually makes male V look more tough but not ridiculous. I personally prefer it to the "Adonis" mode by the same community, that one was a bit too buff, and although it had clothes that were fitting well, just thought it looked like a silly body builder who skips leg day.
Great stuff bud, looking forwards to the clothing fix, endorsed!
Absolutely want to start using this mod But I'd really wish for a version with vanilla feet instead of pinkys. They may be good, but they give so much visual discomfort with clipping and shadow bugs on feet that I'm done with that mod for good. Literally unusable.
Ive tried it with the basic "Atlas" and tried diffrent vanilla shoes, most of them didnt cause any big issues, only the tighter version of shoes had issues like clipping, funny enough the ones created by modders have had little issues.
what a hidden little gem this is! keeping track for the update! Kudos for giving us a male "V" that aint a wall of meat but rather the apex predator that he is!
I'm new to modding cyberpunk, and I installed this along with everything else that was recommended but my guy V's eyes and body is messed up, I can see through him and everything
It's an excellent mod, to be sure. If you are still revising it, I would alter the pectoral lines. The bulge you're looking for comes from development of the lower head of the pectoralis major - which the game's default form can't accept. Consider the torso like the frame of a kite with the center cross being directly between the shoulder joints, the uppermost point at the base of the skull and the lowermost point where the spine meets the pelvis.
Everything above the centerline will angel downward toward the shoulder joint. Everything below will angle upward. Your pecs, because of the limitations of the game, break this rule in all but the most limited of poses. If you do revise it, consider removing the implied development of the lower head with the new line running from the armpit, just over the nipple, to the sternum. It's also marginally incorrect, but it should give you a better form in positions where any degree of extension is implied. Otherwise, it's an excellent work and I thank you for your efforts.
this is kinda hard to visualize, but if you have some means of making a diagram or something, I'd be happy to see what I can do to make it as realistic as possible.
All things being equal, the lowest head of the pectoralis major should slope strongly upwards toward the armpit from its insertion along the sternum and ribs The bulge your texture seeks to recreate deviates from this rule by stressing hypertrophy along the lowest head in a way that the mesh can't really support so in the end, your lower chest strays down and toward the elbow and creates an unnatural aesthetic in MOST positions. I get that were we able to shape the bodies more freely, having that type of musculature might be fun - but given your constraints - I promise you will be happier with the results if you try to conform to this rule.
I mean it when I say it is impressive that you've invested as much time into creating a proper musculature. Most do not. I spent much of my adult life as an athlete in two complimentary sports. I was never paid per se, but I was properly sponsored... Which is still a distant second. Regardless, I have made the development and maintenance of the body a central focus of my life and I appreciate when someone puts in the effort to represent it properly.
All of that in mind, how slick would it be if you took your same model and added the synskin lines and an external neural link like in the image below? We all all have a ton of chrome, yeah?
Firstly, thank you so much for the mod, for me this is the best mod for V. Secondly, I am interested in one question, why does this wonderful mod have problems with garment? That is, in fact, the dimensions of the new body are the same as vanilla, refits are not needed, I don't really understand why the updated clothing models are in the mod files. I really love playing with V's favorite T-shirt, and I noticed that with this mod, it clips with pants. In Wolven kit, I tried to solve the problem myself, added the garment parameter to the body mesh and replaced the T-shirt model with a vanilla one, and everything seemed to work without any problems. Can i ask the author why this is so, maybe there are some hidden reasons?
this is due to something called "Garment support" which is essentially deforming stuff to avoid clipping. Atlas's 1.2 update introduces garment support. It is currently the next thing on my to-do list to release. Just in final phases of testing.
244 comments
Great stuff bud, looking forwards to the clothing fix, endorsed!
But I'd really wish for a version with vanilla feet instead of pinkys. They may be good, but they give so much visual discomfort with clipping and shadow bugs on feet that I'm done with that mod for good. Literally unusable.
https://www.nexusmods.com/cyberpunk2077/mods/20888
can someone post the tattoos that work with the max muscle uv variant of this mod please.
turns out it was because of uvfor some reason when i use a tattoo mod it either only shows the arms or only shows the torso
If you are still revising it, I would alter the pectoral lines.
The bulge you're looking for comes from development of the lower head of
the pectoralis major - which the game's default form can't accept.
Consider the torso like the frame of a kite with the center cross being directly
between the shoulder joints, the uppermost point at the base of the
skull and the lowermost point where the spine meets the pelvis.
Everything above the centerline will angel downward toward the shoulder joint.
Everything below will angle upward.
Your pecs, because of the limitations of the game, break this rule in all but the most limited of poses.
If you do revise it, consider removing the implied development of the lower head with the new line running from the armpit, just over the nipple, to the sternum.
It's also marginally incorrect, but it should give you a better form in positions where any degree of extension is implied.
Otherwise, it's an excellent work and I thank you for your efforts.
https://steelsupplements.com/cdn/shop/articles/shutterstock_271785713_1000x.jpg?v=1620578100
All things being equal, the lowest head of the pectoralis major should slope strongly upwards toward the armpit from its insertion along the sternum and ribs
The bulge your texture seeks to recreate deviates from this rule by stressing hypertrophy along the lowest head in a way that the mesh can't really support so in the end, your lower chest strays down and toward the elbow and creates an unnatural aesthetic in MOST positions.
I get that were we able to shape the bodies more freely, having that type of musculature might be fun - but given your constraints - I promise you will be happier with the results if you try to conform to this rule.
I mean it when I say it is impressive that you've invested as much time into creating a proper musculature. Most do not. I spent much of my adult life as an athlete in two complimentary sports. I was never paid per se, but I was properly sponsored... Which is still a distant second. Regardless, I have made the development and maintenance of the body a central focus of my life and I appreciate when someone puts in the effort to represent it properly.
All of that in mind, how slick would it be if you took your same model and added the synskin lines and an external neural link like in the image below?
We all all have a ton of chrome, yeah?
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fanyone-know-what-chrome-this-is-v0-gt0uzrpykkpe1.jpeg%3Fauto%3Dwebp%26s%3D91e09daa553ca504a3b9a6228586f1691dc426cf
Secondly, I am interested in one question, why does this wonderful mod have problems with garment? That is, in fact, the dimensions of the new body are the same as vanilla, refits are not needed, I don't really understand why the updated clothing models are in the mod files. I really love playing with V's favorite T-shirt, and I noticed that with this mod, it clips with pants. In Wolven kit, I tried to solve the problem myself, added the garment parameter to the body mesh and replaced the T-shirt model with a vanilla one, and everything seemed to work without any problems. Can i ask the author why this is so, maybe there are some hidden reasons?