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yakuzadeso

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yakuzadeso

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257 comments

  1. yakuzadeso
    yakuzadeso
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    Locked
    Sticky
    If you need help don't hesitate to ask in the official discord server: Invite for Cyberpunk Modding discord server

    Common troubleshooting

    Read the description and pinned comments of the dependencies.
    Uninstall and reinstall dependencies.
    Reinstall the mod.
    Delete the files inside Cyberpunk 2077\r6\cache\modded. They will be re-generated on next launch.
    Verify game integrity.
    ________________________________________________________________________________________________________________________________________________

    Log files
    RedPrelauncher should prompt you to open its log file if there are any issues.
    \Cyberpunk 2077\r6\logs\redscript_rCURRENT.log
    \Cyberpunk 2077\r6\logs\cybercmd_rCURRENT.log

    If you have any issues related to the mod you can share the contents of your log files in your comment/bug report. You can even upload them to Pastebin.com and share the link instead.
  2. Blacknsilver
    Blacknsilver
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    Tested on latest patch, on a heavily modded game. Worked flawlessly.
  3. hashacook
    hashacook
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    Still working !  2.21 version
  4. Kadeirante
    Kadeirante
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    Suggestion: Add an opcional file where resetting your build costs an X amount of eddies.
    1. zombix12
      zombix12
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      Idk some people always suggest this. If you're worried about overusing the mod without some penalty applied each time then just don't use it unless you absolutely need to. 
  5. kamenppavlov
    kamenppavlov
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    First, I reset without the mod and then with the mod, and got the exact same result. For me, it's working fine for 2.21.


  6. Xaliber13
    Xaliber13
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    Hi yakuzadeso, thanks for the great mod.

    I'm reporting a soft incompatibility with Stealthrunner.

    When attributes are reset, the Stealthrunner perks are not reset, and the perk points are not refunded. Not sure if this should go on your or rmk1234's end. But rmk didn't respond when I reported this.
    1. yakuzadeso
      yakuzadeso
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      Most probably that mod uses a different system or the vanilla system doesn't apply to it since it is a whole new tree.
    2. Xaliber13
      Xaliber13
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      Without your mod (attributes can only be reset once), it refunds the Stealthrunner perks. But with your mod, the perk points used for Stealthrunner perks are not refunded.
    3. dragnmastr85
      dragnmastr85
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      Stealthrunner perks are refundable by default. Im not sure what the issue is
    4. dragnmastr85
      dragnmastr85
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      Nevermind I see what you mean now. It opens up all your normal perk points to spend on stealthrunner ones. Thats a bummer. 



    5. dragnmastr85
      dragnmastr85
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      For now Im just going to count my stealthrunner perks earned and only use that number for them.
    6. NightCity2077
      NightCity2077
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      same lol to bad not compatible, i only use the stealth perks given anyway... but dang that sucks
    7. yakuzadeso
      yakuzadeso
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      If stealthrunner perks are refundable by default then what is the issue?
  7. mordia
    mordia
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    downloadeed it via vortex and have redscript installed but not working at all
    1. yakuzadeso
      yakuzadeso
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      Probably vortex didn't install it properly? 
  8. sebsstianrathman
    sebsstianrathman
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    work in 2.21
  9. morty2009
    morty2009
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    is there a problem on my end or after the small 1.1mb update from today this mod does not work anymore?
    if so can you please fix this because it is driving me crazy :D

    logs are are showing no problem (tried to reinstall redscript and the mod - with deleting the cache - r6\cache\modded) - but it is not working 

    [INFO - Mon, 10 Feb 2025 21:40:21 +0200] Compiling files in E:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\scripts:
    ResetAttributesAlwaysAvailable.reds
    uninstallMods.reds
    [INFO - Mon, 10 Feb 2025 21:40:21 +0200] Compilation complete
    [INFO - Mon, 10 Feb 2025 21:40:21 +0200] Output successfully saved to E:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\cache\final.redscripts
  10. allahakba
    allahakba
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    Didn`t know i actually need the REDmod for able "mods", fckn corps
    1. Stormie
      Stormie
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      Except you only need that if you're actually using REDmods. Most mods are not...
  11. game0815
    game0815
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    Is it not possible to uninstall this mod? I deleted the archive file but still can use it like usually.. 
    1. yakuzadeso
      yakuzadeso
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      You have to delete its script files or its folder.
    2. game0815
      game0815
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      I did bro. All i had was the downloaded file "ResetAttributesAlwaysAvailable.reds" inside the script folder. The mod worked well btw! I removed it and checked its gone. Also used the search bar to check if theres a different file with that name in a different folder of the game but it wasnt. Maybe only gets removed when i start a new save? 
    3. yakuzadeso
      yakuzadeso
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      Nope, nothing is persistent.