Read the description and pinned comments of the dependencies. Uninstall and reinstall dependencies. Reinstall the mod. Delete the files inside Cyberpunk 2077\r6\cache\modded. They will be re-generated on next launch. Verify game integrity. ________________________________________________________________________________________________________________________________________________
Log files RedPrelauncher should prompt you to open its log file if there are any issues. \Cyberpunk 2077\r6\logs\redscript_rCURRENT.log \Cyberpunk 2077\r6\logs\cybercmd_rCURRENT.log
If you have any issues related to the mod you can share the contents of your log files in your comment/bug report. You can even upload them to Pastebin.com and share the link instead.
I just want to say thank you so much for this mod. It save me a huge amount of pain due to some odd bug that wouldn't load the game after using fast travel points. Now I can zip to where I need to go with zero worries! Excellent!
Works fine for me after i changed settings on cyber engine tweaks, on the misc settings in GTA Travel, from fast travel points to fast travel points to anywhere to fast travel points.
Either the ability to fast travel "everywhere", was scrapped by CDPR, or the author spend many hours, adding that option to every marker. Big thanks to you either way.
As indicated, sometimes you may get stuck inside a wall, or vendor. Use some fly\no clip mod for best results.
As I've already said the mod worked fine last time I checked and I just checked again with fast travel to any map pin and it is working fine still. There was no game update that would break the mod for a long time and neither an update to redscript. Are you maybe using Fast Travel to Apartment?
Sorry yakuzadeso. It seems that Fast Travel to Apartment MOD is conflicting. If you don't mind, could you give your mod a module name?
Then I can disable ReplaceMethod in my mod: @if(!ModuleExists("YourMod_ModuleName")) @replaceMethod(WorldMapMenuGameController) private final func FastTravel() -> Void {
@if(!ModuleExists("YourMod_ModuleName")) @replaceMethod(WorldMapMenuGameController) private final func TryFastTravel() -> Void {
With this change your mod should work. The behavior of my mod will change slightly, but I don't think it will cause any major problems.
If there's a problem please ignore this. Thank you.
It worked fine last time I checked and the game has not received any updates since. Is this happening with every destination that you're trying to teleport to? Are you in a vehicle? Have you tried different saves? Which one of the variants are you using?
Just checked again with fast travel to any map pin and the mod is working fine for me, which is what I expected. There was no game update to break the mod and no update to redscript either since the last time I tested this. Are you maybe using Fast Travel to Apartment?
Late reply, not sure if the same, but I noticed this type of odd behavior during certain quests, especially the Delamain ones. No matter where I pick, it would drop me out, if I recall, at the nearest legit travel point. In those situations I just ran used the fast travel terminal like usual. I had it a bunch during Delamain, and maybe I had it once else where.
Great mod. Works perfectly. I'm having some issues with GITS breaking fast travel points and although there's a patch to fix it, it seems to mess with reLIGHT so this is great for fast travelling anywhere. I'm basically just using drop points instead.
167 comments
Common troubleshooting
Read the description and pinned comments of the dependencies.
Uninstall and reinstall dependencies.
Reinstall the mod.
Delete the files inside Cyberpunk 2077\r6\cache\modded. They will be re-generated on next launch.
Verify game integrity.
________________________________________________________________________________________________________________________________________________
Log files
RedPrelauncher should prompt you to open its log file if there are any issues.
\Cyberpunk 2077\r6\logs\redscript_rCURRENT.log
\Cyberpunk 2077\r6\logs\cybercmd_rCURRENT.log
If you have any issues related to the mod you can share the contents of your log files in your comment/bug report. You can even upload them to Pastebin.com and share the link instead.
Big thanks to you either way.
As indicated, sometimes you may get stuck inside a wall, or vendor. Use some fly\no clip mod for best results.
2.13 PL compatible.
this mod conflicted with Fast Travel to Apartment
If you don't mind, could you give your mod a module name?
Then I can disable ReplaceMethod in my mod:
@if(!ModuleExists("YourMod_ModuleName"))
@replaceMethod(WorldMapMenuGameController)
private final func FastTravel() -> Void {
@if(!ModuleExists("YourMod_ModuleName"))
@replaceMethod(WorldMapMenuGameController)
private final func TryFastTravel() -> Void {
With this change your mod should work.
The behavior of my mod will change slightly, but I don't think it will cause any major problems.
If there's a problem please ignore this. Thank you.
Oh and btw I used this based on your code for FastTravelFromAnywhereToAnyFastTravelPoint:
@wrapMethod(WorldMapTooltipController)
public func SetData(const data: script_ref<WorldMapTooltipData>, menu: ref<WorldMapMenuGameController>) -> Void {
wrappedMethod(data, menu);
inkWidgetRef.SetVisible(this.m_inputInteractContainer, Deref(data).fastTravelEnabled);
}
Hope it won't cause any issues. I've also credited you in the description.
Thank you for your assistance.
As for the tooltip, both mods call the wrappedMethod so I don't think there will be any issues.