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determinismcarl

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KaelIIII

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123 comments

  1. ZackStriff
    ZackStriff
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    Sticky
    I am using 1.4 of this mod. Crash revolver no muzzle slot. tried every fix including copy the tweakdb_ep1.bin to r6/cache/modded still no muzzle slot. I even uninstalled game and deleted all folders and reinstalled game, mod, and required mods still no muzzle slot on Crash Revolver. The Crash is one of the few early game headshot damage iconic revolvers so this mod you have made has real use if it can work. Currently it does not work for me.

    I found out what was wrong. you need to create a folder in tweaks named Achilles and copy Muzzle for Revolver.yaml in it for mod to work. it just being in Tweaks and not Achilles it only works for normal revolvers not iconic.
    1. KaelIIII
      KaelIIII
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      very strange behavior, it may be that the when reloading the save the gun was turned from a quest item to normal gun with the id that is modified in this mod. or for some reason tweakXL treat yaml in and out folder differently. 
    2. FightingBlaze77
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      Tried this and had no luck. Any suggestions or did you leave the og file in there?
    3. xKekko
      xKekko
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      tried this and still doesn't work
      also, i don't have the muzzle slot on neither the normal revolvers nor on the iconic ones
  2. Nanamiiiiiiiiiii
    Nanamiiiiiiiiiii
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    For those who found muzzle for revolver didn't work with iconic revovlers (But works fine with non-iconic ones).
    One possible reason is that you had Unlock Me The Mods as well.
    These two mods accidentally changed the same property, which is Items.Preset_xxx.blueprint

    Quick solution: 
    1. Open GameFolder\r6\tweaks\Tduality\iconic_Blueprints_apply.yaml
    (For me  the correct path is D:\steam\steamapps\common\Cyberpunk 2077\r6\tweaks\Tduality\iconic_Blueprints_apply.yaml)

    2. Search for key word "Overture" or "Items.Iconic_Power_Handgun_NoMuzzle_Blueprint", you should find many records like this:
    Items.Preset_Overture_River:
      blueprint: Items.
    Iconic_Power_Handgun_NoMuzzle_Blueprint
    # ... more records match the pattern

    3. change all the records' blueprint property to Items.Iconic_Power_Handgun_Blueprint, then you shall make the record like this:
    Items.Preset_Overture_River:
      blueprint: Items.Iconic_Power_Handgun_Blueprint
    # ... more records match the pattern

    4. save the yaml file, restart your game, and then everything shall be fine.

    However, there should be a way without touching Unlock Me The Mods, and only modifying this mod, but it seems that this mod has a lower priority which means modifying this mod won't affect the final behavior of the game. I'm not familiar with mods so this is my solution for now.

    Regards to all the amazing modders 🫡
  3. Jaxthereaper99
    Jaxthereaper99
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    Does this mod disable achievements?
    1. BlackoReddo
      BlackoReddo
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      lmao
  4. kantfwm
    kantfwm
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    I can put my silencer on but the gun is still unsilenced. More specifically it's playing both sounds at the same time
    1. KaelIIII
      KaelIIII
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      yeah you need a audio mod for silencers to sound right on tech weapons
      here is one
      https://www.nexusmods.com/cyberpunk2077/mods/9358?tab=posts
  5. AR45H
    AR45H
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    Broken on 2.1
    Edit: Works fine with updated prerequisites.
    1. Gw1n1337
      Gw1n1337
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      Yep, same for me
    2. KaelIIII
      KaelIIII
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      maybe try manual install? works fine on my end.
    3. FightingBlaze77
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      Can you show me a screen shot on how you did it? Maybe I'm doing it wrong?
    4. KaelIIII
      KaelIIII
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      ...\Cyberpunk 2077\r6\tweaks\Muzzle for Revolver\Muzzle for Revolver.yaml 
      make sure you have the dependencies installed.
    5. AR45H
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      I did use manual install.
      I just updated the prerequisites again and its working fine, so it was an issue with the prerequisites right after 2.1 update even though I had updated them then, there was some issue with them.
      Its fine now. Thanks.
    6. kantfwm
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      what do u mean updated prerequisites? I did manual download too and it's still not working
  6. ArtsyRover
    ArtsyRover
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    Not showing in game for me. Have it saved under path E:\Cyberpunk 2077\r6\tweaks\Muzzle for Revolver. When I load the game, my RadioEXT works but this mod does not. Any help?
  7. patsavouris
    patsavouris
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    Running latest patch 2.12a GOG version and i wanted to add silencer on Overture, Tier 3 Overture with strix tier 3 works fine and shows up correctly sounds etc. Havent progressed further or checked with other silencers, later on i will update. I dont use any other weapon mods so..
    Also all the other mods are as of their latest update. 
  8. ZxAsriel
    ZxAsriel
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    This could really use an All-In-One update.
  9. Vellrad
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    Unfortunately, it only adds scopes to revolvers, not silencers (at least to generic ones avaible at start of game)
  10. BrendanatorX
    BrendanatorX
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    Would love an SPT32 Grad (+Variants) option as well, nice work with this!

    Curiously though, compared to the typical combination of Unequip Unremovable Scopes and Unlocked Attachments, is this mod just a more specific option that gives people choice of what is affected?
  11. Darklord224
    Darklord224
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    The Achilles XMOD 2 dont have the scope slot. The normal one have it but not the XMOD 2. Does anyone else have this problem?