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yakuzadeso

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  1. yakuzadeso
    yakuzadeso
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    If you can't remove a scope ("Action Blocked") you just need to equip a different scope and you'll be able to unequip it. Or you can install this mod as well: Item Modification Unlocker
  2. yakuzadeso
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    To remove unremovable scopes and fix some sniper rifles you need to use Unequip unremovable scopes!
  3. yakuzadeso
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    For any issues with the weapons put this in CET's console while holding the problematic weapon and copy paste the output in your comment/bug report:
    print(GetPlayer():GetWeaponRight():GetItemID().id.value)

    It prints the weapon's preset in the console and makes troubleshooting a lot easier. Credits to psiberx for the code snippet.
  4. phinix
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    I made a 2.0 PL version of the silencer fix. I went through each weapon type that has a silencer by default and noted the type and weapon speed. Then for each weapon that doesn't have a silencer sound by default, I made the best match selection based on its type (power pistol, tech precision rifle, etc.) and attacks per second, to closest match the silencer sound for the base game weapon most like it that has one. It might not be perfect but in my testing it was pretty good.

    If you are curious here are the base weapons that have silencer sounds. The first item is the name of the weapon silencer sound (which you can tell the weapon based on this) followed by the type and speed (aps = attacks per second):
    Spoiler:  
    Show
    wea_pla_masamune_suppressor                -- power assault rifle 2.94aps
    wea_pla_kyubi_suppressor                -- power assault rifle 3.25aps
    wea_pla_ajax_suppressor                    -- power assault rifle 4.89aps
    wea_pla_copperhead_suppressor            -- power assault rifle 6.52aps
    wea_pla_umbra_suppressor                -- power assault rifle 8.04aps

    wea_pla_nue_suppressor                    -- power pistol 2.22aps
    wea_pla_unity_suppressor                -- power pistol 3.43aps
    wea_pla_liberty_suppressor                -- power pistol 3.75aps
    wea_pla_lexington_suppressor            -- power pistol 5.36aps

    wea_pla_overture_suppressor                -- power revolver 1.34aps
    wea_pla_nova_suppressor                    -- power revolver 2aps

    wea_pla_defender_suppressor                -- power LMG 7.76aps

    wea_pla_guillotine_suppressor            -- power SMG 6.49aps
    wea_pla_saratoga_suppressor                -- power SMG 6.90aps
    wea_pla_pulsar_suppressor                -- power SMG 8.89aps

    Here is the same format for the modded weapons. None of these would normally make any sound when using a silencer. This shows the weapon name, type and speed, and finally the sound that was selected for each by the mod:
    Spoiler:  
    Show
    wea_pla_achilles                        -- tech precision rifle 10.34aps        -- wea_pla_umbra_suppressor
    wea_pla_ashura                            -- smart sniper rifle 0.26aps            -- wea_pla_masamune_suppressor
    wea_pla_burya                            -- tech revolver 0.78aps                -- wea_pla_overture_suppressor
    wea_pla_carnage                            -- power shotgun 0.65aps                -- wea_pla_overture_suppressor
    wea_pla_chao                            -- smart pistol 2.1aps                    -- wea_pla_nue_suppressor
    wea_pla_chao_voodoo                        -- smart pistol 2.1aps                    -- wea_pla_nue_suppressor
    wea_pla_crusher                            -- power shotgun 1.5aps                    -- wea_pla_overture_suppressor
    wea_pla_dian                            -- smart SMG 7.54aps                    -- wea_pla_pulsar_suppressor
    wea_pla_grad                            -- power sniper rifle 0.28aps            -- wea_pla_masamune_suppressor
    wea_pla_grad_suppressor                    -- power sniper rifle 0.28aps            -- wea_pla_masamune_suppressor
    wea_pla_hmg_militech                    -- heavy machine gun (from turrets)        -- wea_pla_umbra_suppressor
    wea_pla_igla                            -- power double barrel shotgun 0.83aps    -- wea_pla_overture_suppressor
    wea_pla_kappa                            -- smart pistol 5.45aps                    -- wea_pla_lexington_suppressor
    wea_pla_kenshin                            -- tech pistol 3.57aps                    -- wea_pla_liberty_suppressor
    wea_pla_kenshin_chaos                    -- tech pistol 3.57aps                    -- wea_pla_liberty_suppressor
    wea_pla_kolac                            -- power precision rifle (?aps)            -- wea_pla_copperhead_suppressor
    wea_pla_ma70                            -- power LMG 5.34aps                    -- wea_pla_defender_suppressor
    wea_pla_nekomata                        -- tech sniper rifle 0.93aps            -- wea_pla_masamune_suppressor
    wea_pla_omaha                            -- tech pistol 17.51aps                    -- wea_pla_lexington_suppressor
    wea_pla_palica                            -- smart double barrel shotgun 0.67aps    -- wea_pla_overture_suppressor
    wea_pla_pozhar                            -- power shotgun 2.24aps                -- wea_pla_nova_suppressor
    wea_pla_quasar                            -- tech revolver 3.53aps                -- wea_pla_nova_suppressor
    wea_pla_satara                            -- tech double barrel shotgun 0.77aps    -- wea_pla_overture_suppressor
    wea_pla_senkoh                            -- tech SMG 6.59aps                        -- wea_pla_saratoga_suppressor
    wea_pla_senkoh_prototype                -- tech SMG 6.59aps                        -- wea_pla_saratoga_suppressor
    wea_pla_shingen                            -- smart SMG 4.55aps                    -- wea_pla_guillotine_suppressor
    wea_pla_sidewinder                        -- smart assault rifle 6aps                -- wea_pla_copperhead_suppressor
    wea_pla_silverhand                        -- power pistol 2.22aps                    -- wea_pla_liberty_suppressor
    wea_pla_slaught-o-matic                    -- power pistol (disposable)            -- wea_pla_nue_suppressor
    wea_pla_sor22                            -- power precision rifle 1.84aps        -- wea_pla_masamune_suppressor
    wea_set_special_flak_cannon                -- special HMG (?)                        -- wea_pla_umbra_suppressor
    wea_pla_tactician                        -- power shotgun 1.21aps                -- wea_pla_overture_suppressor
    wea_pla_testera                            -- power double barrel shotgun 0.74aps    -- wea_pla_overture_suppressor
    wea_pla_yukimura                        -- smart pistol 4.55aps                    -- wea_pla_lexington_suppressor
    wea_pla_yukimura_preset                    -- smart pistol 4.55aps                    -- wea_pla_lexington_suppressor
    wea_pla_zhuo                            -- smart shotgun 0.87aps                -- wea_pla_overture_suppressor

    Here is the mod:

    PhinixSilencerAudioFix_Archive.zip (archive version)

    PhinixSilencerAudioFix_RedMod.zip (redmod version)
    1. BigJon
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      I made a mod based on Phinix's work here Unlocked Attachments - Suppressor Fix
    2. Bsanjose
      Bsanjose
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      Beware of using Phinix Silencer Audio Fix for its completely off the engine sounds in Mizutani Cars, when i remove this mod, game back to normal and cars engine working.

      Tested on 2.2 version of Cyberpunk 2077 on PC.
  5. Iamjaylyn
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    I can't put silencers on LMGs which is what I wanted. Also no removing scopes but just got have a normal one to remove the other.
    1. yakuzadeso
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      Defender worked fine last time I checked.
  6. moriaprotogen
    moriaprotogen
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    scoped don't work with Jonny's gun. the scope is put inside of the gun and forces you to look at the but of the gun when ads. impossible to use with scope 
  7. LazyholloW
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    Will I be able to equip scope on Hypercritical? That's all I need atm.
    1. SloughMonster
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      Yes, it will.
  8. ProgressiveGuy
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    The Reeds gun does not seem to equip scopes normally but above the rail which looks hilarious but it completely makes ads impossible.
    "Items.Preset_Ticon_Reed"
    Can this even be fixed?
  9. aaron20066
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    Does anyone know why you can't equip a silencer on Breakthrough?
  10. When I attach a silencer on a legendary power sniper rifle O'Five, its built-in optics attachment disappears... kinda lame to use a sniper rifle without a scope, I guess it's a bug
  11. Cant put a muzzle attachment on Breakthrough anymore ;-; think 2.1 might’ve messed with some of the other iconics/snipers too but Breakthrough I know for sure during this new playthrough of 2.1
    1. Zhnety
      Zhnety
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      yeah it's sucks. I'm lucky to put it before the update :D
    2. zhizhi001
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      您好,我的英语不是很好,以下是机器翻译
      我做了以下操作
      1.找到 lua 文件并搜索包含“Items.Epic_Nekomata_Breakthrough”且集合名称为“KolacMods”的集合。
      2. 在搜索到的集合中,复制
      “Items.Common_Nekomata_Breakthrough”,
      “Items.Uncommon_Nekomata_Breakthrough”,
      “Items.Rare_Nekomata_Breakthrough”,
      “Items.Epic_Nekomata_Breakthrough”,
      “Items.Legendary_Nekomata_Breakthrough”,
      如果我没记错的话,这五个元素会被复制到一个名为 “KolacVariants” 的集合中。
      3. 在 vortex 中禁用然后重新启用 mod。
      4. 进入游戏后,您可以在“突破”中添加消音器。
      但是,这会造成一个问题,Breakthrough 将无法使用自己的范围,并且将不得不替换其他范围,因为添加 silencer 时,原来的范围会消失,其他范围不会消失。
      我希望它对您有所帮助。
  12. ben0is0second
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    Hey all! I encountered an issue and came up with a fix that may help some. 

    I noticed that I was unable to equip suppressors on my Tier 3 SPT32 Grad. I did some digging in the files and noticed a couple of things:


    • The tier 3 of the Grad's weapon ID is: "Items.Craftable_Rare_Grad".
    • However, this weapon's ID is not present in the Mod's Files. 
    So what I did was find the Grad's coding in the .lua file. You just hit ctrl+f, type "grad" into the search, and hit enter until you find the heading "--Grad Mods"

    Under that, you'll add ""Items.Craftable_Rare_Grad", under these TWO subheadings: "GradVariants" and "GradCraftables". You'll notice under "GradCraftables" that there is code already there that says ""Items.Proficiency_Craftable_Rare_Grad",". You can just delete "Proficiency_" instead of pasting the above code and be fine. I think this was an error where to mod author inserted the code for the tier 3 Grad's blueprint and not the actual weapon. Not sure though. 

    Anyway, this enabled me to add muzzle mods to the Grad Tier 3. I suspect that there might be other weapons where there are issues with attachments and a similar fix in the code would solve the issue. 

    Hope this helps someone!
    1. yakuzadeso
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      Both "Items.Proficiency_Craftable_Rare_Grad" and "Items.Craftable_Rare_Grad" are in the excel from Categorized All-In-One Command List so you might need both of them in the lists.
  13. unlock257
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    It's not working for me honestly don't know  I wish I knew why it seemed like a really cool mod to have maybe if there's an update that comes down like checking out again and see if it works but that's right now it's time it's not working for me at least
  14. Gvalley13
    Gvalley13
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    Dear yakuzadeso,
    First thank you for this amazing mod. It made the game weapon modding more fun that ever before.
    Althought there is one problematic weapong I found along the way. And that would be the Militech Hercules 3AX which dissappear as soon as you start to equip any scope or flashider or silencer onto it. :(