Updatee: 2.01 Now when a player is exhausted, "breath recovery" animation will be played (In unarmed state). Now sprinting and jumping have slite stamina cost. Sprint: 0 > 0.1 Jump: 0 > 0.2
Really good mod. Thank you Only one think that looks odd to mi is ... Immersive Breathing should be off while not in the sprint. since "walking" make my V's always have intensive Breathing :(
I can't spend stamina when I run. Even changing the cost of stamina to high values such as 10.0 or 20.0, the stamina does not end. Therefore, this mod would no longer be necessary, only if you want to hear the sounds of breathing.
К сожалению так сделать нелльзя или сложно. Есть альтаернативный мод Дарк Фьючер, в нем отдышка активируется по мере расхода стамины. Но я толком его не изучал.
I'm wondering, what do you think about making the sprinting cost stamina feature to be turned on only when player is in combat? So it makes traversing around cities easier. Maybe a toggleable option.
Hey there! The previous TweakXL versions works great for me, but i'll still give the new on a go to test it, just curious: should/can i still use the optional files (Exhaust Animation, Idle Breathing) with the new version?
I kinda assumed that but wasn't sure, thanks :D so i tried it for a bit, seems to work great, i just had to fiddle a bit to get Dark Future to get to work with your new (hard?) required mod, Stamina Usage, which is cool too though now that it works! (I deleted some lines from DF scripts, but maybe disabling it's stamina recovery delay feature and reloading once or twice also works, not sure which one did the trick)
Also got the Dead Eye perk rq for testing and didn't get any CTD or stuff, but it was really just a quick test.
One more question of course :D In your sticky post, i saw you also mentions something about "breath recovery animation out of combat" that was only in the CET version i guess, it's still not in this new TweakXL version right? Cause i didn't get that effect. Would be cool to have it though! Maybe it's cause you're "outsourcing" all the stamina management and effect to the Stamina Usage mod, i'll go bother him about it then?
Thanks for feedback. I'll take a look at DF mod and update for compatibility if needed. Exhaustion animation is in all versions, but if stamina does not run out then animation will not work. Maybe there is a conflict somewhere. As far as I understand DF mod also makes changes to stamina, I'll take a look.
Also Stamina Usage not realy needed mod, this just good mod.
Only Stamina Usage i had problems with, there's no problems with IB and DF for me... The DF author told me i might wanna disable DF's low stamina effects when using this mod, but i think i left them on and still never ran into any issues...
So in short, Dark Future and Stamina Usage = nopes Dark Future and Immersive Breathing = all good!
edit: i think you might have asked the mod author not me, but anywho, there goes my experience
does this mod conflict with Dark Future - Urban Survival Gameplay mod? it seems the hydration part of gameplay also makes some changes about stamina cost when v is not hydrated, does this cause conflicts? thank you very much
yeah, +1, i feel the same as your testing can hear the breathing and no stamina consuming at commn movement from Dark Future, i like the current status que
171 comments
Now when a player is exhausted, "breath recovery" animation will be played (In unarmed state).
Now sprinting and jumping have slite stamina cost.
Sprint: 0 > 0.1
Jump: 0 > 0.2
Other:
Sprint only: Player Breathing System Active Only When Sprinting.
You can use both mods together.
Only one think that looks odd to mi is ... Immersive Breathing should be off while not in the sprint. since "walking" make my V's always have intensive Breathing :(
I'm wondering, what do you think about making the sprinting cost stamina feature to be turned on only when player is in combat? So it makes traversing around cities easier. Maybe a toggleable option.
Anyway, thanks again. Endorsed. :)
AIO = All in one
No need to use other files. :)
Also got the Dead Eye perk rq for testing and didn't get any CTD or stuff, but it was really just a quick test.
One more question of course :D In your sticky post, i saw you also mentions something about "breath recovery animation out of combat" that was only in the CET version i guess, it's still not in this new TweakXL version right? Cause i didn't get that effect. Would be cool to have it though! Maybe it's cause you're "outsourcing" all the stamina management and effect to the Stamina Usage mod, i'll go bother him about it then?
Exhaustion animation is in all versions, but if stamina does not run out then animation will not work. Maybe there is a conflict somewhere. As far as I understand DF mod also makes changes to stamina, I'll take a look.
Also Stamina Usage not realy needed mod, this just good mod.
So in short, Dark Future and Stamina Usage = nopes
Dark Future and Immersive Breathing = all good!
edit: i think you might have asked the mod author not me, but anywho, there goes my experience
thank you very much
can hear the breathing and no stamina consuming at commn movement from Dark Future, i like the current status que
TweakDB:SetFlat("player.staminaCosts.slide", 0.0)
or delete that line and that's it.