Followed the sticky and mod works. I have Cyberpunk 2.01 w/ Phantom Liberty dlc. I just wanted to fill all of my nervous system cyberware, so thanks for this!
For anyone having trouble, here's a simple guide summarized from the sticky post above if you're still confused:
1. Download required mods (redscript & tweakXL). 2. Are you using CET? (If you're not using CET SKIP this and proceed to #3). If yes, go to your Cyberpunk directory > bin > x64 > plugins > cyber_engine_tweaks > mods. Drag & drop the "mods" folder from this mod. It should look like this to you: cyber_engine_tweaks > mods > CyberwareCap. Proceed to #3. 3. For people who don't have CET installed don't bother with the "mods" folder from this mod. Drag and drop the "r6" folder from this mod to your r6 folder. It should look like this to you: Cyberpunk 2077\r6\tweaks\CyberwareCapValues.yaml. That's it, you can open your game and try it out!
I see, thanks for the heads up. I will sticky your comment just in case anyone else runs into any issues. I only tested it with my current load order which is basically just Cyberware Ex and its reqs.
I did this and it worked. the r6 file goes where it usually would but the file in the mods folder must to G:\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods assuming you use CET
This helped me after my game broke the first time but for the sake of people that dont know this the mod's files structure really should be arranged like that to go into the CET folder to begin with.
At mod Author, You might consider making another version to upload that is specifically for people with CET. I totally know that people could do this super easily themselves, but it might make a lot of peoples avoid leaving ignorant comments. heck id upload it for you if I could since it only takes like 2 mins to make and upload lol.
I'm usually not picky but this lil hickup must be corrected in the description ASAP!
File structure laid down correctly must always be the number 1 priority IMHO...even more so on an evironment where a large portion of users aren't that used to the modding scene!
Currently using the "No Cyberware Limit 50 Percent" version and it still works in the most recent version. That said, it missed 2 pieces of cyberware: 1) Axolotl 2) Rara Avis These required 48 and 45 capacity (36 in the mod because reasons), respectively. I was able to fix both of them by going to r6/tweaks/CyberwareCapValues50.yaml and adding a few lines in their appropriate spots
Anyway, for Axolotl, these lines worked: Variants.Humanity48Cost_inline2.value: 24.0 Variants.Humanity48Cost_inline1.value: 24.0
For Rara Avis, you only have to add these lines: Variants.Humanity45CostTinkererVariant_inline2.value: -22.5 Variants.Humanity45CostTinkererVariant_inline4.value: -22.5
It looks like the mod looks for any listed cyberware capacity in the file and then subtracts whatever value you provide to it. Should be very easy to tweak in the future. I haven't tested the full version of this mod, but this fix probably can be adapted to that version as well. Just change the 22.5's and 24's to 45's and 48's.
I shortened the phrase "never mind" incorrectly. My English is s#*!у. There was a problem with the mod, I wrote about it, then solved it myself and edited the message.
Life is pain. People are selfish. The wind is blowing. The water is wet. And my post was related to the cyberpsychosis perk, which of course fell off after installing this mod and it turned out to be a well-known pattern, which I read about in old posts here, after which I deleted my question. Is that better, son?
Any stat modifier within the Edgerunner perk can be changed the same way this mod does its modifications (max exceeded capacity, health reduction factor, fury chance, etc.)
I just used CET to type console commands that raised my capacity. Bam I'm full cyborg with fury having a 20% proc rate (Which is constantly btw). /IAMKILLBOT
@Xythurr "I adore" such people - he will say that he succeeded in something and disappear forever. Is it really so hard to describe how and what you did? Ugh, to be like that.
127 comments
For anyone having trouble, here's a simple guide summarized from the sticky post above if you're still confused:
1. Download required mods (redscript & tweakXL).
2. Are you using CET? (If you're not using CET SKIP this and proceed to #3). If yes, go to your Cyberpunk directory > bin > x64 > plugins > cyber_engine_tweaks > mods. Drag & drop the "mods" folder from this mod. It should look like this to you: cyber_engine_tweaks > mods > CyberwareCap. Proceed to #3.
3. For people who don't have CET installed don't bother with the "mods" folder from this mod. Drag and drop the "r6" folder from this mod to your r6 folder. It should look like this to you: Cyberpunk 2077\r6\tweaks\CyberwareCapValues.yaml. That's it, you can open your game and try it out!
Just FYI.
I'm using Cyber Engine Tweak so the mods folder needs to go to under CET.
Otherwise I cannot launch the game.
the r6 file goes where it usually would
but the file in the mods folder must to
G:\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods
assuming you use CET
I'm usually not picky but this lil hickup must be corrected in the description ASAP!
File structure laid down correctly must always be the number 1 priority IMHO...even more so on an evironment where a large portion of users aren't that used to the modding scene!
Just clean it up a bit: remove '\mods\CyberwareCap\info.json' entirely as its not even needed.
Unless your plan is to do a TweakXL AND CET version, then recommend you make separate downloads for TweakXL and CET versions.
That said, it missed 2 pieces of cyberware:
1) Axolotl
2) Rara Avis
These required 48 and 45 capacity (36 in the mod because reasons), respectively. I was able to fix both of them by going to r6/tweaks/CyberwareCapValues50.yaml and adding a few lines in their appropriate spots
Anyway, for Axolotl, these lines worked:
Variants.Humanity48Cost_inline2.value: 24.0
Variants.Humanity48Cost_inline1.value: 24.0
Variants.Humanity48CostTinkererVariant_inline2.value: -24.0
Variants.Humanity48CostTinkererVariant_inline4.value: -24.0
For Rara Avis, you only have to add these lines:
Variants.Humanity45CostTinkererVariant_inline2.value: -22.5
Variants.Humanity45CostTinkererVariant_inline4.value: -22.5
It looks like the mod looks for any listed cyberware capacity in the file and then subtracts whatever value you provide to it. Should be very easy to tweak in the future. I haven't tested the full version of this mod, but this fix probably can be adapted to that version as well. Just change the 22.5's and 24's to 45's and 48's.
/IAMKILLBOT
Can someone confirm if this mod works on the latest 2.3 version?
THANK YOU!