Okay, I think I figured out what most of the values are for. I was confused for a while. Fiddling with another mod, I figured out that there are seperate values for the gameplay and the UI numbers. (I might be wrong about some of these, but it's a starting point to help others figure it out)
To get a speed of 30% slowdown, you set the game speed to 0.7 and the ui to display 30. A speed of 1.0 would be normal speed. A speed 0.1 is 90% slowdown. Maths. :D
TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline1.value", 10) "I think this is the duration, not too sure" TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline2.value", 0.7) "This is the game speed, lower is slower" TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline3.value", 60) "This is the cooldown" TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline8.floatValues", {30, 14, 7, 30, 10}) "1st number is the UI slowdown, then mitigation chance, strength, resistances, and duration again" TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline10.floatValues", {60}) "This is also cooldown" (just keep these 2 the same)
Awesome mod. I got a question though, what is the decimal value for? The one below the duration. I asked bcuz I wanted to change some values and I mostly figured out what the other values except for that decimal one. Thanks in advance.
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Thank you!
nvm, found it in the mod folder
To get a speed of 30% slowdown, you set the game speed to 0.7 and the ui to display 30. A speed of 1.0 would be normal speed. A speed 0.1 is 90% slowdown. Maths. :D
TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline1.value", 10) "I think this is the duration, not too sure"
TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline2.value", 0.7) "This is the game speed, lower is slower"
TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline3.value", 60) "This is the cooldown"
TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline8.floatValues", {30, 14, 7, 30, 10})
"1st number is the UI slowdown, then mitigation chance, strength, resistances, and duration again"
TweakDB:SetFlat("Items.AdvancedSandevistanC3MK3_inline10.floatValues", {60}) "This is also cooldown" (just keep these 2 the same)