Is there a mod like this that works on the regular version of cyberpunk? Or would it only be able to work because of the added upgrades in phantom liberty
Disclaimer: I don't know with a certainty what every value does. I've tried to tweak it around, but it's hard to know exactly what's being affected.
For the interested party, I've changed a few things in the original file to remove damage and some other modifiers. This change, as far as I can tell, does not affect the Gorilla Hands in any other way than modifying so you will get fully charged Relic ability after 1 punch, and it will not deplete when you use it. However, it will decay over time if you don't continue to do combat. I think it takes nearly 10 seconds before the decay removes the Relic charge.
I have been waiting for a less powerful punch. I just want to punch them across the street, then dash towards them with another charged punch like Superman.
In the ini.lua settings, is there a way to manually reduce the base damage? because I'm causing instant death to all enemies other than elites and bosses...
gotta be careful with this mod. it has a chance to hit so hard that npc models actually distort and break which leads to very severe frame drops. not sure if its worth it at this point to use it...
64 comments
For the interested party, I've changed a few things in the original file to remove damage and some other modifiers. This change, as far as I can tell, does not affect the Gorilla Hands in any other way than modifying so you will get fully charged Relic ability after 1 punch, and it will not deplete when you use it. However, it will decay over time if you don't continue to do combat. I think it takes nearly 10 seconds before the decay removes the Relic charge.
registerForEvent("onInit", function()
TweakDB:SetFlat("StrongArmsAttacks.OnePunchSpecialAttack.weaponChargeCost", -2.75)
TweakDB:SetFlat("StrongArmsAttacks.OnePunchAttackTargetDamage.weaponChargeCost", -2.5)
TweakDB:SetFlat("Items.StrongArms_inline39.weaponChargeCost", -2)
TweakDB:SetFlat("Items.AnimalsStrongArmsBattery1_inline0.value", 0.1)
TweakDB:SetFlat("StrongArmsAttacks.FistsBlockAttack.incrementsCombo", true)
TweakDB:SetFlat("StrongArmsAttacks.FistsGroundSlamAttack.incrementsCombo", true)
TweakDB:SetFlat("Items.StrongArms_inline41.stackable", true)
TweakDB:SetFlat("Attacks.GroundSlamAttack.incrementsCombo", true)
TweakDB:SetFlat("Items.Strong_Arms_Handling_Stats_inline0.value", 2.8)
TweakDB:SetFlat("Items.Strong_Arms_Handling_Stats_inline1.value", 0.1)
TweakDB:SetFlat("Items.Strong_Arms_Handling_Stats_inline2.value", 0.1)
TweakDB:SetFlat("Items.Strong_Arms_Handling_Stats_inline3.value", 100)
TweakDB:SetFlat("Items.Strong_Arms_Handling_Stats_inline4.value", 200)
TweakDB:SetFlat("Items.Strong_Arms_Handling_Stats_inline8.value", 200)
TweakDB:SetFlat("Items.Strong_Arms_Handling_Stats_inline9.value", 200)
TweakDB:SetFlat("Items.Strong_Arms_Handling_Stats_inline10.value", 200)
TweakDB:SetFlat("Items.Strong_Arms_Handling_Stats_inline11.value", 200)
TweakDB:SetFlat("Items.Base_Strong_Arms_NPC_Stats_inline5.value", 100)
TweakDB:SetFlat("Items.Base_Strong_Arms_NPC_Stats_inline7.value", 100)
TweakDB:SetFlat("Items.Base_Strong_Arms_NPC_Stats_inline8.value", 100)
TweakDB:SetFlat("Items.Strong_Arms_RPG_Stats_inline1.value", 0.1)
TweakDB:SetFlat("Items.Strong_Arms_RPG_Stats_inline2.value", 0.1)
TweakDB:SetFlat("Items.Strong_Arms_RPG_Stats_inline3.value", 0.001)
end)
--BIG BOTO ENERGY!!
Copy and paste that into your SteamLibrary\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\#Ultimate Relic Punch#\init.lua