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imbamakaber

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imbamakaber

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  1. zuuuul
    zuuuul
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    Sticky
    Yes! Finally! Thank you!
    1. imbamakaber
      imbamakaber
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      Enjoy! :)
  2. Fietjie
    Fietjie
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    Sticky
    Aw I can't get it to work. So I installed the instant one with vortex. It shows up in the CET console as loaded. I do have the bolts perks. But it just doesn't work. I press the trigger and it just shoots normally. I know it's not working because I can still trigger the bolts normally, and they look different. They also give me the lightning storm buff, which the instant shots don't give me. What could be the problem?
    1. imbamakaber
      imbamakaber
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      Which version of the mod did you select? 
    2. Fietjie
      Fietjie
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      Instant Bolts
    3. imbamakaber
      imbamakaber
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      The mechanics are as follows:

      • Instant Bolts: you can shoot anytime to get a Bolt along with your shot. 
      • Max Charge Bolts: Bolt now fires on full charge shots
      • Easy 2 Bolt: makes it easier to fire a Bolt by changing the length of the bolt trigger window 
      • Very Fast Charge: makes the charge time for Tech weapons as low as possible (with my current knowledge of modding)

      • I prefer Max and Fast together.

      • Disabled them in Vortex.
      • Installed Instant Bolts through Vortex.
      • Started the game and tried it with Breakthrough, it works

      Which weapon are you using? 
    4. Fietjie
      Fietjie
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      I've tried with Omaha and Nekomata. When I click it only shoots normally, and the bolts only trigger the normal way, by charging to the bolt window, so no changes at all. I wonder why it's not working.

      UPDATE: Interestingly, when I install Fast and Max, they work as intended. But instant for some reason doesn't.
    5. imbamakaber
      imbamakaber
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      Nice that at least some of it works :) 
      It is tricky for me to understand exactly what might be causing the problem for you. 

      I would ininstall ALL mods, then add only Instant. 
    6. Fietjie
      Fietjie
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      Ok I figured it out! Seems like the instant one does not work without the internal clock perk (the one that extends the bolt window), even if I have all the other bolt perks. As soon as I enable that one, it works now. Thanks! <3
    7. imbamakaber
      imbamakaber
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      Nice! Glad you could figure it out! Enjoy! 
  3. insolentius
    insolentius
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    Sticky
    The mod is working fine, but I noticed this error in the log:

    [2023-10-14 10:18:56 UTC+02:00] [5664] [TweakDB::SetFlat] Failed to convert value for NewPerks.Tech_Right_Milestone_3_inline14.effectors. Expecting: array:TweakDBID

    Is this something to worry about?
    1. imbamakaber
      imbamakaber
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      Perhaps you have not specced all talents for Tech weapons? :) 
    2. insolentius
      insolentius
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      That must be it. I was testing the mod on a save file where I hadn't picked up Lightning Storm (because I didn't wanna deal with varying charge times).
  4. H0bbs
    H0bbs
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    Messed around with your script...
    This fixes both the very fast charge (now works with or without the bolt perk enabled) and max bolts (without needing the internal clock perk).

    I believe if you just remove the line for 'NewPerks.Tech_Right_Milestone_3_inline14.effectors' it will probably fix it as well (haven't tested it though).
    As all I did was remove that and add the script from the 'very fast' file into the max charge bolts.

    Instructions:
    1. Manually download Max Bolt file.
    2. Navigate folders and find init.lua file.
    3. Open file with notepad/text editor
    4. Overwrite entire script with code below. Save and upload to Cyberpunk directory.
    (Do not activate the very fast charge file, it is included in this script)

    -- init
    registerForEvent('onInit', function()

    TweakDB:SetFlat("NewPerks.Tech_Right_Milestone_3_inline5.value", -1) --lowest possible charge time
     
    TweakDB:SetFlat("NewPerks.Tech_Right_Milestone_3_inline19.prereqRecord", "Items.TechWeaponChargedBurstAbility_inline1")
    TweakDB:SetFlat("NewPerks.Tech_Right_Milestone_3_inline26.prereqRecord", "Items.TechWeaponChargedBurstAbility_inline1")
    TweakDB:SetFlat("NewPerks.Tech_Right_Milestone_3_inline35.prereqRecord", "Items.TechWeaponChargedBurstAbility_inline1")

    TweakDB:SetFlat("NewPerks.Tech_Right_Milestone_3_inline46.hitFlag", "WeaponFullyCharged")
    TweakDB:SetFlat("NewPerks.Tech_Right_Milestone_3_inline53.hitFlag", "WeaponFullyCharged")

    print('Tech Weapons Charge Timings v1.1.0 Max Charge Bolts')

    end)
    1. imbamakaber
      imbamakaber
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      Thanks for your comment! I have limited time to fix anything with my mods currently. Do you mind if I make your post sticky? :) Thanks
    2. H0bbs
      H0bbs
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      Sure thing.
      I have mods for other games, so completely understand. ;)
  5. Qwertboredom122
    Qwertboredom122
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    Dunno if this mod is still supported but looks like just the max charge version doesn't work anymore.
    1. imbamakaber
      imbamakaber
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      Too many things for me going on right now to be able to have a look but that could be the case! Cant promise I will have time to check into this for the forseable future :) 
  6. swkr
    swkr
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    Instant Bolts works only when you have an internal clock perk, please note.
    Also, Bolts are like fully charged, so if you use Instant Bolts, you don't need to charge it.
    but, if you use Instant Bolts, the charging system will be lost, so you can't attack it through the wall with a tech weapon.
  7. Mafusail
    Mafusail
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    Latest patch (2.2) makes this mod not working at all, no matter what i'd done with it. Perks or no perks, changing .lua, etc. Nothing helps, and nothing works.
    Tech weapons are back to being borderline unusable again, i guess.
    1. imbamakaber
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      It is a little bit hectic here up until christmas etc. I might take a look, but no promises for a fix soon. 

      Have you made sure to update to a latest version of CET btw? 
    2. Mafusail
      Mafusail
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      Yep, i did.
      Thanks for your work anyway!
      EDIT:
      Oookey, apparently, my CET, while being downloaded and installed correctly as an updated 2.2 version, got somehow broken and was not working at all. No error massages, no incompatabilities, nothing. And since your mod was the only mod i was trying to use it i thought the problem was in your mod.
      Apparently, it is not. I reinstalled the same CET archive i've downloaded on 14 Dec and it started to work. Even without the talent.
  8. TheCasualSideOfLife
    TheCasualSideOfLife
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    Hi there!
    Can anyone tell me if there is a way to have the max charge benefit, without removing the time window before max charge? Meaning: I want to have the ability to bolt at about 60% all the way up to 100% (just example numbers, don't know what the right ones are), to prevent some perks to become useless and some weapon mods to become absolutely must haves.

    THANKS IN ADVANCE!
  9. LordUhtred
    LordUhtred
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    Is this working on 2.11?
    1. imbamakaber
      imbamakaber
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      I will look into this during the day 
    2. imbamakaber
      imbamakaber
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      Seems to be working. however some things might have changed, can you be more specific? I tested some of the Tech Weapons I had in my inventory and they worked. 
    3. peregrine111
      peregrine111
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      I'm using Bolts at Max Charge and Very Fast charge and it seems that SOMETIMES (and I cannot for the life of me reproduce it on purpose so I don't know what causes it) the tech weapon will get stuck firing max charge shots without any charging necessary. You still have charging UI, but it gets stuck looking a bit like when you have the "In Charge" talent and you're about to release a full charge shot. You can still charge your weapon (the charging bar below crosshair does look to be charging up if you hold LMB), but even if you just click, it fires at full charge (the "ready to fire full charge shot" stretched out crosshair will only disappear once you switch to another weapon)

      Maybe it's a glitch that very rarely happens with things like RaitoLabs Tool Hand that makes Tech Weapons retain 12% weapon charge after shooting a max charge shot once (like Gaki scope) - but even after shooting like 70 cops at varying levels of charge and at full charge I can't seem to reproduce the bug on purpose.

      It's most visible (and annoying) with weapons like Wilson's Sparkler (mod revolver that fires like a shotgun on full charge, like a revolver otherwise) - getting stuck in shotgun mode until you switch to another weapon and back.


      I don't know if that makes any sense to you, lord knows it doesn't to me.. it only happened to me like 3 times so far, always in a pitched firefight, so I have no idea what combination of conditions actually trigger it.


      Although I think Bolts at Max Charge work reliably as always, the Very Fast Charge as a whole is not working. Not sure if it's Preem Weaponsmith 2 overwriting this change or something else messing it up, but any tech weapon I have needs to charge a pretty long time (like, exactly what wiki/UI claims they need) - except for Achilles precision rifle and it's iconics, which for some reason charge up for at least twice as long as their UI tells you (like Widow Maker needs full 2 seconds to charge up a shot, it's ridiculous lol).

      I'm assuming it doesn't work anymore because it generates a log file in the folder which pretty much just repeats:
      [2024-07-19 11:32:12 UTC+02:00] [18468] [TweakDB::SetFlat] Failed to convert value for NewPerks.Tech_Right_Milestone_3_inline14.effectors. Expecting: array:TweakDBID
      [2024-07-19 12:00:13 UTC+02:00] [11624] [TweakDB::SetFlat] Failed to convert value for NewPerks.Tech_Right_Milestone_3_inline14.effectors. Expecting: array:TweakDBID
      [2024-07-19 14:06:15 UTC+02:00] [15900] [TweakDB::SetFlat] Failed to convert value for NewPerks.Tech_Right_Milestone_3_inline14.effectors. Expecting: array:TweakDBID

      Edit: ah, I see that you need to take the 2 bolt perks that seemed to do nothing to get that working properly. Now my revolver charges to full in like 0.32 sec. Tho it seems a bit risky to have a function that spams errors all the time until you take a certain perk.
    4. H0bbs
      H0bbs
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      I experimented using just the 'Very Fast' file and disabling the Max Charge and It charges up at the normal rate.
      I also used just the Max Bolt file alone and that also charges it at the normal rate (which is what it's supposed to do).

      The only way I can get it working is If I enable both the 'Very Fast' and the 'Max Charge' (and have the bolt perk) then it will charge up quickly.
  10. AziVonVeil
    AziVonVeil
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    so with instant bolts they fire at full power without needing to charge? as in its the same power output as max charge but with no charge time?
  11. Iwillbewarlock
    Iwillbewarlock
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    Is there a way to include a full charge in the existing range of the bolt shot? I need open the data
  12. RhaegarDayne
    RhaegarDayne
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    For some reason, this doesn't affect militech ticon or it's unique variants
  13. CatoMod
    CatoMod
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    Thanks, it works! :D
  14. kangthekhai
    kangthekhai
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    Max charge bolts works in 2.12