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Katane

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Katane1991

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About this mod

Prevention in each district will now be more realistic.
All the prevention system has been revisited to give the player a more realistic way of being an outlaw.

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NCPD Prevention Police Enhancement


               



MAIN FEATURES :

LONGER EVADING TIME
GO TO DOGTOWN TO ESCAPE THE NCPD
CORRECT PREVENTION UNITS FOR EACH DISTRICT BASED ON LORE 
SLEEP AT YOUR APARTMENT TO ESCAPE FASTER
ELEVATOR AND NCART AVAILABLE WHILE PREVENTION IS ACTIVE
REWORK EACH WANTED LEVEL (see at the bottom of this page)



Second half of this trailer show NCPDPPE :




NCPD is now a real deal, you commit a crime ? You get a bounty for a good time and Night City will react organically in a realistic way.
Be careful, NCPD investigation will pay. So it's better if you double check the road you want to cross, unless you want to being involved in a long chase.
Melee weapon is more tolerated than pistols, remember it.
Go to sleep in your apartment to escape faster.

Pacifica or Badlands can be an exit way, but be careful of what you will find there.




INSTALLATION :

-Phantom Liberty DLC is required.
-You have to install Redmod 
-Simply drag mods folder in Cyberpunk2077 folder
-Then enable Mods with the Red prelauncher

Step By Step installation :

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Download a NCPDPPE version, for example : NCPDPPE Fugitive Edition
Open the .7z folder you will find a "mods" folder and "archive" folder.
Drag and drop this folders into your main Cyberpunk2077 folder.
When installed, correct path should be : Cyberpunk2077\mods\NCPDPPE
If you want optional files, repeat this step with the optional files for example : Face Plate Fix
Optional files should always be added after main file
After dropping the mods folder,
-Open redprelauncher.exe (in your main game folder, you can create a shortcut on your desktop by right clicking the .exe file)
-The red launcher will appear,
-click on the grey setting wheel 
-enable mods
-click launch
It should compile the mod to 100% then the game will start
In game, try to trigger prevention, the star should not disappear after 12 seconds (vanilla timer).

If you want to launch the game an other way and not use REDmod launcher, here is a solution thanks to @Stormie :

Use the command line option from your store or from a shortcut to the game's executable. Edit: keep in mind that if you add, remove or update a REDmod, you'll need to run the launcher again (unless you use Vortex, then it's not needed).
-modded --launcher-skip





Setting up MO2 for REDmod mods : (thanks to dabulldubs )

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Setting up MO2 for REDmod mods:
  • Ensure you have REDmod installed.
  • In MO2 create an empty mod, and name it 'redmod'. Enable the empty 'redmod' mod.
  • Click on the executables button (the button just left of the 'run' button). Click '<Edit...>'. Click 'Manually deploy REDmod' from the list of configured executables. Check the box for 'Create files in mod instead of overwrite', and from the drop-down list just right of this option select the empty 'redmod' mod. Click 'OK' at the bottom-right of the 'Modify Executables' window.
  • Enable your REDmod mods. Run 'Manually deploy REDmod', and wait for the automatic process to finish. If you have more than one REDmod mods enabled; a new file 'r6\cache\modded\MO_REDmod_load_order.txt' will be generated by MO2 in 'overwrite'. Sync that to the 'redmod' mod (double-click 'overwrite', highlight the file and all folders it is contained within, then drag and drop on the the 'redmod' mod).
  • You can now run 'Cyberpunk 2077' from MO2 and enjoy your REDmod mods.

Notes:
  • You will need to run 'Manually deploy REDmod' each time you add/enable, remove/disable, or update a REDmod mod.
  • Running 'Cyberpunk 2077' for the first time after installing REDmod mods may generate new files 'r6\cache\modded\final.redscripts.modded' and 'r6\cache\modded\final.redscripts.ts' in 'overwrite'. Sync both files to the 'redmod' mod (double-click 'overwrite', highlight both files and all folders they are contained within, then drag and drop on the the 'redmod' mod).



COMPATIBILITY AND KNOW ISSUES :

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To use it with Immersive Cyberpunk City :
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go into the concerned mods folder and look for "
prevention_system.tweak" and "ncpd.tweak". Delete it, as NCPDPPE have it's own.
File folder :
Cyberpunk2077\mods\nameOftheMod\tweaks\base\gameplay\static_data\database\characters\npcs\records\gameplay\prevention_system.tweak 
Cyberpunk2077\mods\nameOftheMod\tweaks\base\gameplay\static_data\database\characters\npcs\records\gameplay\factions\ncpd



To use it with Resist and Restore, here is a fix provided by Dr3dds :
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 -Delete tweaks\base\gameplay\static_data\database\characters\npcs\records\gameplay\factions\ncpd.tweak from resist and restore
-In NCPD Prevention Police Enhancement go to  tweaks\base\gameplay\static_data\database\characters\npcs\records\gameplay\factions\ncpd.tweak 
-Copy & Paste the New Code below, overwriting "lines 20 - 27", Save file and Redeploy if using Vortex.


NCPDPPE Current "npcd.tweak" Code "Lines 20 - 27" :

statModifiers +=
[

];
statModifierGroups += 
[
"NPCStatPreset.Prevention_Stat_Modifiers"
];

 

New Code  - Compatibility between NCPDPPE and Resist and Restore "Line 20 - 27" :

statModifiers +=
[
"NPCStatPreset.MediumHackingResistMod"
];
statModifierGroups += 
[
"NPCStatPreset.Prevention_Stat_Modifiers", "NPCStatPreset.LowThermalResistance", "NPCStatPreset.LowChemicalResistance", "NPCStatPreset.LowElectricResistance"
];


Known issues :

Sleeping to lose stars don't work at Megabuiding H10. Megabuilding H10 behave not normally, losing star in this area can stuck the wanted level. Save and load to lose the stars and reset the system.
Disable the mod in those two quests to prevent being stuck with wanted stars :
-Rebel! Rebel!
-Spider and the Fly



HOW IT WORKS : 


Focused on the heat levels, crime score and evading method, this mod enable you to experience a more realistic prevention system
Each district will react differently based on the lore of the game
Each wanted star is more balanced



About Crime score :
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Crime score is the score the player need to reach the next star. It has a buffer timer for each wanted level. During this timer the score goes up based on player actions. If player does not attack the prevention characters, the score is reset when the timer is over. Each time the player attack a prevention character, the timer trigger again.
For example, using Fugitive Edition, having two wanted stars and killing two NCPD officers each five minutes will not give the player a third star. But staying in the same place and killing each incoming officer will rapidly trigger the third star.


Fighting the prevention system has been rebalanced. Using grenades, firing weapon at prevention characters add a lot of score to the crime score.
Using melee weapons add less score to crime score. It's good to take in consideration. That mean, firing a weapon at a prevention character will immediately trigger two wanted stars. While beating them with a melee weapon can let you stay at first star.

An other example of melee weapon scoring is that at first wanted star, NCPDPPE feature melee NCPD officers (in certain districts). That allow the player that have only one star to flee on foot, and if he want to fight the prevention without going instantly to second star, the player can use a melee weapon.



About Districts and areas :

Here are some non exhaustive changes that NCPDPPE made to districts :
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-CITY CENTER :
NCPD area
City Center have nice police (Villefort Cortes) cars responding to crime, they have a normal dispatch time, and a normal rate of reinforcement. In some case units on foot are dispatch (really rare).

-NORTHSIDE :
NCPD area
Northside have more powerful and aggressive response. Officer are heavy armored, don't use melee weapon at first star, and are two officers by car. They use the Archer hella as it is a more dangerous area.

-BIOTECHNICA :
Automated area
Biotechnica is under Artificial Intelligence jurisdiction. Player will fight drones and aggressive robots.

-NORTH OAKS :
Private Security and NCPD area
NorthOaks feature a private security service for the first three wanted stars. Then NCPD join the fight.

-JAPANTOWN :
TygerClaw and NCPD area
JAPANTOWN feature on foot and on bike Tygerclaws for the first two wanted stars. Then NCPD join the fight.

-RANCHO CORONADO :
NCPD area
Rancho Coronado feature a sheriff and a shotgun officer.

-PACIFICA :
Mercenaries area
Pacifica won't trigger any prevention units until third wanted star. Then only on foot mercenaries will come at third and fourth stars. At five stars, Max tac and terminators cars will come.

-BADLANDS :
Militech area
Badland won't trigger any prevention unit until second wanted star. Then drone and Militech will come.



THREE DIVERSE TIMERS :

Note that the countdown begin when the police lost you (grey stars). If they see you again, countdown is reset. All values are in real time, some seconds is added or lowered, depending of the things you are doing. If you want to escape faster, go to sleep at your apartment. 

ARCADE escaping time :

1 Star : ~2.40 minutes
2 Stars: ~2.50 minutes
3 Stars : ~3.35 minutes
4 Stars : ~4.00 minutes
5 stars : ~4.30 minutes


HARD TIMER escaping time :

1 Star : ~7.20 minutes
2 Stars: ~10.20 minutes
3 Stars : ~13.20 minutes
4 Stars : ~15.30 minutes
5 stars : ~18.30 minutes


FUGITIVE EDITION escaping time :

Fugitive Edition is designed to experience a long prevention response time in a big city like Night City, allowing the player to continue playing as a fugitive while being chased at each wanted level. Experiencing Night City bigger than ever.
It drastically increase the time between prevention vehicle spawn, prevention response, and escape timer. Escape Timer is now from 
30 to 70 minutes. Prevention system will drop really few cars if they don't find the player. But staying at the same place will increase the risk of prevention to come.
Yes it will feel more easy. But it fell more giant, the city appear to be enormous. 
This mod allow you to play normally at max wanted level too, instead of being constantly attacked. It completely change the prevention reaction of the whole city. 



Notes :
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About JapanTown, if you want to have already spawned Tyger Claws reacting well with Prevention spawned Tyger Claws, you will need Night City Alive.
Why ? Night City Alive take care of all relationship trough Night City. Without this, already spawned Tygers can be aggressive with prevention spawned Tygers. With NCA, they will help each others. 

Also, Night City Alive provided an optional file called "Sensitive Prevention" that trigger wanted star if player is involved in messy firefights, for those who want a more intrusive prevention system.



Want to dig more into the mod and specific changes ? :

Spoiler:  
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- 1 STAR :
-It's now normal to see an NCPD car drive by a lonely officer
-Disabled NCPD motorcycle
-Reduced a lot NCPD aggressive driving, resulting in a pleasant police chase 
-Reduced the amount of NCPD cars chasing, and reduced the amount of possible reinforcement, as NCPD don't care so much for low crimes

-Officers will use melee weapons until you get in car. If you take a car they will use pistols to stop you. As soon as you go back on foot, they use melee weapons
-Already patrolling NCPD car will act violently if you commit a crime in front of them. As they are not first response melee investigators, but NCPD dissuasion operator
-Smarter officer, they will handle better the foot chases and fighting.
-Rancho Coronado have a chance to spawn sheriff car with shotgun officer

-JapanTown will send on foot and on bikes TygerClaws at first star, then they will be mixed with NCPD in next stars
-NorthOaks will send Corpo Security only at first, second and third star, then, at fourth star NCPD will come
-City Center will send officer on foot and cars
-Biotechnica will send light drones (never send car until fourth stars)
-Northside have now only heavy armored officers coming, they will shoot at first star, no melee. The minimum officer by car in this area is two
-No prevention in Badlands
-No prevention in Pacifica



- 2 STARS :
-Reduced reinforcement and engaged cars from base game
-Added a lot of variety for NCPD 
-Re added NCPD motorcycle in safe districts
-Low probability of a Netwatch agent to join the heat with an unmarked car
-Badlands will send drone to investigate. No more Militech cars at two stars.
-Security Terminator will join the heat in Biotechnica
-TygerClaws and NCPD work together in JapanTown
-No prevention in Pacifica



- 3 STARS
-NCPD Thorton Merrimac MSP3 join the heat
-An unmarked car mounted with hard level android (Terminator car) have a possibility to spawn from now and the possibility increase in next stars
-Netwatch is randomly joining the NCPD car from now and next stars
-Pacifica mercenaries get a contract on your head. They will investigate on foot and try to find you
-Added drones to badlands and tweaked Militech prevention to be more gradual
-Better Security Terminator will join the heat in Biotechnica


- 4 STARS
-Tweaked how many NCPD can join, tweaked time trough reinforcement for all heat level
-Rebalance the whole reinforcement again to be more difficult
-Elite NCPD have now a possibility to spawn at five stars, resulting in a better difficulty
-Minotor and armored vehicle full of Terminator join the heat in Biotechnica
-Corpo security go away from NorthOaks and let NCPD take the lead



- 5 STARS
-Max Tac and Terminator cars will enter Pacifica
-Tyger claws bikes go away from prevention and let MaxTac come in JapanTown




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My other project :
SECTOR 92
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My other mods :
NIGHT CITY ALIVE
VEHICLE LIGHTS
VEHICLE REPAIR COST
ROAMING MOTORCYCLES