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  1. rmk1234
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    Patch 2.02 Fixed both issues fixed in this mod, so this is no longer needed.
    (even though it's not mentioned in the patch notes... despite being in the top issues they posted last week)

    I will leave the mod page up now because I know some folks don't update their game right away. 

    If I make any future mods to fix issues with specific skill rewards, I would do that in a new mod.

    Nov 30th 2023: I have reopened comments on this page so that people can report bugs with skill progression if you would like me to look into them (when I have time).
  2. LumpekPL
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    Hello! I found bug after mission with ripperdoc in Dogtown where i get mask implant from Reed my Headhunter passive on level 55 stop working (Headhunter Rank 55: Damage bonus from being undetected outside of combat persist for three seconds after entering combat) And my question is this mod work for 2.12 ver. or someone know how to solve that bug. Thanks !

    EDIT!
    For 2.12 for my bug with 55 level of Headhunter this mod work. But dont kbow about other bugs etc.
    1. rmk1234
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      This mod won't do anything for version 2.12. You probably just needed to reload your game or something, or you changed something else at the same time.
  3. Pnubs
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    Hey, do you happen to know how to modify the Solo skill level 5 and 25 perks, the ones that give the carry capacity buff? I looked everywhere in TweakDB but couldn't find any entries. Appreciate if you have experience with this.

    Edit: Nevermind I found it. If anyone else is curious in changing this, you'll have to find strength_skills_passive.curveset under base/gameplay/curves/statcurves/player/proficiencies
    1. rmk1234
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      There's two things you need to modify. The number that appears in the skill screen is in a tweak value. To adjust them put these in a .yaml file in r6/tweaks/

      Proficiencies.StrengthSkill_inline1.intValues: [50]
      Proficiencies.StrengthSkill_inline7.intValues: [100]

      Just change the numbers to the ones you want. These are only the display numbers though, they don't affect the real value. To see where these are actually defined in the tweak sources, it's in
      Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\proficiencies\base_values.tweak

      The actual values that change the carry capacity are in a curveset file you need to put in an archive. You'll need to use Wolvenkit to edit this file: base\gameplay\curves\statcurves\player\proficiencies\strength_skill_passives.curveset



      Then pack that file in an archive.
    2. Pnubs
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      Gotcha, thanks for sharing this, actually made me realize a better way to edit these values. Slowly getting used to Wolvenkit and finding things. Coming from Bethesda modding, it's been a little bit of learning curve considering how easy Creation Kit is to use lol. Thanks for your help and all your mods, they're really awesome.
  4. rad841
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    Does this work on patch 2.11?
    1. rmk1234
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      Just read the pinned post above. Or the description. Or the name! This mod hasn't been needed since patch 2.02. Don't use it.
  5. Optimus2Prime
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    Why does my 2.02 still exist?
    1. rmk1234
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      I don't understand the question.
  6. ellisjames42
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    Does this work on patch 2.1?

    Passive skill unlocks is broken again on v2.1
    1. rmk1234
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      The bugs this mod fixed were fixed in 2.02, and they're still fixed. If passive skills aren't working in 2.1 it's a different bug(s). Which skills aren't working for you?
    2. Panjaksli
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      Crouch weapon sway is still broken.
      Edit: Okay found the cause, the skill itself seems to apply. However swapping weapons whilst crouching resets the weapon sway back to maximum value until you stand up and crouch again. So it seems the core mechanic of this skill is broken.
    3. ellisjames42
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      I cannot seem to unlock any passive skills. They unlock fine on a 2.02 save but on a 2.1 save they do not unlock for me
    4. rmk1234
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      Okay found the cause, the skill itself seems to apply. However swapping weapons whilst crouching resets the weapon sway to back maximum value until you stand up and crouch again. So it seems, the core mechanic of this skill is broken.
      Nice. I'll take a look at that at some point.
    5. Optimus2Prime
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      Why does my 2.02 still exist?
  7. Trundlebug
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    Fantastic, you are awesome for leaving this up and updating your post quickly kudos.
  8. zhouzi
    zhouzi
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    感谢自2.01版本以来对我们的帮助。Love from China.
  9. Mei89
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    Did patch 2.02 manage to fix this, making this mod no longer needed?
    1. rmk1234
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      Yes.
  10. thoa07770
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    Thank You !!

    i didn't realize i got this bug until i tried Camo while gabbing..
    now is working fine..
  11. imimme
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    Applied the mod through vortex but no weapon sway while crouch still not working.
    1. rmk1234
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      Check your redscript log, r6/logs/redscript_rCURRENT.log, which will tell you if the mod is actually being loaded.

      If you look through all the chat you'll find some discussion about that skill. It is not apparently a complete sway reduction for all weapons. I didn't test it specifically. There are other skills that are easy to test.
    2. imimme
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      [INFO - Tue, 24 Oct 2023 17:43:13 +0300] Using defaults for the script manifest (manifest not present)
      [INFO - Tue, 24 Oct 2023 17:43:13 +0300] Bundle path provided: C:\Cyberpunk 2077\r6\cache\final.redscripts
      [INFO - Tue, 24 Oct 2023 17:43:13 +0300] Compiling files in C:\Cyberpunk 2077\r6\scripts\:
      Fix Skill Progression Rewards\skill_reward_bug_fixes.reds
      Real Vendor Names\realVendorNames.reds
      [INFO - Tue, 24 Oct 2023 17:43:13 +0300] Compilation complete
      [INFO - Tue, 24 Oct 2023 17:43:13 +0300] Output successfully saved to C:\Cyberpunk 2077\r6\cache\final.redscripts
       

      I guess that means that it is loaded
    3. imimme
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      I don't know what did I do but now it's working fine.