Patch 2.02 Fixed both issues fixed in this mod, so this is no longer needed. (even though it's not mentioned in the patch notes... despite being in the top issues they posted last week)
I will leave the mod page up now because I know some folks don't update their game right away.
If I make any future mods to fix issues with specific skill rewards, I would do that in a new mod.
Nov 30th 2023: I have reopened comments on this page so that people can report bugs with skill progression if you would like me to look into them (when I have time).
Hello! I found bug after mission with ripperdoc in Dogtown where i get mask implant from Reed my Headhunter passive on level 55 stop working (Headhunter Rank 55: Damage bonus from being undetected outside of combat persist for three seconds after entering combat) And my question is this mod work for 2.12 ver. or someone know how to solve that bug. Thanks !
EDIT! For 2.12 for my bug with 55 level of Headhunter this mod work. But dont kbow about other bugs etc.
This mod won't do anything for version 2.12. You probably just needed to reload your game or something, or you changed something else at the same time.
Hey, do you happen to know how to modify the Solo skill level 5 and 25 perks, the ones that give the carry capacity buff? I looked everywhere in TweakDB but couldn't find any entries. Appreciate if you have experience with this.
Edit: Nevermind I found it. If anyone else is curious in changing this, you'll have to find strength_skills_passive.curveset under base/gameplay/curves/statcurves/player/proficiencies
There's two things you need to modify. The number that appears in the skill screen is in a tweak value. To adjust them put these in a .yaml file in r6/tweaks/
Just change the numbers to the ones you want. These are only the display numbers though, they don't affect the real value. To see where these are actually defined in the tweak sources, it's in Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\proficiencies\base_values.tweak
The actual values that change the carry capacity are in a curveset file you need to put in an archive. You'll need to use Wolvenkit to edit this file: base\gameplay\curves\statcurves\player\proficiencies\strength_skill_passives.curveset
Gotcha, thanks for sharing this, actually made me realize a better way to edit these values. Slowly getting used to Wolvenkit and finding things. Coming from Bethesda modding, it's been a little bit of learning curve considering how easy Creation Kit is to use lol. Thanks for your help and all your mods, they're really awesome.
The bugs this mod fixed were fixed in 2.02, and they're still fixed. If passive skills aren't working in 2.1 it's a different bug(s). Which skills aren't working for you?
Crouch weapon sway is still broken. Edit: Okay found the cause, the skill itself seems to apply. However swapping weapons whilst crouching resets the weapon sway back to maximum value until you stand up and crouch again. So it seems the core mechanic of this skill is broken.
Okay found the cause, the skill itself seems to apply. However swapping weapons whilst crouching resets the weapon sway to back maximum value until you stand up and crouch again. So it seems, the core mechanic of this skill is broken.
Check your redscript log, r6/logs/redscript_rCURRENT.log, which will tell you if the mod is actually being loaded.
If you look through all the chat you'll find some discussion about that skill. It is not apparently a complete sway reduction for all weapons. I didn't test it specifically. There are other skills that are easy to test.
151 comments
(even though it's not mentioned in the patch notes... despite being in the top issues they posted last week)
I will leave the mod page up now because I know some folks don't update their game right away.
If I make any future mods to fix issues with specific skill rewards, I would do that in a new mod.
Nov 30th 2023: I have reopened comments on this page so that people can report bugs with skill progression if you would like me to look into them (when I have time).
EDIT!
For 2.12 for my bug with 55 level of Headhunter this mod work. But dont kbow about other bugs etc.
Edit: Nevermind I found it. If anyone else is curious in changing this, you'll have to find strength_skills_passive.curveset under base/gameplay/curves/statcurves/player/proficiencies
Proficiencies.StrengthSkill_inline1.intValues: [50]
Proficiencies.StrengthSkill_inline7.intValues: [100]
Just change the numbers to the ones you want. These are only the display numbers though, they don't affect the real value. To see where these are actually defined in the tweak sources, it's in
Cyberpunk 2077\tools\redmod\tweaks\base\gameplay\static_data\database\proficiencies\base_values.tweak
The actual values that change the carry capacity are in a curveset file you need to put in an archive. You'll need to use Wolvenkit to edit this file: base\gameplay\curves\statcurves\player\proficiencies\strength_skill_passives.curveset
Then pack that file in an archive.
Passive skill unlocks is broken again on v2.1
Edit: Okay found the cause, the skill itself seems to apply. However swapping weapons whilst crouching resets the weapon sway back to maximum value until you stand up and crouch again. So it seems the core mechanic of this skill is broken.
i didn't realize i got this bug until i tried Camo while gabbing..
now is working fine..
If you look through all the chat you'll find some discussion about that skill. It is not apparently a complete sway reduction for all weapons. I didn't test it specifically. There are other skills that are easy to test.
[INFO - Tue, 24 Oct 2023 17:43:13 +0300] Bundle path provided: C:\Cyberpunk 2077\r6\cache\final.redscripts
[INFO - Tue, 24 Oct 2023 17:43:13 +0300] Compiling files in C:\Cyberpunk 2077\r6\scripts\:
Fix Skill Progression Rewards\skill_reward_bug_fixes.reds
Real Vendor Names\realVendorNames.reds
[INFO - Tue, 24 Oct 2023 17:43:13 +0300] Compilation complete
[INFO - Tue, 24 Oct 2023 17:43:13 +0300] Output successfully saved to C:\Cyberpunk 2077\r6\cache\final.redscripts
I guess that means that it is loaded