I used the "Install From File" option in Vortex and it seemed to install it, but for some reason I can't find it in my mod list in DFU? Any ideas? Not sure if it's working or not.
For some reason Vortex isn't installing it correctly right now, I had the same issue and had to manually install it. Just unzip the folder, find the windows version of the file, and put it in the "Mods" folder in the Daggerfall Unity folders
This is a fundamental user with Vortex that you need to use if you intend to use Vortex.
Vortex recognizing a gamepath doesn't mean it understands how to correctly install the mods or is even compatable, this is why Vortex isn't recommended for most games. In daggerfall Unity's case Vortex is just not compatable. Vortex doesn't understand how to properly handle ever game, nor should it be expected too, no mod manager can and that why there is individual mod managers for individual games.
Use Daggerfall Unity's inbuilt mod manager. Not Vortex, otherwise it will drop mods files into improper locations and completely f*#@ your install, and you don't even realize it because you don't know how the modding of daggerfall inherently works.
Hey great mod, love the way the Fireplaces glow and flicker.
Do you have any plans to change the city lights like "No More LED Lights"? This mod looks better and didn't even cause Load Order issues for me, so it would be nice to have it all in 1 mod. It would also be nice if it could change the Light spell as well.
For those who use a mod manager, just place the file improved interior lighting.dfmod (choose one between Linux/Mac/Windows) inside a folder called Mods : I mean only inside the compressed file (.rar or .zip) and deleting everything else in the mod file. With your mod manager, like Vortex, do Install From File ...
Why: because I like having all my mods visible in that one software and I can uninstall any with one click.
Unfortunately, these two mods are not compatible - when this mod tries to replace the light sources it throws null reference errors, meaning it can't find them, probably due to the fact that the Handpainted models have their own ones.
I've seen people mentioning First-person lighting, Darker Dungeons, and/or Distant Skies being the problem. Using the settings on these mods from DREAM, with and without DREAM installed to make sure only these 5 mods have been present in some tests, I conducted numerous tests with different loads orders and combinations of these mods enabled/disabled.
The ONLY time this mod could NOT work properly was ONLY when Handpainted model replacements was enabled (before or after in the load order didn't matter). And it was observable ONLY after loading a saved game and not the very first game you start or the first load you do after starting the game (main mod alone would cause this problem).
Personally, I found that the light provided by the Handpainted models was similar in some cases to what the other one offers in color, and in a few scenes it does look even a little more realistic - others not so much and it's missing the cool flickering in some elements plus the great NPC shadows. So my suggestion would be to enable Improved Interior Lighting only when you don't use Handpainted model replacements. This mod is amazing when you're using 2D sprites only (e.g. Vanilla, DREAM, DREAM 90s).
The relevant error to anyone interested in working on that seems to be: System.NullReferenceException: Object reference not set to an instance of an object at ImprovedInteriorLighting.ImproveDungeonLighting.AdjustExistingLightSources (DaggerfallWorkshop.Game.PlayerEnterExit+TransitionEventArgs args) [0x00047] in <3a3005b93fee497ea2a1a02ad8663199>:0 at ImprovedInteriorLighting.ImproveDungeonLighting.Start () [0x00078] in <3a3005b93fee497ea2a1a02ad8663199>:0
The Improved Interior Lighting mod encounters this at the first load and probably stops working after that for any other loads of the game it does.
Hi! Love the mod! I was wondering, I play with darker dungeons going on, I can see light at the end of corridors on walls and such, even though no light source is there? I looked into the settings but cant figure out how to change it so i do not get to see that light there. Any ways to remove that light?
Are you playing with the Better Ambience mod and fog enabled? If so, turn the fog off. Also, you need to make sure that Darker Dungeons "Auto Douse or Remove" is set to Doused or Randomly Removed, but I figure you probably already did that.
I'm also assuming you know to lower the Dungeon Ambient Light in DFU. Otherwise, I'm not getting the issue you describe with this mod, and I also have Darker Dungeon (and Better Ambience) installed.
Is there a way to make lightning have the vanilla white light? It looks a bit odd when a thunderstorm happens and the skies flash orange, which is a shame because this mod looks too good to turn off in every other scenario.
77 comments
Vortex recognizing a gamepath doesn't mean it understands how to correctly install the mods or is even compatable, this is why Vortex isn't recommended for most games. In daggerfall Unity's case Vortex is just not compatable. Vortex doesn't understand how to properly handle ever game, nor should it be expected too, no mod manager can and that why there is individual mod managers for individual games.
Use Daggerfall Unity's inbuilt mod manager. Not Vortex, otherwise it will drop mods files into improper locations and completely f*#@ your install, and you don't even realize it because you don't know how the modding of daggerfall inherently works.
Do you have any plans to change the city lights like "No More LED Lights"? This mod looks better and didn't even cause Load Order issues for me, so it would be nice to have it all in 1 mod. It would also be nice if it could change the Light spell as well.
With your mod manager, like Vortex, do Install From File ...
Why: because I like having all my mods visible in that one software and I can uninstall any with one click.
Unfortunately, these two mods are not compatible - when this mod tries to replace the light sources it throws null reference errors, meaning it can't find them, probably due to the fact that the Handpainted models have their own ones.
I've seen people mentioning First-person lighting, Darker Dungeons, and/or Distant Skies being the problem. Using the settings on these mods from DREAM, with and without DREAM installed to make sure only these 5 mods have been present in some tests, I conducted numerous tests with different loads orders and combinations of these mods enabled/disabled.
The ONLY time this mod could NOT work properly was ONLY when Handpainted model replacements was enabled (before or after in the load order didn't matter). And it was observable ONLY after loading a saved game and not the very first game you start or the first load you do after starting the game (main mod alone would cause this problem).
Personally, I found that the light provided by the Handpainted models was similar in some cases to what the other one offers in color, and in a few scenes it does look even a little more realistic - others not so much and it's missing the cool flickering in some elements plus the great NPC shadows. So my suggestion would be to enable Improved Interior Lighting only when you don't use Handpainted model replacements. This mod is amazing when you're using 2D sprites only (e.g. Vanilla, DREAM, DREAM 90s).
The relevant error to anyone interested in working on that seems to be:
System.NullReferenceException: Object reference not set to an instance of an object
at ImprovedInteriorLighting.ImproveDungeonLighting.AdjustExistingLightSources (DaggerfallWorkshop.Game.PlayerEnterExit+TransitionEventArgs args) [0x00047] in <3a3005b93fee497ea2a1a02ad8663199>:0
at ImprovedInteriorLighting.ImproveDungeonLighting.Start () [0x00078] in <3a3005b93fee497ea2a1a02ad8663199>:0
The Improved Interior Lighting mod encounters this at the first load and probably stops working after that for any other loads of the game it does.
Hope this helps.
I was wondering, I play with darker dungeons going on, I can see light at the end of corridors on walls and such, even though no light source is there? I looked into the settings but cant figure out how to change it so i do not get to see that light there. Any ways to remove that light?
I'm also assuming you know to lower the Dungeon Ambient Light in DFU. Otherwise, I'm not getting the issue you describe with this mod, and I also have Darker Dungeon (and Better Ambience) installed.
They are all just these unnatural bright white lights, we need a warm yellow color and brightness setting...
Or make a Improved Exterior Lighting mod - PLEASE!