To the author: For it to work via Vortex, the .dfmod file should be in a Mods folder. ("\Mods\YOURFILE.dfmod")
To people using Vortex: After you install all your mods, go to the "\Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets" folder and move all the .dfmod files to the \Mods folder there (so "\Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets\Mods") (Note: This will confuse and break Vortex for these mods.)
To people weirdly mad about people using Vortex: It's because we can install a whole collection more easily than manually downloading and installing every single mod. Even with the unpaid version, it saves a few clicks per mod, which adds up when you have 50-70 mods being installed (which is how many I have had). It also allows selecting all and looking for updates. Manually checking every single mod for updates would be a pain, and you probably just aren't updating everything at that point.
calling mod makers lazy is crazy knowing the guy probably spend his free time creating a game altering modification FOR FREE and that we could just COPY PASTE it in less than 30 seconds if vortex isn't viable
To the author: For it to work via Vortex, the .dfmod file should be in a Mods folder. ("\Mods\YOURFILE.dfmod")
To people using Vortex: After you install all your mods, go to the "\Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets" folder and move all the .dfmod files to the \Mods folder there (so "\Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets\Mods") (Note: This will confuse and break Vortex for these mods.)
To people weirdly mad about people using Vortex: It's because we can install a whole collection more easily than manually downloading and installing every single mod. Even with the unpaid version, it saves a few clicks per mod, which adds up when you have 50-70 mods being installed (which is how many I have had). It also allows selecting all and looking for updates. Manually checking every single mod for updates would be a pain, and you probably just aren't updating everything at that point.
Nobody is mad about Vortex users, we're mad at entitled internet weirdos that think they can demand things that mod authors created for free with no impetus.
It literally doesn't work. I exited and re-entered the Daggerfall Unity app many times, deleted the Standalone files and the .meta one, got rid of the old convenient logs mod from 2021. Still it doesn't work. It doesn't show what time I have remaining on completing my quests.
What do I do with the meta files? Their inclusion baffles me, and I am uncertain if I should ignore them or if it is assumed I would know where they go.
That's because you don't install it with a mod manager. You unzip the folder and look in the first level to see what OS you use. Then, you open the OS's folder, and copy/paste the dfmod file into the streamingassets/mods section where your DFU files are. No mod manager needed.
There's several mods entirely dedicated to disabling/changing/making it harder to accidentally progress the Main Quest. Ultimately, Daggerfall's Main Quest is as easily avoidable as never speaking to a very small handful of NPCs.
even if you do speak to a couple of those handful (like the whole wayrest family in my case) you do eventually get to a point where theres no timers until you speak to the next bunch of npcs
71 comments
https://www.nexusmods.com/daggerfallunity/mods/25?tab=posts
confuse and break Vortex for these mods.)
IDK what the they mean with that because it works fine for me.
To people using Vortex: After you install all your mods, go to the "\Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets" folder and move all the .dfmod files to the \Mods folder there (so "\Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets\Mods") (Note: This will confuse and break Vortex for these mods.)
To people weirdly mad about people using Vortex: It's because we can install a whole collection more easily than manually downloading and installing every single mod. Even with the unpaid version, it saves a few clicks per mod, which adds up when you have 50-70 mods being installed (which is how many I have had). It also allows selecting all and looking for updates. Manually checking every single mod for updates would be a pain, and you probably just aren't updating everything at that point.
What do I do with the meta files? Their inclusion baffles me, and I am uncertain if I should ignore them or if it is assumed I would know where they go.
Why not? If players don't want to do main quest let them cancel it.