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Uncanny

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UncannyValleyX

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66 comments

  1. Manfred55
    Manfred55
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    • 0 kudos
    How can I loiter?!
  2. LittleYodaGamer
    LittleYodaGamer
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    • 0 kudos
    I had an Issue where if I talked to someone in a house it would cause the talking UI to break and show a black screen. To fix this I unenabled families of daggerfall. I just wanted to post this to help.
  3. menzagitat
    menzagitat
    • member
    • 3 kudos
    Hi there,
    For those that can't make the new inventory UI to work, make sure you are not using Expanded Info mod.
    The load order doesn't change anything.
    1. Jagget
      Jagget
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      • 16 kudos
      Expanded Info author in the comment section gave a detailed explanation, why, for now, it is not possible for these mods to work together.
    2. XeroRemains0
      XeroRemains0
      • member
      • 0 kudos
      THANK YOU! Been going nuts, looking for this conflict.
  4. hellgeist
    hellgeist
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    • 54 kudos
    No Remove button anymore? That's rather crippling
    1. BarazSeighfryd
      BarazSeighfryd
      • supporter
      • 32 kudos

      • Removed the "remove" button, removing items is now exclusively done by the right mouse button
  5. rkatt
    rkatt
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    • 11 kudos
    How do you get this interface to show in the repair and buy/sell menus?
  6. Augoeides
    Augoeides
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    I can't seem to get the Inventory space change to work. I really wanted that expanded to 4 slots like in the pictures, but the only thing that works is the Rest/Loiter window. The problem seemed to have been a mod called Inventory Filter; I guess they occupy the same inventory code. Would be great if someone could make a patch for both. The problem I have no, is that the UI is very low resolution.
  7. NervXT
    NervXT
    • member
    • 0 kudos
    Is there any way to enlarge the text in the sell/buy/loot UI?
    When I'm trying to sell something, hovering over the item shows me relevant information in a small box between my inventory and the merchant. However, the text there is very small and difficult to read. Is there any way to enlarge that text somehow?
  8. Skoon
    Skoon
    • member
    • 3 kudos
    Hey so- I love this mode BUT, I prefer the classic interaction mode. For some reason this mod chose to remove character portraits, which is no fun, and also nobody acknowledges quest locations? Like when you need to find "X-residence" for example. Scratch that last part, just seems to be the quest I was testing on.

    Would it be alright to ask for a variant of this mod with the classic speech UI in tact?
  9. Samarah
    Samarah
    • member
    • 1 kudos
    Is this compatible with the hotkeys mod?
  10. Nargo44
    Nargo44
    • member
    • 2 kudos
    This mod breaks the G to exit dialogue hotkey.... any chance of a fix, or better, make a general exit all menu hotkey? Like have Tab or right mouse to exit all menus.
    1. Jagget
      Jagget
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      • 16 kudos
      I added default hotkeys for exit and for Polite/Normal/Blunt to Uncanny Interface 1.6