File information

Last updated

Original upload

Created by

Uncanny Valley

Uploaded by

Uncanny_Valley

Virus scan

Safe to use

Tags for this mod

40 comments

  1. FighterDouken
    FighterDouken
    • premium
    • 0 kudos
    Can't seem to get this to work with daggerfall unity version 1.1.1

    I've tried mod manager download/install as well as manual download and install to the streaming assets mods folder. It shows up in the unity interface mod list and is enabled there as well. It still doesn't show up at all with any setting when I actually go in-game, though.

    This is for the windows version of this mod, and yes I did copy the windows version of the .dfmod to the mods folder.
  2. ATAT217
    ATAT217
    • member
    • 0 kudos
    If this mod is still supported, i would love to see compatibility with Retro-Frame.
  3. ArenaChampion81
    ArenaChampion81
    • member
    • 0 kudos
    Love the compass design with the night/day cycle illustrations, nicely done!
  4. Alonso7770
    Alonso7770
    • member
    • 0 kudos
    If you want to make it compatible with DREAM you just need to go to convenient clock mod settings and change the scale to 0.5
    1. Mirovoi00
      Mirovoi00
      • member
      • 1 kudos
      That's only for the text option, though + DREAM already has a preset doing this.
      Which is a shame, I would really love a circle option like in 1st screenshot, but seems like you can't do it properly for DREAM, sad.
    2. Kashmir1089
      Kashmir1089
      • premium
      • 0 kudos
      Thank you very much almost 2 years later, that is what I needed.
  5. gir8hghudhhf
    gir8hghudhhf
    • member
    • 2 kudos
    it looks nice with vanilla interface. ecpecially circle clock. perfect fit. but how I can make it nice with DREAM? I mean, in DREAM compass become tiny. and I can't find setting to make it bigger. if I make clock as tiny as compass is, I couldn't be able to see what time it is.
    1. Mirovoi00
      Mirovoi00
      • member
      • 1 kudos
      SAME! It sucks that we have to choose between nice graphics in DREAM and nice clock in this mod, but such is the state of Daggerfall modding at the moment, alas.
      The best compromise at the moment seems to be using a text option (DREAM has a preset for it).
  6. reapa
    reapa
    • member
    • 8 kudos
    it doesn't work
    there is no clock
    1. LudwigvanB
      LudwigvanB
      • supporter
      • 4 kudos
      I had the same thing, but worked out that it was caused by having Conv. Clock below another mod, Climates & Calories, in my load order.

      Moving Conv. Clock above the other mod allowed the clock to appear on screen, although it forced a terrain reposition to outside the town I was in (maybe that was also affected by another mod). In a dungeon, that might be a more serious nuisance, so choose a "safe" place to play with mod order.

      Generally so far, I get the feeling DU modding is fairly sensitive to mod order, even when you might think the mods don't relate to one another. Maybe that's to be expected when modding a game is still in its early stages.
    2. milliejess
      milliejess
      • member
      • 0 kudos
      I also had a similar issue, and followed LudwigvanB's advice (however my clock was already above Climates & Calories) so I decided to put the clock at the top of the Order (priority 0.... for some reasons) and....... IT WORKED !!!!! 8D
  7. Alexium
    Alexium
    • member
    • 0 kudos
    I can't understand one thing. Will this mod show moon phases? I know that other mods can help with it (for example sky mods), but I prefer GUI info.
  8. Aeroxia
    Aeroxia
    • member
    • 1 kudos
    To the author: For it to work via Vortex, the .dfmod file should be in a Mods folder. ("\Mods\YOURFILE.dfmod")

    To people using Vortex: After you install all your mods, go to the "\Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets" folder and move all the .dfmod files to the \Mods folder there (so "\Daggerfall Unity\DaggerfallUnity_Data\StreamingAssets\Mods") (Note: This will confuse and break Vortex for these mods.)

    To people weirdly mad about people using Vortex: It's because we can install a whole collection more easily than manually downloading and installing every single mod. Even with the unpaid version, it saves a few clicks per mod, which adds up when you have 50-70 mods being installed (which is how many I have had). It also allows selecting all and looking for updates. Manually checking every single mod for updates would be a pain, and you probably just aren't updating everything at that point.
  9. capnjackspearow
    capnjackspearow
    • member
    • 0 kudos
    Had an issue with the mod, but resolved it myself, thought there was going to be an in-game mod menu type of thing for it, but you have to edit thru settings under your mod list BEFORE even launching the game. Was a little confused there, anyways good mod and like the variety of clocks and is a nice quality of life type of thing instead of having to pull up a menu to look at the in-game time every time.
  10. ZhouTelin
    ZhouTelin
    • supporter
    • 0 kudos
    Love the mod, before I came upon this mod I just used the "tdbg" console command to see the time.