I have commissioned one of the bandits from the unaltered game as a 3D model, it has a reasonable polycount so I thought you could add it into your mod. I could show you an image of the model and perhaps even send you the files.
I left 3d enemies at top 1, but somehow it's still not working, but I have over 80 mods, I think one of them is causing this, do you know any incompatible mods that could be the answer? Btw, thanks for the help.
I love this. Some issues for the only two monsters I've seen so far.
Skeleton bodies during death fall away from their location base. Have to click around on the floor to loot them. Any way to at least have their feet stay at their actual position?
Centaurs are TOO BIG. They also clip through walls terribly. How about this? Shift the model backwards from center position. I've never seen a mob back into a wall. By their logic, they simply don't do that. So hanging the model's ass back from center a bit should be fine. ;) Also, probably make them a hair smaller. Them compared to the door size in the pic seems a great reason why. And perhads some smaller weapons? ;)
Don't know if you've included scorpions, but would there be any legal problem with yanking a Fallout New Vegas scorpion model? ;)
48 comments
I have commissioned one of the bandits from the unaltered game as a 3D model, it has a reasonable polycount so I thought you could add it into your mod. I could show you an image of the model and perhaps even send you the files.
Regards, Crowbardoctor
Make Daggerfall a better game with 3D enemies !
I don't use 3D Enemies by myself but look at the requirements on the description tab:
Some issues for the only two monsters I've seen so far.