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ThatKidBobo

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ThatKidBobo

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12 comments

  1. Augoeides
    Augoeides
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    Doesn't seem to be working for me; DREAM 90s is probably overwriting it in some way?
    1. NervXT
      NervXT
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      Place this mod below any texture overhauls like DREAM or Vanilla Enhanced. Mods load from top down, which means that if two or more mods touch the same thing, whatever is loaded last will be what is used. Placing this below DREAM will make sure that this single texture overrides that texture within DREAM (or any other texture overhaul).
    2. Augoeides
      Augoeides
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      The problem is that this mod is just a single loose texture image, not a .dfmod file, so you can't "place it below" anything. As far as I can tell, when it comes to comparing two things that overwrite the vanilla files, I think .dfmod takes priority over loose files like this mod. I think it would work if the image was packaged as a .dfmod, which I might learn to do some time soon, but setting up my DFU for that sounds like a bit of a pain.
  2. XephronZz
    XephronZz
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    Why yes, I do love this :]
  3. nicksta1310
    nicksta1310
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    Linux users will need to rename the file extension from PNG to png for the better exit to appear. Hopefully, an update will fix this in the future.

    By the way, I think I would prefer an exit that doesn't have a skull. It looks weird when leaving the castles in Daggerfall, Wayrest and Sentinel.
  4. DinizCabreira
    DinizCabreira
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    I'm not sure how complicated it would be to add a light source to the exit. Ideally, one tied to the time of the day (and meteorology oustide?). This would add a lot of feel to the concept: imagine going on your way back and seeing that patch of brightly sunllit wall opposite to the exit, marking your escape.
  5. Vaximillian
    Vaximillian
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    The texture doesn’t properly get replaced because it has a wrong name. Instead of 095_1-0.png, it should be 095_0-0.png.

    Cheers!
    1. ThatKidBobo
      ThatKidBobo
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      The issue is now fixed, thank you!
  6. KyraPinkLemon
    KyraPinkLemon
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    i did what the instructions said, but it doesn't work for me. i'm not sure why :(
  7. thevm
    thevm
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    What if it doesn't work due to other texture replacers in the mod folder, for example vanilla enhanced?
    1. ThatKidBobo
      ThatKidBobo
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       Pretty sure you can replace this image with the current image in the ...\StreamingAssets\Textures folder, but if the texture changes because of the .dfmod file, I don't know I'm dumb.  
  8. DanTheMan006v2
    DanTheMan006v2
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    Cool mod