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Kab and Kamer

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kaboissonneault

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168 comments

  1. Zouotheist
    Zouotheist
    • member
    • 3 kudos
    Is there a way to disable some of the monsters? (as in remove them from the spawn table) It doesn't matter if it has to be done through the console or by overwriting via loose file.
    Excellent work, by the way!
    1. asto01
      asto01
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      • 0 kudos
      I second this, the expanded human enemies and the creatures inspired by Battlespire are cool but some monsters just clash with Daggerfall's style.
    2. Jeoshua
      Jeoshua
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      • 114 kudos
      Third. I would kill for a Lore Correct version
    3. SquidKamer
      SquidKamer
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      • 80 kudos
      This is probably best for a separate mod to change what spawns. Though I am curious, what do you guys consider lore "Accurate". Specifically what monsters would you list down as incorrect? We made this pack specifically with an Arena era lore in mind.
    4. Jeoshua
      Jeoshua
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      The Golems and Daemons, in particular, stick out. Those were mostly replaced with Atronachs and Daedra, respectively, to give Elder  Scrolls lore its own flavor. And the lack of transparency on the Hell Hound, tho that might just be an engine limitation.

      Maybe "Lore Accurate" isn't the word I should have used for some of this. It's more the art style clashing as asto said. I can deal with the inaccuracies mostly, but they do look out of place. Especially the Golems and Daemons.
  2. MorelEolsen
    MorelEolsen
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    • 0 kudos
    Do not waste soul gems on Gloom Wraiths, you'll just be wasting a soul gem as they aren't usable. I don't know if this is true of other monsters this mod creates but I suspect so as I believe the game engine doesn't recognise them.
  3. MorelEolsen
    MorelEolsen
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    • 0 kudos
    Enjoying the mod, works fine, but had to disable Troll resurrection as the corpse was clipping through the floor too often, a game glitch I believe not a mod glitch; which is why I didn't report it as a bug.

    Endorsed
  4. cavairan44
    cavairan44
    • member
    • 0 kudos
    When do you put this cool mod on android version?i can't wait to see this mod until new year...😅
    1. Positronico
      Positronico
      • member
      • 1 kudos
      I support this. It would be a good addition.
  5. BleuennBosser
    BleuennBosser
    • member
    • 2 kudos
    Any chance these monster get unique souls for enchanting I would love to see more monster souls have interesting passives to make flavorful magical items. 
  6. Skoon
    Skoon
    • member
    • 3 kudos
    Hey, any chance of getting these into the Bestiary mod? :)
  7. farsinger
    farsinger
    • member
    • 0 kudos
    Absolutely wonderful mod, thank you all for this! The enemy variety is very much appreciated, especially in a longer playthrough (even if I did have to disable troll respawns for my poor magic-less monk).
  8. PontoffelPock
    PontoffelPock
    • member
    • 0 kudos
    Does this mod or Meaner Monsters make combat more difficult? I just want to be challenged and not get boring too quick
  9. RebornZA
    RebornZA
    • member
    • 12 kudos
    Looking for help. With Vanilla Enhanced - Villains & Monsters + Daggerfall Enemy Expansion together the Horse rider's become huge. I have pics. Please assist. https://imgur.com/a/6pPEt17
  10. Hulgore
    Hulgore
    • member
    • 12 kudos
    I don't know if it is this mod that adds monks to the game, these enemies are unable to hit me. They attack me but it never hits, I can stand still endlessly with them missing constantly