Is there a way to disable some of the monsters? (as in remove them from the spawn table) It doesn't matter if it has to be done through the console or by overwriting via loose file. Excellent work, by the way!
This is probably best for a separate mod to change what spawns. Though I am curious, what do you guys consider lore "Accurate". Specifically what monsters would you list down as incorrect? We made this pack specifically with an Arena era lore in mind.
The Golems and Daemons, in particular, stick out. Those were mostly replaced with Atronachs and Daedra, respectively, to give Elder Scrolls lore its own flavor. And the lack of transparency on the Hell Hound, tho that might just be an engine limitation.
Maybe "Lore Accurate" isn't the word I should have used for some of this. It's more the art style clashing as asto said. I can deal with the inaccuracies mostly, but they do look out of place. Especially the Golems and Daemons.
Do not waste soul gems on Gloom Wraiths, you'll just be wasting a soul gem as they aren't usable. I don't know if this is true of other monsters this mod creates but I suspect so as I believe the game engine doesn't recognise them.
Enjoying the mod, works fine, but had to disable Troll resurrection as the corpse was clipping through the floor too often, a game glitch I believe not a mod glitch; which is why I didn't report it as a bug.
Any chance these monster get unique souls for enchanting I would love to see more monster souls have interesting passives to make flavorful magical items.
Absolutely wonderful mod, thank you all for this! The enemy variety is very much appreciated, especially in a longer playthrough (even if I did have to disable troll respawns for my poor magic-less monk).
Looking for help. With Vanilla Enhanced - Villains & Monsters + Daggerfall Enemy Expansion together the Horse rider's become huge. I have pics. Please assist. https://imgur.com/a/6pPEt17
I don't know if it is this mod that adds monks to the game, these enemies are unable to hit me. They attack me but it never hits, I can stand still endlessly with them missing constantly
168 comments
Excellent work, by the way!
Maybe "Lore Accurate" isn't the word I should have used for some of this. It's more the art style clashing as asto said. I can deal with the inaccuracies mostly, but they do look out of place. Especially the Golems and Daemons.
Endorsed