Mod articles
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Greetings Adventurers,
2.1 Patch is out, this patch was made mainly to serve a few small points
a. some floating objects in one of the blocks which was an item group ported from cities overhaul 1.3 so they were likely floating in that release.
b. extra tavern exterior clutter.
With that being said it has been one of the most smooth launches of a cities overhaul/type release I've put out and I'm quite happy that people will be able to confidently play with their immersion intact.
Progress on related projects.
So as things stand Aethel and Myself are focused mainly on Cities Overhauled : Orsinium,
In addition to the custom city being added we've been able to successfully overcome some world data challenges during ... -
2.0 has released
Thank you all for your support.
Few things to mention,
bugs mentioned have been patched including the vanishing cities/falling through terrain some people have mentioned.
With the advent of updates to RMB resource pack I've been able to do even more to cities.
2.0 only effects Highrock, 2.2 will be the update adding Hammerfall blocks RMB resource pack has added some fantastic domes and assets that can really take Hammerfall to the next level so I want to do it right.
Static NPC's outside is not currently interactable, I had observed an error in 1.3 Armourers where beggars would have the same name so I have avoided using the flags until I can work with other authors to make a resource for how they work so exterior n... -
hey Everyone,
Over the last few weeks i've been working on a few different things but have also ticked some big wins.
Village of Fishguard has been updated drastically to a 2.0 version and now includes the first handcrafted dungeon i've ever made.
Cities Overhauled Orsiniums Redux is well and truly underweigh and i've temporarily hidden the page to prevent people from downloading the bugged version.
all of the main Exteriors and World Data is done and bug free and has been passed to Aethel for some detailing.
The Graveyards idea has been abandoned due to another modder doing a much more Indepth approach i have given him my files with my blessing so his work is sped up.
and lastly what you are waiting for
<... -
Howdy Folks
as promised by my last article update,
Locations Overhauled - Thieves Guild has Released
It has delivered to those seeking to be a thief or just overhaul that portion of their cities and towns:
Roads that match with N-S-E-W to be compatible with BCOD
Texture seems around the edges that make sense and avoid weird seems.
Overhauled Interiors, breathing life and clutter without compromising on usability.
Toughly tested and bug free.
Feature Complete and finished.
With thieves guild being 2 blocks to do, working on them and making them feel well crafted was incredibly important after all its how you'll see the thieves guild ingame, it can't be too bland and it can't be too special or you wil... -
August Update : Back into the swing of things.
Update:
Howdy folks, following my last article i went on to quietly release locations overhauled: Thieves Guild, which i am currently now working towards a new version of that mod, to future proof it with Carademono's BCoD mod, which I HIGHLY recommend it tackles on a basic level a lot of what was being done with Cities Overhauled/Overhaul.
In the progress of a new product launch for work I somehow deleted my whole downloads and doccuments folders containing my modding setup and mod files, once again a strong lesson for me in listening to others to get a GitHub account which i have done and boy is life way easier.
Just this afternoon i got my setup fully back up and operational of an hour or two straight getting things setup and working.
so, w... -
State of Cities Overhauled and Lessons Learned
Greetings Adventurers,
As expected, when modding I've run into some interesting issues and learned some incredibly important lessons I want to share around.
And some of the massive challenges facing Cities Overhauled.
Firstly, to give a rough timeline and summary I've been working on this mod/project for shortly over the last year which is crazy in my recollection, but nothing compared to some of the other veterans what have I learned in that time.
Learning the Tools to mod DFU
Learning about world data and how to modify it.
Learning the WDE and modifying interior's.
Here are some bits of advice for other exterior modders and those I've met looking to work on handcrafting towns similar to my Orsinium or Fishguard Mods.
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CITIES OVERHAULED : Mid Feburary update
Hey everyone,
With Armorers released (and patched) the feedback has been really positive and really constructive so we've ironed out some key bugs, currently i'm working on an addon to cities overhauled : orsinium adding an entire new city to the game with custom blocks, working factions and a few other aspects.
In addition to that i'll be making my next addon to Cities Overhauled which, I am happy to announce
will be:
CITIES OVERHAULED : MAGES GUILD
This is a different kind of approach from armorers as it is looking at a guild's hq's and city blocks and seeing how i can design and improve them adding to the goings on, here's just some of the ideas I've been kicking around regarding different aspects of thi... -
Cities Overhauled : Progress Update Mid Jan
Howdy Folks
Some good news re the project
What is the next release:
CITIES OVERHAULED : ARMOURERS
^ Name has changed to reflect the new approach.
- 12 RMB's affecting every single blacksmith/armorer block in the game across the ENTIRE Illiac Bay (Redguards get Love.)
- Revamping Key Interiors as well as the exteriors including other buildings like taverns. (fixs window placements and adds more clutter.)
- Different Approach that doesn't just scrap block layouts entirely and relies more on fixing weird terrain paths, moving some house placements,
- Rather then fully throwing out the old layouts.
- Better support regarding mod compatibility, mod authors who want to combine efforts in the future or have ... -
CITIES OVERHAULED : ORSINIUM RELEASE
Welcome to our first part of the new
Cities Overhauled : Series
this series of mods taking the same name, will overhaul individual cities/one off locations ingame and provide more depth, more detail and overhaul add to the gameplay experience.
Cities Overhauled - Orsinium at Daggerfall Unity Nexus - Mods and community (nexusmods.com)... -
ORSINIUM
Hey Folks,
So, upon getting back into it and making some more progress, theirs some amazing mods coming out that will actually be made by a variety of authors working on more specific aspects ie. villages/smaller blocks as a well-known example.
We've agreed to co-ordinate so we all aren't reinventing the wall, the next build of Cities Overhaul will be a remake* starting with outer wall blocks, they'll be designed in such way to be atheistically pleasing when repeated. the key difference will be the mindset and methods used, we will also require DET and the RMB Resource Pack, they're some incredible paints to have on the pallet.
Orsinium as a Minimod is Nearly Finished, I'll release this as a seperate 1RMB only file and a new m... -
Hey Everyone,
its been a short while since i was last directly updating the mod the main reason for this has been drowning in bug fixs,
but also partially because as i've improved in the recent updates I've come to the conclusion by implementing DET and some additional models/textures that i could do this mod and its end goal to a much higher standard with way less errors that take time to fix.
This has been a good journey on this vanilla version of the mod which will be left up, I will reupload a Revamped Version of this with a slightly different namee and a successor,
Thanks for the support thusfar! when the time is right i'll have a revamp ready to go and will post here,
Tioradh an-drasta (bye for now)
-.Wayton... -
Update 0.4 Release and 0.4.1 Patch
Hey everyone,
I've just rolled out a new update that is mainly adding exterior wall blocks but also a few new residential blocks to further enhance the city layouts, to also tackle mod compatibility i've released the raw files for other modders to make compatibility fix's on there mods.... -
Over the last few weeks me and Aethel have been working on a great deal of overhauled city blocks to bring to you guys finally we can share our progress and showcase what's been done so far and give a picture of what we will be working on next!
This update adds in a detailed fashion:
BOOKAL00.RMB
-Unique Urban Bookstore block featuring some urban gardens.
-Under Construction Tower Housing.
-Market Stalls area.
-Huge Tavern Restaurant with a wooden patio and shelter.
-intimate rooftop market.
-a few other surprises for those who go looking.
LIBRAL00.RMB
-Small more lower middle class block, less dense.
-Unique Courtyard outside of the Library with fountain feature.
-Small Hobo Camp
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