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  1. MaXplosion1
    MaXplosion1
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    Hey! Just wanted to say that I really like this Mod- it holds the same spot in my heart for Daggerfall that the TAN mod does for Minecraft (in a good way, of course).

    However, I do have one problem- and that's in dungeons, specifically the wet kind. Even using campfires, it is impossible for me to get my character warm enough to rest so they can dry off, which usually results in me not being able to complete said dungeon without dying of cold. I'm not sure if it's a bug, a skill issue, or if that's what you intended to happen (which I for one hope it's not), but it makes it really hard to use this mod at times. 

    SO, I was wondering if there was something I was missing or a workaround I could use to avoid that (wetly freezing to death in a dungeon that is), or some kind of setting I could adjust? I'm relatively new to Daggerfall modding, so any advice would be greatly appreciated! 
    1. Ralzar
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      I am not sure I understand the issue. When you click the campfire to rest, you are immune to temperature effects. Then you need about 2-3 hours rest to be completely dry.

      Are you maybe not clicking the fire?
    2. TrivialTrauma
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      clicking the fire does nothing in any mode and I'm so incredibly confused.
    3. Ralzar
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      Then you have some mod conflict. Some other mod you are using is causing issues in your game. Not being able to use the campfire is the one you are noticing but I guarantee there are more.

      Try checking this list for mods you have that might be causing issues: https://docs.google.com/spreadsheets/d/1q35AGp4v7ARCliygZdG8kJUYsfE339teE5I4PANqq3g/
  2. lennoxlovexx
    lennoxlovexx
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    This looks cool, but i wish there was an option for just the camping part without all the extra survival stuff.
    1. Hraefne
      Hraefne
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      +1
    2. DontFeedTheGuar
      DontFeedTheGuar
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      +2
      (and maybe more options. Like disabling the temperature mechanics and only having to manage hunger & thirst)
  3. ramseysparrow
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    A lot of people seem to express the same sentiment,
    namely that the camping elements are amazing for immersion and roleplaying, but the survival systems implemented seem out of whack, leading to many strange scenarios in extreme weather.

    Perhaps a version 2.0 with streamlined mechanics could be in order before long?

    Have you considered building those systems around simpler bonuses / penalties applied to various skills (combat / stealth / languages / xp rate etc), rather than outright bleeding out of the stamina and health bars?

    For instance:

    not being dressed for cold weather could mean combat, stealth, casting and lockpicking penalties (stiff joints)
    not being dressed for hot weather could mean combat and stealth penalties and hallucinating enemies (heat weakness and delirium)
    going tired could mean poorer will, luck and language skill checks 
    going hungry could mean lower XP rate and compromised combat & strength

    I think those would meaningfully affect the game without risking complex calculations and strange scenarios with stamina / health drain.
  4. LERN2SPLLE
    LERN2SPLLE
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    How come even when I wear two cloaks I freeze?
    1. Ralzar
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      What kind of cloaks? Where? When? And what disadvantages do you have?
    2. SuperPCGamer
      SuperPCGamer
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      Can you please just make temperature an optional feature? I really don't want to remove this mod because I love it's camping features but the temperature features are too much.
    3. SaberFang1
      SaberFang1
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      I agree the temperature is too extreme. Daggerfall feels like Antarctica. I have a formal and casual cloak on. And I take stamina damage plus sometimes health damage. I spent 80% of my game time at inn's getting warm. This extreme cold should be for blizzards.
  5. SaberFang1
    SaberFang1
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    Can you please add magic items and spells that will keep us warm or cool? Can we have a few magic tents too?
  6. xavius05
    xavius05
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    My character seems to be drinking from their waterskin every few in-game minutes.  I looked at my status and it said I was extremely overburdend.  I had to use a weight modifier since what the mod was considered overburdended was wearing the only armor I had.

    Well, now it says I'm not overburndened anymore, but I'm still drinking every few minutes.  Is this normal?  It's not hot either, in fact it's been raining for days.

    I just recently started the game again while indoors, this time taking off my formal cloak, which I read was to be worn in the cold, thinking maybe it was overheating me.  Well, now I'm no longer drinking a lot, instead it just keeps saying I'm a little wet.  Even while wearing the cloak with the hood on AND a helmet.

    I don't know what's going on.

    UPDATE:  Well, I removed the mod entirely, loaded the save and resaved, put the mod back in.  Seems to be normal now.  Not sure what happened.
  7. Austin1369
    Austin1369
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    Where can I get a Water Skin!?
    1. Ralzar
      Ralzar
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      General Stores
  8. dsamra
    dsamra
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    Another idea: Torches should give a modest increase to character temperature. I've seen many other games where temp is a big deal also use lit torches as a way to slightly increase warmth. Could be really useful for dungeons.
  9. Kyasupah
    Kyasupah
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    Hey, is there any chance of getting the just camping part as a stand-alone mod? Just setting up a tent with a fire before I rest would be amazing.
  10. dsamra
    dsamra
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    Sweet mod, would it be possible to add racial differences for temperature and food/drink requirements?

    EDIT: See it mentioned now in description, still don't know what the effects are