Don't miss out on this one. It really amps up the atmosphere in dungeons. With appropriately dark ambient light settings, entering a dungeon and looking back at the light of day (or night) receding in the distance, or stumbling across the pool of light after wandering a dungeon for several days looking for the exit... It's just so good.
Also makes the exit door stand out very well even when viewing the wall at oblique angles. All in all, a huge upgrade from the plain wall texture of the vanilla exit.
This is really nice looking mod which has a built in compatibility with Vanilla, DREAM & DREAM 90s - all executed in a very user friendly manner.
It improves the looks of the Exits considerably and in a way it fits the game seamlessly. As it looks better than what is currently implemented in Dream, it goes straight into the recommended mods sections for both Dream versions.
If only more mods were created in this way! Thank you! :)
Great mod! For some reason 1 of the 2 main gates of Castle Sentinel still looks like the original dungeon door. I don't mind it tho', but just wanted to let you guys know
thanks for the report. It's because I was assuming there is only one Dungeon Exit per dungeon, but yeah, I totally forgot that Sentinel has two (Palaces are dungeons as well in Daggerfall).
I will fix it in a couple of days and upload a new version.
Confirm works just fine on Android. The exit is now a shining light of hope in the darkness!
Note: had to "jailbreak" my android to install (to copy the texture file into the asset folder). Some Android users may not be able to install this mod until the Android version is updated to address this.
I am using an Android Tablet, and had no issues to copy the files to the correct location (no jailbreak needed here). But I guess it depends on the Android version and device :/ I tried including the Textures with the dfmod for this new release I just dropped, but it didn't work.
I think the paths are all messed up when doing it this way and I don't want to tangle aroudn with two different versions x_X Maybe someday I'll make it work. Thanks for your feedback :)
I believe this is a problem mostly with mobile phones. But the amazing opportunity to having Daggerfall in my pocket made me learn how to hack my phone. Its definitely not you. DFUnity for Android just needs to move its data files outside of root which I think is in the plans.
I'm sorry to bother you again but I ran into a new problem: exit picture does not match the time of the day the same way it does with Parallax Dungeon Doors disabled.
Daggerfall with Parallax Dungeon Doors enabled, ingame time is 7:26AM:
Parallax Dungeon Doors disabled, ingame time is 7:26AM:
With Parallax Dungeons Doors enabled, day time is between 8:00AM and 05:00PM. With Parallax Dungeons Doors disabled, day time is between 6:00AM and 06:00PM.
I will change it in the next update. I am using another DFU variable to check the time, than DREAM does. I guess DREAMs variable fit better. I am checking if the street lamps would be turned on in Towns.
Hi there, It looks gorgeous but I can't make it to work along with the "DREAM - TEXTURES" part of DREAM mod, wether I load your mod last or not. Could you please make it DREAM compatible ? Thank you for your work.
38 comments
Also makes the exit door stand out very well even when viewing the wall at oblique angles. All in all, a huge upgrade from the plain wall texture of the vanilla exit.
It improves the looks of the Exits considerably and in a way it fits the game seamlessly.
As it looks better than what is currently implemented in Dream, it goes straight into the recommended mods sections for both Dream versions.
If only more mods were created in this way!
Thank you! :)
thanks for the report. It's because I was assuming there is only one Dungeon Exit per dungeon, but yeah, I totally forgot that Sentinel has two (Palaces are dungeons as well in Daggerfall).
I will fix it in a couple of days and upload a new version.
Note: had to "jailbreak" my android to install (to copy the texture file into the asset folder). Some Android users may not be able to install this mod until the Android version is updated to address this.
I think the paths are all messed up when doing it this way and I don't want to tangle aroudn with two different versions x_X Maybe someday I'll make it work. Thanks for your feedback :)
Thank you for the beautiful addition.
Unfortunately, it doesn't work with DREAM 90s. If you have time, please make it compatible.
DREAM 90s should now work + the new mod option to resize doors :) Let me know how it works for you.
Daggerfall with Parallax Dungeon Doors enabled, ingame time is 7:26AM:
Parallax Dungeon Doors disabled, ingame time is 7:26AM:
With Parallax Dungeons Doors enabled, day time is between 8:00AM and 05:00PM.
With Parallax Dungeons Doors disabled, day time is between 6:00AM and 06:00PM.
Using v1.02 for Windows
DFU 1.1.1
I will change it in the next update. I am using another DFU variable to check the time, than DREAM does. I guess DREAMs variable fit better. I am checking if the street lamps would be turned on in Towns.
It looks gorgeous but I can't make it to work along with the "DREAM - TEXTURES" part of DREAM mod, wether I load your mod last or not.
Could you please make it DREAM compatible ?
Thank you for your work.
Mod endorsed.