Go to your game directory, for steam it is: C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon
If there is not a mods folder create one.
Put the contents (including the top level folder) into the mods folder. The full path should end up looking like: C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\mods\Always Revive
What about: "hero_level_counts": [], and "upgrades_purchased": [],
What do those two refer to? If I set hero_level_counts to: 6, will it only bring up heroes that were level 6? Because I have over 100 dead heroes and it would take forever this way to bring up the heroes I want.
And on a side note it works thank you for the mod. Endorsed
It's possible for mods to conflict, but I've used with lots of other mods. Try rearranging the mod order or turning off other mods. Also remember that you must finish a mission to get the quests to refresh, which triggers this quest to appear.
After a sequence of bad luck, the hag level 5 killed Reynauld and Dismas level 6 ... Such a terrible assault cannot be left unanswered! Thanks for this mod.
tl;dr: I would just disable the mod when you don't want it anymore. The quest updates whenever you finish a week, so disable the mod and then do another week to get a new quest.
If you want more control over it, read on...
What I did is modify the file in this location: Darkest Dungeon\campaign\town_events\base.town_events.events.json
You can open that file in notepad.
For each quest listed, you'll see a few settings:
base_chance
per_not_rolled_additional_chance
cooldown
minimum_week
For each quest I did NOT want, I edited them to be: 0 for chances, cooldown of 255, and a minimum week of 999.
Then for the revive quest (named "dead_recruit") I changed the chances to 100, cooldown 0, and minimum week to 0. I also changed "dead_heroes" to 1 instead of 3 so you can revive when only 1 recruit is dead instead of piling up 3 bodies first.
So if you want to tweak the frequency, you have to go into each quest and tweak as you see fit.
PLEASE put this information on the front page of your mod.
I've gone most of a playthrough without realizing I was not getting town events properly or why.
I understand what you want to do for your own game, but in terms of what the mod does for most players, please ensure it changes as little as possible from what the stated purpose of the mod actually is. Reducing all the event chances to 0 is a big deal.
17 comments
If there is not a mods folder create one.
Put the contents (including the top level folder) into the mods folder. The full path should end up looking like:
C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\mods\Always Revive
When in game, you should be able to enable it.
and "upgrades_purchased": [],
What do those two refer to? If I set hero_level_counts to: 6, will it only bring up heroes that were level 6? Because I have over 100 dead heroes and it would take forever this way to bring up the heroes I want.
And on a side note it works thank you for the mod. Endorsed
If you want more control over it, read on...
What I did is modify the file in this location:
Darkest Dungeon\campaign\town_events\base.town_events.events.json
You can open that file in notepad.
For each quest listed, you'll see a few settings:
For each quest I did NOT want, I edited them to be: 0 for chances, cooldown of 255, and a minimum week of 999.
Then for the revive quest (named "dead_recruit") I changed the chances to 100, cooldown 0, and minimum week to 0. I also changed "dead_heroes" to 1 instead of 3 so you can revive when only 1 recruit is dead instead of piling up 3 bodies first.
So if you want to tweak the frequency, you have to go into each quest and tweak as you see fit.
I've gone most of a playthrough without realizing I was not getting town events properly or why.
I understand what you want to do for your own game, but in terms of what the mod does for most players, please ensure it changes as little as possible from what the stated purpose of the mod actually is. Reducing all the event chances to 0 is a big deal.