About this mod
This mod adds a new class to the game. The Forsaken is a front row tank, who can debuff his enemies while keeping himself alive. He has synergies with any poison user.
- Permissions and credits
- Changelogs
Every cause needs a champion. A hero to rally the common men. The Forsaken was that champion. Once a proud warrior of the light, this holy crusader has been afflicted. Forced to spend the rest of eternity within a rotting corpse, it roams the land it once protected, seeking to end this miserable existence. What is left of its body restricts this shambling horror from quick movements, but provides great resilience to slicing blades.
The magic that keeps this miserable being intact also empowers it, giving the Forsaken the ability to corrupt the blood and rend the soul. The once holy blade, now desecrated. With this new found power the Forsaken will find the evil that has ended its previous existence. Then perhaps, this fallen warrior can finally rest.
Combat Skills Description:
Empowered with Eldritch magic and carrying his desecrated blade, the Forsaken destroys his foes from the inside out. These newfound abilities allow it to stand in the front line, keeping its own rotting corpse intact with the very magic that brought it back. With high health and high resistances, the Forsaken is a force to be reckoned with. As well as a disgusting one.
Role:
A combo oriented front line tank with high sustainability and health. Utilizes magic to deal low aoe damage and debuff. No movement abilities making him susceptible to being displaced.
Cannot be partied with Religious.
Preferred slots: 0-0-1-1
Town Event:
Adds two Forsaken to the roster
Skills:
-Heartstrike: Single target attack that does bonus damage against blighted targets, also heals for small amounts
-Bloodboil: Single target attack that has a very high chance to hit, very low chance to crit, and does a lot more damage to blighted targets
-Plague Carrier: targets self and activates riposte, marks self, Blight effect on riposte, Speed and Acc debuff on riposte
-Necrotic Plague: Aoe blights all enemies for 1p3rds very low initial damage
-Plaguestrike: Attack and debuff single enemy
-Deathgrip: Pull 2 and stun last enemy only
-Terrifying Gaze: target front 2 enemies, shuffles and debuffs
-Passive- Hard to Kill: Increases healing received below 20% hp
Camping Skills:
-Encourage
-Wound Care
-Pep Talk
-I Never Sleep (Cost 2): Prevent nighttime ambush +Party stress 7
-Bare the cross?:(Cost 3): Reduce party stress 15, at cost of own stress 15
-Unholy Prayer: (Cost 4): Self buff damage
-Deaths Ally: (Cost 4): Increase healing skills 33% , Increase max health 10%, Remove mortality debuffs (4 combats)(Self)
Trinkets: 1.05:
Vestiges of Life - Very Rare- Ruins only
Only while in position 3
+20% Dmg
+5% crit
+3 Speed
-20% HP
Amber Intaglio - Rare
+30% stun res
+30% Debuff chance
-20% move res
-4 dodge
Hefty Pommel - Uncommon
+30% Stun skill
+15% Stress
Pestilent Crown - Uncommon
+20% Blight sk
+2 spd
Jeweled Pommel - Uncommon
+20% dmg to bleeding targets
Faith's Burden - Common
+40% move res
-20% heal received
Family Crest - Common
+8 Speed first round
-4 Dodge
VERY SPECIAL THANKS!!!!
GutsyToyRat for the art, helping balancing, and basically the glue that kept this project together.
Actionjack for the inspiration to start modding and the help
MaesterSilvio
RedDyeNo5
TommyTaco for playtesting and ideas
And Blizzard, for this mod is based off of the ideas of the Deathknight class in WoW
User Tasty_yogurt is Authorized to post this to the steam workshop in my absence