Is there anyway this way this will be moved to steam workshop now that the game has built in mod support? Assuming the mod author even what's to keep doing stuff with this mod
I came looking for a necromancer and I found his mod very interesting, I enjoyed watching a little video made and I thought it was one of the best class mods.
Is there a specific condition for the "memento mori" skill to work? I have not seen a situation in which i can use it so am i missing something or does the skill still need to be tweaked?
Do you mean that you think this ability is too situational? Or does the skill not work at all for you? (In general, this ability is useful when it is necessary to finish off an opponent with a high resistance to a death blow (Knight for example) but yes, I'm still thinking about how to make it more necessary in battle.)
The skill doesnt seem to light up so i can use it. Im not sure if im not meeting the conditions for the skill to be useable or if it just doesnt work as im not able to use it at all so far.
I do have the permanent bounty hunter mod installed as well as a mod that allows death to spawn anywhere without being restricted. Ill remove those mods and see if it changes anything. If not Ill send you a screenshot of the problem.
the skill works completely fine now. turns out that the files from the other mod are not compatible with your mod as for some reason it messes with deaths skills. Thanks for the reminder to check installed mods.
Rebox, I'm happy that you're continuing the work and exploring further modding possibilities.
I've noticed that you've had an issue with Death animation spawning and I've corrected your file.
I've added arguments
m_DoesPlaySpawnOnCombatStart,False, - was true by default in game files m_disableWaveSpawnNarration,False, - was true by default in game files m_disableWaveSpawnSfx,False, - was true by default in game files m_playFinalBiomeCombatMusicOnSpawn,False, - was true by default in game files m_bossAppearNarrationTag,none, - was shared_death by default in game files m_hasUniqueMonsterDeathNarration,False, - was true by default in game files
That makes Death appear without special animations and disables narrator's dialogue regarding the boss fight. I'm not sure how to disable the gray background.
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(In general, this ability is useful when it is necessary to finish off an opponent with a high resistance to a death blow (Knight for example) but yes, I'm still thinking about how to make it more necessary in battle.)
I've noticed that you've had an issue with Death animation spawning and I've corrected your file.
I've added arguments
m_DoesPlaySpawnOnCombatStart,False, - was true by default in game files
m_disableWaveSpawnNarration,False, - was true by default in game files
m_disableWaveSpawnSfx,False, - was true by default in game files
m_playFinalBiomeCombatMusicOnSpawn,False, - was true by default in game files
m_bossAppearNarrationTag,none, - was shared_death by default in game files
m_hasUniqueMonsterDeathNarration,False, - was true by default in game files
That makes Death appear without special animations and disables narrator's dialogue regarding the boss fight.
I'm not sure how to disable the gray background.
grab the file here
https://www.file.io/Pigw/download/lwS3TpaltUUF