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This is mod file (.mdfile) requires Mod Engine to be used in conjunction with Darkest Dungeon containing some of the most required mods. You will need Mod Engine Mod Loader for it to work
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This is mod file (.mdfile) requires Mod Engine to be used in conjunction with Darkest Dungeon containing some of the most required mods. You will need Mod Engine Mod Loader for it to work
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Hello everyone, my name is Zhou Jinsu.
I am an artist and this is the first mod I have ever made for Darkest Dungeon.
I have drawn the character "Sekhmet of Death" from the korean gacha game "Last Origin". She is one of my favourite characters from Last Origin and since I could draw, I decided to make a mod and put her into this game.
It was long and difficult but after one month of asking many different people, learning from them and drawing, I finally managed to get Sekhmet into Darkest Dungeon.
How to fire up the mod:
1. Download the mod and unzip the file.
2. Extract its contents into the mod folder in your darkest dungeon folder. e.g.: D:\Program Files\steamapps\common\DarkestDungeon\mods
3. L... -
hi, this is ackward, i never imagine myself making a mod by myself altough this was just replace images, anyways
i commisioned these sprites with help of some friend and need feedback about the ending result.
i think the last sprite is a bit over-saturated and if i have money enough i can make some changes.
what do you guys say?... -
3 New colors skin for your grave robber
REQUIREMENTS
I do not tolerate that you get killed grave robber with my skins.... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_healdone"
weapon: .name "vestal_weapon_0" .atk 0% .dmg 3 5 .crit 5% .spd 1
weapon: .name "vestal_weapon_1" .atk 0% .dmg 4 6 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "vestal_weapon_2" .atk 0% .dmg 5 7 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "vestal_weapon_3" .atk 0% .dmg 6 8 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "vestal_weapon_4" .atk 0% .dmg 8 10 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "vestal_armour_0" .def 0% .prot 0 .hp 20 .spd 1
armour: .name "vestal_armour_1" .def 5% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0
armour: .name "vestal_ar... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_prot"
weapon: .name "shieldbreaker_weapon_0" .atk 0% .dmg 6 12 .crit 5% .spd 1
weapon: .name "shieldbreaker_weapon_1" .atk 0% .dmg 7 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "shieldbreaker_weapon_2" .atk 0% .dmg 8 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "shieldbreaker_weapon_3" .atk 0% .dmg 9 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "shieldbreaker_weapon_4" .atk 0% .dmg 10 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "shieldbreaker_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "shieldbreaker_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upg... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_blightchance"
weapon: .name "plague_doctor_weapon_0" .atk 0% .dmg 3 5 .crit 5% .spd 1
weapon: .name "plague_doctor_weapon_1" .atk 0% .dmg 4 6 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "plague_doctor_weapon_2" .atk 0% .dmg 5 7 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "plague_doctor_weapon_3" .atk 0% .dmg 6 8 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "plague_doctor_weapon_4" .atk 0% .dmg 8 10 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "plague_doctor_armour_0" .def 0% .prot 0 .hp 20 .spd 1
armour: .name "plague_doctor_armour_1" .def 5% .prot 0 .hp 25 .spd 2 .up... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_healdone"
weapon: .name "occultist_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "occultist_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "occultist_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "occultist_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "occultist_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "occultist_armour_0" .def 10% .prot 0 .hp 20 .spd 1
armour: .name "occultist_armour_1" .def 15% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0 ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_dmgmarked"
weapon: .name "musketeer_weapon_0" .atk 0% .dmg 5 10 .crit 5% .spd 1
weapon: .name "musketeer_weapon_1" .atk 0% .dmg 6 11 .crit 10% .spd 2 .upgradeRequirementCode 0
weapon: .name "musketeer_weapon_2" .atk 0% .dmg 7 12 .crit 15% .spd 3 .upgradeRequirementCode 1
weapon: .name "musketeer_weapon_3" .atk 0% .dmg 8 13 .crit 20% .spd 4 .upgradeRequirementCode 2
weapon: .name "musketeer_weapon_4" .atk 0% .dmg 10 15 .crit 30% .spd 5 .upgradeRequirementCode 3
armour: .name "musketeer_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "musketeer_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequirementCode ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_stressresist"
weapon: .name "man_at_arms_weapon_0" .atk 0% .dmg 4 8 .crit 5% .spd 1
weapon: .name "man_at_arms_weapon_1" .atk 0% .dmg 6 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "man_at_arms_weapon_2" .atk 0% .dmg 8 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "man_at_arms_weapon_3" .atk 0% .dmg 10 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "man_at_arms_weapon_4" .atk 0% .dmg 10 15 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "man_at_arms_armour_0" .def 5% .prot 0 .hp 40 .spd 1
armour: .name "man_at_arms_armour_1" .def 10% .prot 0 .hp 45 .spd 2 .upgradeReq... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_acc"
weapon: .name "leper_weapon_0" .atk 0% .dmg 7 12 .crit 5% .spd 1
weapon: .name "leper_weapon_1" .atk 0% .dmg 9 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "leper_weapon_2" .atk 0% .dmg 11 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "leper_weapon_3" .atk 0% .dmg 13 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "leper_weapon_4" .atk 0% .dmg 15 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "leper_armour_0" .def 0% .prot 0 .hp 30 .spd 1
armour: .name "leper_armour_1" .def 5% .prot 0 .hp 35 .spd 2 .upgradeRequirementCode 0
armour: .name "leper_armour_2... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 90%
crit: .effects "on_crit_stresshealdone"
weapon: .name "jester_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "jester_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "jester_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "jester_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "jester_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "jester_armour_0" .def 15% .prot 0 .hp 20 .spd 1
armour: .name "jester_armour_1" .def 20% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0
armour: .... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 80%
crit: .effects "on_crit_bleedchance"
weapon: .name "houndmaster_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "houndmaster_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "houndmaster_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "houndmaster_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "houndmaster_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "houndmaster_armour_0" .def 10% .prot 0 .hp 20 .spd 1
armour: .name "houndmaster_armour_1" .def 15% .prot 0 .hp 25 .spd 2 .upgradeR... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 80%
crit: .effects "on_crit_speed"
weapon: .name "highwayman_weapon_0" .atk 0% .dmg 5 10 .crit 5% .spd 1
weapon: .name "highwayman_weapon_1" .atk 0% .dmg 6 11 .crit 10% .spd 2 .upgradeRequirementCode 0
weapon: .name "highwayman_weapon_2" .atk 0% .dmg 7 12 .crit 15% .spd 3 .upgradeRequirementCode 1
weapon: .name "highwayman_weapon_3" .atk 0% .dmg 8 13 .crit 20% .spd 4 .upgradeRequirementCode 2
weapon: .name "highwayman_weapon_4" .atk 0% .dmg 10 15 .crit 30% .spd 5 .upgradeRequirementCode 3
armour: .name "highwayman_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "highwayman_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequirementCo... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_dmgbleeding"
weapon: .name "hellion_weapon_0" .atk 0% .dmg 7 12 .crit 5% .spd 1
weapon: .name "hellion_weapon_1" .atk 0% .dmg 9 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "hellion_weapon_2" .atk 0% .dmg 11 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "hellion_weapon_3" .atk 0% .dmg 13 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "hellion_weapon_4" .atk 0% .dmg 15 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "hellion_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "hellion_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequirementCode 0
armou... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 90%
crit: .effects "on_crit_def"
weapon: .name "grave_robber_weapon_0" .atk 0% .dmg 6 12 .crit 5% .spd 1
weapon: .name "grave_robber_weapon_1" .atk 0% .dmg 7 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "grave_robber_weapon_2" .atk 0% .dmg 8 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "grave_robber_weapon_3" .atk 0% .dmg 9 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "grave_robber_weapon_4" .atk 0% .dmg 10 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "grave_robber_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "grave_robber_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 75% .trap 25%
crit: .effects "on_crit_bleedchance"
weapon: .name "flagellant_weapon_0" .atk 0% .dmg 4 8 .crit 5% .spd 1
weapon: .name "flagellant_weapon_1" .atk 0% .dmg 6 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "flagellant_weapon_2" .atk 0% .dmg 8 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "flagellant_weapon_3" .atk 0% .dmg 10 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "flagellant_weapon_4" .atk 0% .dmg 10 15 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "flagellant_armour_0" .def 0% .prot 0 .hp 40 .spd 1
armour: .name "flagellant_armour_1" .def 5% .prot 0 .hp 45 .spd 2 .upgradeRequirementC... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_prot"
weapon: .name "crusader_weapon_0" .atk 0% .dmg 4 8 .crit 5% .spd 1
weapon: .name "crusader_weapon_1" .atk 0% .dmg 6 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "crusader_weapon_2" .atk 0% .dmg 8 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "crusader_weapon_3" .atk 0% .dmg 10 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "crusader_weapon_4" .atk 0% .dmg 10 15 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "crusader_armour_0" .def 5% .prot 0 .hp 40 .spd 1
armour: .name "crusader_armour_1" .def 10% .prot 0 .hp 45 .spd 2 .upgradeRequirementCode 0
armour: ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 80%
crit: .effects "on_crit_dmgmarked"
weapon: .name "bounty_hunter_weapon_0" .atk 0% .dmg 6 12 .crit 5% .spd 1
weapon: .name "bounty_hunter_weapon_1" .atk 0% .dmg 7 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "bounty_hunter_weapon_2" .atk 0% .dmg 8 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "bounty_hunter_weapon_3" .atk 0% .dmg 9 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "bounty_hunter_weapon_4" .atk 0% .dmg 10 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "bounty_hunter_armour_0" .def 5% .prot 0 .hp 30 .spd 1
armour: .name "bounty_hunter_armour_1" .def 10% .prot 0 .hp 35 .spd 2 ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_dmgmarked"
weapon: .name "arbalest_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "arbalest_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "arbalest_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "arbalest_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "arbalest_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "arbalest_armour_0" .def 0% .prot 0 .hp 20 .spd 1
armour: .name "arbalest_armour_1" .def 5% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0
ar... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_def"
weapon: .name "antiquarian_weapon_0" .atk 0% .dmg 3 5 .crit 5% .spd 1
weapon: .name "antiquarian_weapon_1" .atk 0% .dmg 4 6 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "antiquarian_weapon_2" .atk 0% .dmg 5 7 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "antiquarian_weapon_3" .atk 0% .dmg 6 8 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "antiquarian_weapon_4" .atk 0% .dmg 8 10 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "antiquarian_armour_0" .def 10% .prot 0 .hp 20 .spd 1
armour: .name "antiquarian_armour_1" .def 15% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode ...