I was enjoying the mod right until Andre that got me flaming as hell. What is exactly the reason for moving Andre, like, two feet away from his original position and placing his, i assume, clone brother's dead corpse instead? When i came to the building first, i was really surprised by his absence, and thought that it is likely now i won't get any upgrades until i get to Anor Londo, so now i am forced to repair weapons myself. Even the depressed guy in Firelink said to me something like "Hey, bro, dontcha think its time to buy some blacksmith stuff, or you want to wield a dull weapon instead?". What a cool concept, i thought... BUT HE ACTUALLY WAS IN SEN'S FORTRESS? Why? Where is the logic behind that? What would Andre be doing there?..hell, that's not even the main point! I mean, the mod was clearly focused on reimagining the original experience, and it assumes that only experienced people play the mod. I didn't even THINK about going to the fortress with such weak weapons, so i was basically roaming around five to ten hours around burg and forest with basic weaponry. And all that time he was so close! Alive! So, i ask this once again: just... why? I fail to see any logic, any hypothetical reason to make things that way.
P.S: I just ragequit the game when Andre said "whoooow, man, such a nice ember you got there. Where did you find it?", and that was that exact ember i took from his assumed brother's corpse sitting next room.
I guess it is safe to assume that any change mod does in a game is made for a particular reason. You can't just draft things like cards and call it a day. I didn't get mad over the fact he was moved, but rather why and where was he moved. Besides, that replacement wasn't even something big: i mean, its not like he was moved to some place afar - he was literally moved to the doorsteps of Sen's Fortress, i.e. 2-3 feet away from his original place. Why, exactly? What did it accomplish, besides luring players in confusion, when that "luring" is definetely not what author wanted deliberately?
Perhaps my wording wasn't elegant enough as i remember writing that comment right after the incident. However, i don't see any logic fallacy in points i have made and i still find that solution a bit... "weird", to say the least.
I also still think the mod is great. Sure the quests are kinda buggy and obscure, but thats nothing new in Dark Souls. If you managed to figure out to install the mod im sure you can also figure out how to make a few back-saves in case something breaks.
I greatly appreciate all the time and effort that went into making a fresh new ds1 experience.
I see a lot of negative comments but I'm not gonna lie, I think it's a perfectly good mod that is substantially more difficult than the vanilla Dark Souls experience, which I find to be tiringly easy. It could be better, but everything can, and I believe the creator will use some of the lessons from this mod in the next one they're cooking up. In other words, git gud bros?
Sigh It started on a good premise, nice change of pace with enemy placements and different road, enemies becoming mid bosses. But as soon as you start QUESTS, everything stops making sense This mod is like a toddler who sneaks on his father's work and messes with everything
this mod: you can tell what the artist was going for, but they obviously didn't actually know how to paint. or maybe their paintbrush was broken or something.
seriously, iron golem keeps teleporting me into his hands from random places on the stage with a grab that has almost zero startup animation and instakilling me. i'll be behind him and to the left, next to his axe hand, then i'll just warp into his front right side and be in a grab animation. this is the exact kind of unfair garbage that the original game was so careful to avoid.
Mostly okay, very obviously someones first attempt at making a mod like this. Things like removing most bonfires but not adding the ability to warp between the remaining ones, some bosses being made strictly worse without any real justification and the quests being so easy to break make the mod feel thoughtless. Vanilla dark souls is by far a better experience, but making a mod this large is hard. That being said a lot of the changes felt like they were made for the sake of it, and from what the mod author has posted about an upcoming mod I believe this one should basically be considered a tech demo.
This mod mostly works and mostly achieves what it has set out to do. The problem I have is what it is trying to do is not very interesting, the game isn't meaningfully more difficult, the balance changes feel pointless, and while some encounters are fun, it's not worth the hassle and extra time you have to waste running around. I recommend it if you're not sure what you want to get out of a mod, or you like fan fiction and things that are inconvenient.
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I was enjoying the mod right until Andre that got me flaming as hell. What is exactly the reason for moving Andre, like, two feet away from his original position and placing his, i assume, clone brother's dead corpse instead?
When i came to the building first, i was really surprised by his absence, and thought that it is likely now i won't get any upgrades until i get to Anor Londo, so now i am forced to repair weapons myself. Even the depressed guy in Firelink said to me something like "Hey, bro, dontcha think its time to buy some blacksmith stuff, or you want to wield a dull weapon instead?". What a cool concept, i thought...
BUT HE ACTUALLY WAS IN SEN'S FORTRESS? Why? Where is the logic behind that? What would Andre be doing there?..hell, that's not even the main point! I mean, the mod was clearly focused on reimagining the original experience, and it assumes that only experienced people play the mod. I didn't even THINK about going to the fortress with such weak weapons, so i was basically roaming around five to ten hours around burg and forest with basic weaponry. And all that time he was so close! Alive! So, i ask this once again: just... why? I fail to see any logic, any hypothetical reason to make things that way.
P.S: I just ragequit the game when Andre said "whoooow, man, such a nice ember you got there. Where did you find it?", and that was that exact ember i took from his assumed brother's corpse sitting next room.
However the amount of anger you express over a video game mod fells a bit unnecessary.
Gets mad when NPC not in original location.
Besides, that replacement wasn't even something big: i mean, its not like he was moved to some place afar - he was literally moved to the doorsteps of Sen's Fortress, i.e. 2-3 feet away from his original place. Why, exactly? What did it accomplish, besides luring players in confusion, when that "luring" is definetely not what author wanted deliberately?
Perhaps my wording wasn't elegant enough as i remember writing that comment right after the incident. However, i don't see any logic fallacy in points i have made and i still find that solution a bit... "weird", to say the least.
If you managed to figure out to install the mod im sure you can also figure out how to make a few back-saves in case something breaks.
I greatly appreciate all the time and effort that went into making a fresh new ds1 experience.
It started on a good premise, nice change of pace with enemy placements and different road, enemies becoming mid bosses.
But as soon as you start QUESTS, everything stops making sense
This mod is like a toddler who sneaks on his father's work and messes with everything
seriously, iron golem keeps teleporting me into his hands from random places on the stage with a grab that has almost zero startup animation and instakilling me. i'll be behind him and to the left, next to his axe hand, then i'll just warp into his front right side and be in a grab animation. this is the exact kind of unfair garbage that the original game was so careful to avoid.
This mod mostly works and mostly achieves what it has set out to do. The problem I have is what it is trying to do is not very interesting, the game isn't meaningfully more difficult, the balance changes feel pointless, and while some encounters are fun, it's not worth the hassle and extra time you have to waste running around. I recommend it if you're not sure what you want to get out of a mod, or you like fan fiction and things that are inconvenient.