A weapons overhaul and quality of life overhaul for SOTFS This mod ports mechanics from Seeker of Fire
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to TKGP for Yapped, Yabber, and UXM Katalash for DSMapStudio and Mod Engine Radai for help with params
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.0.1
Makes fixes to specific enemy grab hitboxes
Fixes hitboxes on weapon attacks
Adds Faraam set retextures from seeker of fire
removes bloodshot cutscenes from the game
Slight weapon overhaul from last Seeker of Fire update
Version 2.0
Removed Edits of lighting, map of Majula from previous updates
Re-overhauls weapons from Seeker of Fire 2.0
Adds new textures for hollowing
Version 1.2.1
Modifies starting classes with different starting armor and weapons
Version 1.2
Fixes some player lighting to be a little more brighter in darker areas
Weapon overhaul ports from Seeker of Fire
Change Faraam and Moonlight textures from Seeker of Fire
Version 1.1
added back dinput8.dll file (forgot to add it from the start)
This mod ports most of the changed player mechanics from Seeker of Fire and Tales of Drangleic while keeping most of the game vanilla. The changes improve iFrames, ADP ring changes, the ability to consume estus and items while walking. These changes are relatively minor and is pretty much just an enhanced vanilla game. Perhaps those who want more of a modernized souls mechanic to their game. This mod was made out of a request to port Seeker of Fire mechanics into a new mod.
How to install and uninstall • Extract all files into your Dark Souls II Scholar of the First Sin game folder. (The "PlayerEnhancementse" folder, the modengine file, and dinput8.dll file all go into the game directory.) \Steam\steamapps\common\Dark Souls II Scholar of the First Sin\Game • To uninstall, just remove the contents that were in the folder. (Delete "PlayerEnhancements" folder, modengine, and dinput8.dll)
Credit to TKGP for Yapped, Yabber, and UXM Katalash for DSMapStudio and Mod Engine Radai for help with params (Especially the timeact file) Virake for letting me use their Better Sound Effects mod and some additional sound help.
FAQ: Q: Will I get banned for playing this mod? A: By default, I don't believe you will since the mod will force you offline. I'm not completely sure if you ever decide to uninstall the mod and reload your modded character. To be safe, back up your saved files, or play on another family shared steam account.
Q: Can I play with my friends? A: Yes, you can. You just have to edit the ModEngine files to do so, I will put the ini files in the downloads as well. But at the same time, you risk getting soft-banned, so play on another family shared steam account, or if you are already banned you can play with your friends who are also banned