Hey, whenever I run the randomizer.bat I get this message on the cmd window
Desktop\randoormizer01m\code\fgrandom.py", line 1, in <module> import networkx as nx ModuleNotFoundError: No module named 'networkx' C:\Users\Desktop\randoormizer01m>
This is a really cool mod. Setup is a pain- but I can't blame the mod author for something that isn't really in their control. Souls games weren't made to be modded and the tools are made by ppl who did it in their free time. There's a youtube tutorial the author made that neatly explains what has to be done.
It's just fun going into random areas and trying your best to survive. I think if there's anything holding this mod back (other than setting up new nodes)- its that unlike Fog Gate Randomizer for ER, enemies don't scale. Now IDK if this is just a limitation of DS2 modding, but it's usually not worth bothering going into later areas if you can't survive anyways.
I have a question: would you ever consider making a version compatible with Seeker of Fire 2.0? It's a great way of playing DS2.
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Desktop\randoormizer01m\code\fgrandom.py", line 1, in <module>
import networkx as nx
ModuleNotFoundError: No module named 'networkx'
C:\Users\Desktop\randoormizer01m>
I tried every pre generated ESD file and tried to generate my own
It's just fun going into random areas and trying your best to survive. I think if there's anything holding this mod back (other than setting up new nodes)- its that unlike Fog Gate Randomizer for ER, enemies don't scale. Now IDK if this is just a limitation of DS2 modding, but it's usually not worth bothering going into later areas if you can't survive anyways.
I have a question: would you ever consider making a version compatible with Seeker of Fire 2.0? It's a great way of playing DS2.
https://discord.gg/mT2JJjx this is the link thats on soulsmodding.wikidot.com, does that work?