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AoiYozora - Fromsoftserve

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AoiYozora

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About this mod

Experience an epic adventure with tons of quality of life and enhanced world changes in the land of Drangleic. A faithful Ds2 conversion overhaul that changes mechanics, world, and enemy remixes inspired by 2014 Ds2 with extra creative liberties.

Disclaimer - This mod only works for the Scholar of the Sin version of Dark Souls 2.

Permissions and credits
Changelogs
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Dive into the world of Dark Souls II as a new player, or a veteran with a total conversion of modern Fromsoft mechanics, map/world structured overhaul, and enemy remixes inspired by original 2014 vanilla Ds2 with other creative integrities. This mod is a final love letter to Dark Souls II and made with pure love for the game and the entire franchise.


How to install and uninstall

• Extract all files into your Dark Souls II Scholar of the First Sin game folder. (The "BoTC_Edition" folder, the modengine file, and dinput8.dll file all go into the game directory.) \Steam\steamapps\common\Dark Souls II Scholar of the First Sin\Game
• For compatibility with DS2LightingEngine, go into "BoTC_Edition" folder and delete the "Filter" folder.
• To uninstall, just remove the contents that were in the folder. (Delete "BoTC_Edition" folder, modengine, and dinput8.dll)



Mod will default change the game to offline. To enable online features or play multiplayer with the risk of softbans, open modengine.ini and change blockNetworkAccess=1 to 0

Disclaimers - 
This mod is not compatible with mods that change Maps, Weapon Moveset Overhauls, Enemy Placements, Item Placements, and certain Texture changes (textures that change the player's hollow appearance, some armor sets, and a few NPCs are not compatible)

This mod can only be played by setting Textures to High and Character models set to use High Quality




  • Drinking Estus while walking
  • Precise Jump with L3, Jump no longer requires sprint (Bind jump to L3, or else rolling won't work)
  • Human effigies will restore full health if used as a hollow
  • The exclusion of iframes scaling from ADP, making ADP optional (You'll get around 13.75 iframes when weight ratio is 70.0% weight or less, no you do not get 17 iframes.) 
  • Shorter exhaustion cooldown after sprint or complete use of stamina
  • Near Instant fogwall transversals
  • Faster chest animation openings
  • Unique dual weld system that goes well with powerstancing
  • Durability from weapon arts cost half as much as usual 10 durability
  • The ability to parry and riposte certain bosses
  • Some bosses will have some more additional magic attacks
  • A lot of boss weapons will have more diverse movesets as well as additional weapon arts
  • weapons will have quicker recoveries into rolls
  • weapons will also have improved directional aim
  • Fall damage has been slightly reduced
  • Some npcs will have the Sell feature in their menu so it isn’t exclusive to just Gavlaan
  • Some spells will get additional tweaks/buffs
  • All offline covenants have been made easier to farm, now some with different rewards
  • Covenants like Blue Sentinels or Brotherhood of Blood will have their covenant rewarded items be obtainable throughout the world
  • Stamina use/recoveries and Poise have been increased


  • 90% of maps will have additional clutter to fill in empty world space
  • A few visual changes to how the world looks, such as seeing vantage landmark points from other locations
  • Adds lots of lighting visual changes
  • Petrified hollows made less mandatory, making Fragrant branch of yore less mandatory and more of a treasure hunting secret reward instead
  • Some Bonfires moved in certain places that need them
  • More additional shortcuts to certain areas have been added
  • You can mostly backtrack in areas instead of being pushed forward with no return
  • Various enemy placement changes, mostly inspired by 2014 Ds2
  • All Black Armor edition weapons are now spread across the world in their lore accurate places
  • DLC keys are all located in the Majula mansion instead of hunting them down




  • All time exclusive reskin weapons are now located in a chest deep within the Majula manor. Also they have received moveset overhauls respectively
  • You can no longer harm the Emerald Herald until the end of the game (no more waifu abuse)
  • Most npc vendors will be in two places at once after exhausting their dialogue and sending them to Majula out of convenience.
  • Character presets have been altered to make more pretty faces
  • Dyna and Tillo now have different random trades based off of stone type
  • Some npcs will get slight alterations to their appearances
  • Removes the bloodshot eyes in the boss cutscenes
  • Borders from cutscenes have been removed

Biggest thanks to Moonlight Ruin, Fromsoftserve, and Trivanille for their involvements in the mod. If you like the mod, endorsements are appreciated. If you want to support me, direct PayPal donations can be found Here.
Credits
Fromsoftserve for new cast shadow lighting and social media campaign
Moonlight Ruin for bug testing and a few game assets
TriviaVanille for inspired texture maps on armor and npcs
Lord Radai for uses of DebugManager and params/files modified previously
• Katalash for DSMapStudio and Mod Engine
• Aintunez for Darkscript3
• nomorevideos for the epic Photoshop mod cover artwork