Experience an epic adventure with tons of quality of life and enhanced world changes in the land of Drangleic. A faithful Ds2 conversion overhaul that changes mechanics, world, and enemy remixes inspired by 2014 Ds2 with extra creative liberties.
Disclaimer - This mod only works for the Scholar of the Sin version of Dark Souls 2.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Users are allowed to modify and upload personal tweaks or enhancements to param files in a separate mod page linking back to the Bearer of the Curse Edition mod.
Users are not allowed to use from this mod in their own project without permission or claim them as their own, Map files, Object files, modified files with texture changes, and certain Param files which will be listed.
Users are not allowed to use these Param files from Bearer of the Curse Edition mod unless heavily modification; BulletParam, EnemyBulletParam, WeaponActionCatergoryParam, WeaponAttackMotionParam. The reason that users can't simply put these files into their own or other projects is because these params files have their own identity to them and should be modified without simply copying them over. Ask for permission first before using them, and using them as a baseline for other projects should be modified and credited.
File credits
• Fromsoftserve for new cast shadow lighting and social media campaign • Moonlight Ruin for bug testing and a few game assets • TriviaVanille for inspired texture maps on armor and npcs • Lord Radai for uses of DebugManager and params/files modified previously • Katalash for DSMapStudio and Mod Engine • Aintunez for Darkscript3 • nomorevideos for the epic Photoshop mod cover artwork
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.1
Fixes map drawgroup and object bugs in Forest of Fallen Giants, Things Betwixt, and Brume Tower
Fixes reskinned weapon attacks that had no damage or hitbox
Fixes sconce in Majula that prompted Bonfire
Rebalances a couple important quest summon npcs
Extend the range of LockOn and readjust camera angles for some enemies
fixes petrified undead drawgroup at the lost bastille
fixes unintended item drops and loot
Decreases the time it takes to open the King's Gate
Dive into the world of Dark Souls II as a new player, or a veteran with a total conversion of modern Fromsoft mechanics, map/world structured overhaul, and enemy remixes inspired by original 2014 vanilla Ds2 with other creative integrities. This mod is a final love letter to Dark Souls II and made with pure love for the game and the entire franchise.
How to install and uninstall
• Extract all files into your Dark Souls II Scholar of the First Sin game folder. (The "BoTC_Edition" folder, the modengine file, and dinput8.dll file all go into the game directory.) \Steam\steamapps\common\Dark Souls II Scholar of the First Sin\Game • For compatibility with DS2LightingEngine, go into "BoTC_Edition" folder and delete the "Filter" folder. • To uninstall, just remove the contents that were in the folder. (Delete "BoTC_Edition" folder, modengine, and dinput8.dll)
Mod will default change the game to offline. To enable online features or play multiplayer with the risk of softbans, open modengine.ini and change blockNetworkAccess=1 to 0
Disclaimers - This mod is not compatible with mods that change Maps, Weapon Moveset Overhauls, Enemy Placements, Item Placements, and certain Texture changes (textures that change the player's hollow appearance, some armor sets, and a few NPCs are not compatible)
This mod can only be played by setting Textures to High and Character models set to use High Quality
Biggest thanks to Moonlight Ruin, Fromsoftserve, and Trivanille for their involvements in the mod. If you like the mod, endorsements are appreciated. If you want to support me, direct PayPal donations can be found Here. Credits • Fromsoftserve for new cast shadow lighting and social media campaign • Moonlight Ruin for bug testing and a few game assets • TriviaVanille for inspired texture maps on armor and npcs • Lord Radai for uses of DebugManager and params/files modified previously • Katalash for DSMapStudio and Mod Engine • Aintunez for Darkscript3 • nomorevideos for the epic Photoshop mod cover artwork