To convert this to SOTF, convert all of them to dds, then rename the normal skirt to 1048576_569461786491623082 then the bluish one to 262144_16360937993851669687. The third image I think is a duplicate. Then place in the tex_override folder via IGP11
Would it be okay for me to convert this mod to work with iGP11 for DS2-SOTFS? I will credit you by name and link to this original mod's URL. Not planning to upload immediately, but maybe someday.
It seems I can't get the mod to work. I am new to the whole modding thing and I am not 100% sure if I did everything correctly. I downloaded the GedoSaTo and dropped it into my C:GamesSteamSteamAppscommonDark Souls IIGame folder. I changed the GeDoSaTo.ini Override game texture settings to True (because I read that you were supposed to do that).
I started up and activated GeDoSaTo tool, (Using Whitelist). Started the game, but the mod doesn't work for me.
Am I doing something wrong in the process or what's going on?
This is how the Texture part looks in my GeDoSaTo.ini (Everything else is just standard) ######################################################################################## # Texture settings
# Dump game textures loaded using d3dx to textures[gamename]dump[hash].tga # if you enable override at the same time, the overridden texture will be dumped enableTextureDumping false
# Override game textures loaded using d3dx with those from # textures[gamename]override[hash].(dds|png), if available enableTextureOverride true
# Mark textures with their hash (for texture modders) # WARNING: extremely slow if a game loads many textures # (if you think a game crashed, it's probably still just loading textures) enableTextureMarking false
Nice work. Just a question - how do you know the name of the textures to edit in GeDoSATO? I'm proficient with photoshop etc and would want to do some editing on my own! Thanks.
Switch texture dumping to true in the .ini, boot the game and go to the zone or wear the armor you want to edit. Then you just check in the dump folder in textures and the files you need will be there with the proper name. You may need a program to open or edit some of these since there are some textures in .dds format. (I don't know if Photoshop can open or edit them, never used it enough.)
Photoshop should be able to open those files, but opening them one at a time can be tedious as they don't have thumbnails. Programs like XnViewer makes a lot easier to find those textures.
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I'm not really know how to install the mod, and I have cracked version of SotFS.
I downloaded the GedoSaTo and dropped it into my C:GamesSteamSteamAppscommonDark Souls IIGame folder. I changed the GeDoSaTo.ini
Override game texture settings to True (because I read that you were supposed to do that).
I started up and activated GeDoSaTo tool, (Using Whitelist). Started the game, but the mod doesn't work for me.
Am I doing something wrong in the process or what's going on?
This is how the Texture part looks in my GeDoSaTo.ini (Everything else is just standard)
########################################################################################
# Texture settings
# Dump game textures loaded using d3dx to textures[gamename]dump[hash].tga
# if you enable override at the same time, the overridden texture will be dumped
enableTextureDumping false
# Override game textures loaded using d3dx with those from
# textures[gamename]override[hash].(dds|png), if available
enableTextureOverride true
# Mark textures with their hash (for texture modders)
# WARNING: extremely slow if a game loads many textures
# (if you think a game crashed, it's probably still just loading textures)
enableTextureMarking false
########################################################################################
Edit:
I tried another mod, but it seemed to work. I don't know what's going on really ;__;
sorry for my bad english