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Zanderflex

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zanderflex

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16 comments

  1. gamedelta
    gamedelta
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    To convert this to SOTF, convert all of them to dds, then rename the normal skirt to 1048576_569461786491623082 then the bluish one to 262144_16360937993851669687. The third image I think is a duplicate. Then place in the tex_override folder via IGP11
    1. TheSMike69
      TheSMike69
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      You're doing god work man. Thanks!
  2. RottingGem88
    RottingGem88
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    Would it be okay for me to convert this mod to work with iGP11 for DS2-SOTFS? I will credit you by name and link to this original mod's URL. Not planning to upload immediately, but maybe someday.
  3. DaiWeeboo
    DaiWeeboo
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    Can I get some help?
    I'm not really know how to install the mod, and I have cracked version of SotFS.
  4. edwardecl2
    edwardecl2
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    Rename the DDS file to 1048576_569461786491623082.dds to get working in SotFS version of Dark Souls II with iGP11.
    1. luckysoldier13
      luckysoldier13
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      thank you so much!
    2. Nanaki987
      Nanaki987
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      There are three file, do you need to rename all of them or what?
  5. Cakeinator101
    Cakeinator101
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    It seems I can't get the mod to work. I am new to the whole modding thing and I am not 100% sure if I did everything correctly.
    I downloaded the GedoSaTo and dropped it into my C:GamesSteamSteamAppscommonDark Souls IIGame folder. I changed the GeDoSaTo.ini
    Override game texture settings to True (because I read that you were supposed to do that).

    I started up and activated GeDoSaTo tool, (Using Whitelist). Started the game, but the mod doesn't work for me.

    Am I doing something wrong in the process or what's going on?


    This is how the Texture part looks in my GeDoSaTo.ini (Everything else is just standard)
    ########################################################################################
    # Texture settings

    # Dump game textures loaded using d3dx to textures[gamename]dump[hash].tga
    # if you enable override at the same time, the overridden texture will be dumped
    enableTextureDumping false

    # Override game textures loaded using d3dx with those from
    # textures[gamename]override[hash].(dds|png), if available
    enableTextureOverride true

    # Mark textures with their hash (for texture modders)
    # WARNING: extremely slow if a game loads many textures
    # (if you think a game crashed, it's probably still just loading textures)
    enableTextureMarking false

    ########################################################################################

    Edit:
    I tried another mod, but it seemed to work. I don't know what's going on really ;__;

    1. Derek627
      Derek627
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      you have to extract the mod into your gedosato folder textures/DarkSoulsII/override
      sorry for my bad english
  6. theinterjecter
    theinterjecter
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    needs a version without panties
  7. Aeon9221
    Aeon9221
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    Nice work. Just a question - how do you know the name of the textures to edit in GeDoSATO? I'm proficient with photoshop etc and would want to do some editing on my own! Thanks.
    1. EliteAxe
      EliteAxe
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      Switch texture dumping to true in the .ini, boot the game and go to the zone or wear the armor you want to edit. Then you just check in the dump folder in textures and the files you need will be there with the proper name. You may need a program to open or edit some of these since there are some textures in .dds format. (I don't know if Photoshop can open or edit them, never used it enough.)
    2. sthellen
      sthellen
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      Photoshop should be able to open those files, but opening them one at a time can be tedious as they don't have thumbnails. Programs like XnViewer makes a lot easier to find those textures.
  8. MrEff777
    MrEff777
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    Not short enough, needs to be as short as the band on her undies.
  9. Eriagle
    Eriagle
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    /snip
  10. mtuaz27
    mtuaz27
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    Praise the Buns!