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Valthryn

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Daggerpaw1

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Included is a list of things that have been changed.

Compatible with The Convergence mod version 2.1


NG+ Changes:

- Adjusted difficulty, changed stat balance of enemies when scaled


World Changes:

- Moved hidden enemies/reduced gimmicky surprise attack enemies

- Standardized FP and HP recovery on armors, corrected FP regen % rows in params (unsure about in-game effect, but appeared to be using wrong field for % max FP regen)

- Removed camoflauge from irithyllian slaves due to improper functioning during presence in untended graves

- Added better drops to stray demon in prelude to Smouldering Lake

- Added a world boss enemy in vanilla Horace's location in Smouldering Lake

- Added better drops to the Havel Knight in Archdragon Peak

- Added a greater foe Havel in Archdragon Peak

- Added 3 elite enemies in Ariandel

- Added a Champion Gundyr world boss enemy to Gael's arena in The Ringed City so you can parry him to death

- Added additional Remains drops to Iron Dragonslayer [Ringed City], Darkeater Midir and Slave Knight Gael


Moveset Changes:

- Reverted Abyss Watchers/Nameless King (Faraam)/Gundyr/Stray Demon/Dancer/Midir's movesets to vanilla speed

- Slowed down Beheaded Knight's animations to match their vanilla Champion Gundyr equivalents

- Made Beheaded Knight parryable; equivalent to vanilla Champion Gundyr

- Slowed Down Archdruid Caimar's animations so he doesn't consistently chain attacks with incompatible dodge windows, although phase 2 seems to be bugged

- Dramatically reduced the damage of Archdruid Caimar's essence drain due to homing orbs often making damage unavoidable in some form

- Slowed Down Lilianne's animations to reduce the clutter of area damage effects from her attacks (and because no Gael)

- Massively Slowed down the straight sword Ringed Knight/Vilhelm Armor Knight's 5 hit combo weapon art due to it being often undodgeable in the narrow pathways of Untended Graves

- Decreased animation commitment on Wolf Stance weapon art attacks

- Sped up Royal Dark Sword Stance R2 to compensate for the lack of a projectile

- Dramatically increased soul gain from boss souls; reduced shop sell value to 0.

- Reduced commitment on the soul item use animation for using Alchemy Reagent Bundles

- Reverted Aldrich's overhead slam attack to vanilla speed

- Reverted Fire Witch's attack animations to vanilla speed

- Rebalanced some of glaive Wolnir's attacks to be more evenly weighted

- Rebalanced most of Pontiff Sulyvahn's, Royal Darkwraith's and Soul of Cinder's animations to be more evenly weighted


Weapon/Shield Changes:

- Removed White Mist's frosty sound effect when appearing in the player's hand due to it being potentially ear-piercing and replaying every time the model disappears and reappears, such as when using Estus (found in fdp_smain_dlc1.fsb if you want to put it back in)

- Decreased the weight of Lorian's Greatshield significantly

- Increased the damage of Chaos Dual Swords, Sellsword Twin Blades, Warden Twin Blades, Onikiri and Ubadachi, and Frigid Curved Sword

- Adjusted the physical absorption of Lion's Fury and Valorheart

- Adjusted the physical absorption and stability of Eagle of Light

- Adjusted the physical absorption and stability of all small shields, some medium shields and two greatshields

- Increased the stability of heavy greatshields in accordance with their weight


Spell Changes:

- Changed Priscilla's benediction to buff dark damage and FP while reducing HP and SP, as the original version is self-defeating

- Increased the damage of Chaos Beam to match its FP cost and lack of AoE relative to Forbidden Sun

- Fixed Black Flame Arc not applying to both paired weapons when two-handed


Ring Changes and Additions:

Havel's Ring - Increased equip load buff to match its +3 vanilla counterpart

Ring of Favor - Increased all buffs to match their +3 vanilla counterparts

Ring of Calamity - Added a 35% outgoing damage buff so it isn't completely useless apart from challenge/meme runs, changed name to Calamity Ring because I think it sounds cooler

Rosaria's Fingers Covenant Accessory - Increased HP recovery to 4

Dusk Crown Ring - Changed spell FP cost reduction to 30%, up from 25%

Aldrich's Ruby - Recovers 100 HP + reduces weapon stamina consumption by 75%, duration increased to 2 seconds

Aldrich's Sapphire - Recovers 300 FP + 100 HP, duration increased to 2 seconds

Blue Tearstone Ring - Decreased damage by 50% when HP is below 50%

Red Tearstone Ring - Increases damage by 25% when HP is below 40%

Wood Grain Ring - Decrease weapon stamina consumption by 15% (Unk20 value); adds 15% max stamina

Lloyd's Sword Ring - Increased damage to 20% while at 99%+ HP

Clutch Rings - Increased damage to 20%, up from 15%

Band of Quickening (changed to Focusing Band) - Adds 30% FP, 2 FP Regen

Scholar/Priestess/Knight/Hunter's Rings - +10 stat; up from +5

Prisoner's Chain - +8 of each stat; up from +5

Reversal Ring - Additionally inverts your FP and stamina ( FP +75%, SP -75% )

Farron Ring - Additionally adds 20/sec SP recovery and 1 FP recovery

Pontiff's Left Eye - Increases Attunement, Intelligence and Faith by 8, reduces absorptions by 10%

Dragonscale Ring - Additionally adds 10% HP, SP, FP

Dark Wood Grain Ring - Decreases weapon skill and spell FP cost by 15%; adds 15% max FP ; subtracts 10% max SP

Carthus Milkring - Adds 5 dex, 10% SP and 10% HP and obscures rolling

Ring of the Lost - increased stat bonus to 4

Sun Princess Ring - Increased HP regen to a flat 15/sec due to it being severely outclassed by the Ring of Devotion

Sage Ring - Increased casting speed buff to 50, up from 30, adds 1 FP regen and reduces spell FP cost by 10%

Life Ring - Doubled HP buff to 20%

Wolf Ring - Increased Poise buff, added 10% physical damage reduction and 5% dark damage reduction

Leo Ring - Increased damage to 25%

Horsehoof ring - Increases luck by 10, boosts kick effect

Ring/Sword of the Evil Eye - Increased HP per kill to 75

Young Dragon Ring (5% magic) - added 15% spell FP reduction

Great Swamp Ring (5% fire) - added 15% spell FP reduction

Morne's Ring (5% lightning) - added 15% spell FP reduction

Dusk Crown Ring - raised HP penalty to 25%

Deep Ring (5% Dark) - added 15% spell FP reduction

Bellowing Dragoncrest (15% Magic) - added 5% spell FP reduction

Witch's Ring (15% Fire) - added 5% spell FP reduction

Ring of the Sun's First Born (15% Lightning) - added 5% spell FP reduction

Knight Slayer's Ring - added +25% stamina

Obscuring Ring - increases FP/SP by 25%, decreases HP by 25%

Pontiff's Right Eye - Increased state damage to 20%

Untrue Dark Ring - adds 25% SP, subtracts 25% FP

Untrue White Ring - adds 25% FP, sutracts 25% SP

Ring of Manus (15% Dark) - Added 5% spell FP reduction

Telekinetic Band (10% Physical) - Added 10% FP reduction (spell and weapon art)

Charred Band (10% Fire) - Added 10% spell FP reduction

Nether Ring (10% Dark) - Added 10% spell FP reduction

Static Ring (10% Lightning) - Added 10% spell FP reduction

Crystalline Loop (10% Magic) - Added 10% spell FP reduction

Ring of Manipulation (5% Physical) - Added 15% FP reduction (spell and weapon art)

Battlemage Band (15% Physical) - Added 5% FP reduction (spell and weapon art)

Redeye Ring - Added soul gain and item discovery equivalent to standard silver/gold serpent rings, respectively

Estus Ring - Changed Name to Mixed Estus Ring - Added FP restoration, scales heavily with flask level, decreases damage by 5% and absorptions by 5%

Ashen Estus Ring - Changed Name to Mixed Ashen Estus Ring - Added HP restoration, scales heavily with flask level - decreases damage by 5% and absorptions by 5%

Ring of Steel Protection - Added 5% lightning absorption reduction

Elemental Stoneplates - Reduced elemental resistance buff to 60%, down from 65%.

Speckled Stoneplate - Reduced elemental resistance buffs to 20%, down from 30%.

Added Ring of Benediction - Replaces Ring of Favor +3 - increases Equip Load, HP and SP equivalent to values present in vanilla Ring of Favor +1, and added FP increase by the same amount

Added Lucid Moon Announcement - Adds 10/sec HP regen, increases physical absorption, HP, SP and FP by 10% when worn; increases damage, decreases absorption, and drains HP as you attack.

Added Avian Swift Ring - Decreases the density of your body, exchanging a massive portion of HP for max stamina and regeneration

Added Tetsudo ring - 5% shield stability increase, increase phys absorption by 15% and decrease fire absorption by 5%

Added Ivory Warrior Ring - Increases all damage by 5%, excluding fire, and applies 30 frost to your right hand weapon

Added Bloodwood Warrior Ring - Increases all damage by 5% and adds 30 bleed to your right hand weapon

Added Miasmic Band - Increases all damage by 5%, adds 30 poison and 15 toxic to your right hand weapon

Added Hex Scale - Increases all damage by 5% and adds 30 curse to your right hand weapon

Added Bargaining Stoneplate Rings

Elemental - Increase elemental resistance by 70%, reduce physical resistance by 5%

Speckled - Increase elemental resistances by 30%, reduce physical resistance by 5%

Added Larcenous Stoneplate Rings - Increase elemental resistance(s) by 80%, reduce physical resistance by
10%

Elemental - Increase elemental resistance by 80%, reduce physical resistance by 10%

Speckled - Increase elemental resistances by 40%, reduce physical resistance by 10%

Added Rare Gambler's Ring of Sacrifice - Increases soul gain by 10% + 2500, but drains health rapidly when below a certain threshold.



Thanks for reading!