How did you get the boss buffs to apply after beating the boss? is it sitting at the bonfire that does it? I'm trying to create a similar mod for elden ring and don't understand how you did it, I see you created new buffs froms rings and whatnot but how did you get them to apply after defeating a boss.
Edit: I'm sorta understanding now and am just getting started with Unpacking ER
Edit 2: Just finished a test on Godrick and am abouta post a beta if you want a mod like this for ER I'd love for some people to test it out for me for stuff to fix
I hope the author can add boss defeat bonuses that increase with multiple playthroughs. When entering multiple playthroughs, the gains provided are minimal, and strengthening them can give high playthroughs a different experience
Unzip the mod. Place the file anywhere, but I put mine inside a new folder named “mod” in the same directory as my game executable. Then download mod Engine 2 (link in the description) and unzip that. There’s a .bat file to launch Dark Souls 3 in the mod engine 2 and in that directory there’s a configuration file that you open and point to your game executable and your mod directory.
afaik there is an issue with mod engine 2 and version 1.15.2 of DS 3. maybe for cracked versions aswell in addition
Go to mod engine folder and find config_darksouls3.toml and open it in notepad. There is only few options the one you need is extension.scylla_hide by default it should be enabled = true, what I did was to change true to false and it worked
not sure if this helps. for me the solution was to just use the old mod engine instead from here: https://www.nexusmods.com/darksouls3/mods/332 no guarantee on sideeffects but for me it worked perfectly fine
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i'm getting reduced souls is that a bug 2000 from vordt , 5000 from rotten tree , 6000 from crystal sage
sorry my bad the last time i played DS3 whas 2years ago i forgot the souls countsEdit: I'm sorta understanding now and am just getting started with Unpacking ER
Edit 2: Just finished a test on Godrick and am abouta post a beta if you want a mod like this for ER I'd love for some people to test it out for me for stuff to fix
[modengine]
debug = false
external_dlls = []
[extension.mod_loader]
enabled = true
loose_params = false
mods = [
{ enabled = true, name = "shorterrunbacks", path = "C:/Program Files (x86)/Steam/steamapps/common/DARK SOULS III/Game/mod/Boss Souls Updated" }
]
[extension.scylla_hide]
enabled = true
for me the solution was to just use the old mod engine instead from here: https://www.nexusmods.com/darksouls3/mods/332
no guarantee on sideeffects but for me it worked perfectly fine
1.15.2 ds3 ver
Also
I used also 1.15 ds3 ver with old mod engine ran thru steam
still works... :D