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fastop

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fastop

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44 comments

  1. Does it work with seamless coop?
  2. NovaAlt
    NovaAlt
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    Would you be so kind to provide the CSV files?
    Your Data0.bdt works fine while playing the game, but for some weird reason Smithbox/DSMapStudio/SoulVessel will show an error while trying to load the Params using your Data0.bdt file specifically, while with others work just fine.
    Which means I can't merge your mod with anything else, not even my own tweaks with Smithbox.
    And this is one of the best QoL mods for Dark Souls 3, I don't wanna let go of it Lmao
  3. bildr
    bildr
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    Doesn't seem to work at all for me; I'm on DS3OS custom server I made and use the co-op overhaul mod. 
  4. FellixRus
    FellixRus
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    Thanks you! You saved my live! It's my favorite mod for Dark Souls 3
  5. torcher
    torcher
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    For any mod authors such as myself looking to know how this is done:

    He created a new SpEffectParam (400000) and attached it to each armor, and this is what it does.

    spCategory 1001
    categoryPriority 10
    dmgLv_S 1
    dmgLv_M 1
    dmgLv_L 1
    dmgLv_BlowM 5
    dmgLv_Strike 1
    dmgLv_BlowS 5
    dmgLv_Min 1
    dmgLv_Uppercut 1
    dmgLv_BlowLL 5
    dmgLv_Breath 1
    stateInfo 120


    Also apparently "SaDurability" = Standing (real) poise / "Poise" = Hyperarmor while attacking.
    1. coqlagon
      coqlagon
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      Dude, thnx!!!
    2. Ajaypalsingh
      Ajaypalsingh
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      Can you help me?
      I don't understand what it actually does.
      please more information
  6. zappmaster22
    zappmaster22
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    What param did you change?
    1. fastop
      fastop
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      I just create a new row in SpEffectParam (row 400000) and then add it to every armor pieces in EquipParamProtector. Also remember to input the desire poise value in saDurability for each pieces too.
    2. Ajaypalsingh
      Ajaypalsingh
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      I just want to use it with other mods
      Can you tell, what changes you made?
  7. HeatherU4
    HeatherU4
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    Does the mod also activate poise on enemies? That only the player has poise makes the game easier, I don't decide to download until I know if poise is for the enemies and the player. Thank you very much for the mod, since the biggest problem with the game is poise.
    1. Zethras
      Zethras
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      Enemies already have regular poise; this mod just makes things fairer
  8. Undeadknight64
    Undeadknight64
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    Glad to see this around. One of my main issues (among many) with this game is the hyperactive enemy attack-spam-fest combined with getting staggered by a paperclip even while wearing the heaviest armors known to man. This won't address the first problem, but hopefully will help so that I can tolerate my second attempt at this game (first time I got to the point were I beat the ancient wyvern, but I got too fed up with the BS game design that arbitrarily worked against the character I wanted to play to the upmost extreme).

    DS1 as a whole has way better balancing between different classes and playstyles. Passive poise makes way more sense than this arbitrary "hyper armor." At least in Demons Souls, while it did have hyper armor without any kind of passive poise, the enemies were generally slow enough that you don't get stunlocked into oblivion just because you blinked.
  9. RainbowRuby98
    RainbowRuby98
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    quite a few mods i would like all use Data0.bdt, is there a way to merge mods for the game?
    1. ferro0513
      ferro0513
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      try using DSmapstudio for the data0.bdt
      i was able to merge 4-5 mods that modify that file, a simple import-export CSV. just dont forget to back up first
      used to use yapper but dsmapstudio is more intuitive(?) because the modified parameter would be marked in green.

      for the tutorial; 
      the example is for elden ring (regulation.bin) but works for DS3 (data0.bdt)
      https://www.youtube.com/watch?v=1KI4WF0a-8Q
  10. EJSL3806
    EJSL3806
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    Doesnt work with champions ashes.
    It requires "Loadlooseparaams" to be set to off in the modengine.ini which breaks champions ashes, any work around for this?