Would you be so kind to provide the CSV files? Your Data0.bdt works fine while playing the game, but for some weird reason Smithbox/DSMapStudio/SoulVessel will show an error while trying to load the Params using your Data0.bdt file specifically, while with others work just fine. Which means I can't merge your mod with anything else, not even my own tweaks with Smithbox. And this is one of the best QoL mods for Dark Souls 3, I don't wanna let go of it Lmao
I just create a new row in SpEffectParam (row 400000) and then add it to every armor pieces in EquipParamProtector. Also remember to input the desire poise value in saDurability for each pieces too.
Does the mod also activate poise on enemies? That only the player has poise makes the game easier, I don't decide to download until I know if poise is for the enemies and the player. Thank you very much for the mod, since the biggest problem with the game is poise.
Glad to see this around. One of my main issues (among many) with this game is the hyperactive enemy attack-spam-fest combined with getting staggered by a paperclip even while wearing the heaviest armors known to man. This won't address the first problem, but hopefully will help so that I can tolerate my second attempt at this game (first time I got to the point were I beat the ancient wyvern, but I got too fed up with the BS game design that arbitrarily worked against the character I wanted to play to the upmost extreme).
DS1 as a whole has way better balancing between different classes and playstyles. Passive poise makes way more sense than this arbitrary "hyper armor." At least in Demons Souls, while it did have hyper armor without any kind of passive poise, the enemies were generally slow enough that you don't get stunlocked into oblivion just because you blinked.
try using DSmapstudio for the data0.bdt i was able to merge 4-5 mods that modify that file, a simple import-export CSV. just dont forget to back up first used to use yapper but dsmapstudio is more intuitive(?) because the modified parameter would be marked in green.
for the tutorial; the example is for elden ring (regulation.bin) but works for DS3 (data0.bdt) https://www.youtube.com/watch?v=1KI4WF0a-8Q
Doesnt work with champions ashes. It requires "Loadlooseparaams" to be set to off in the modengine.ini which breaks champions ashes, any work around for this?
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Your Data0.bdt works fine while playing the game, but for some weird reason Smithbox/DSMapStudio/SoulVessel will show an error while trying to load the Params using your Data0.bdt file specifically, while with others work just fine.
Which means I can't merge your mod with anything else, not even my own tweaks with Smithbox.
And this is one of the best QoL mods for Dark Souls 3, I don't wanna let go of it Lmao
He created a new SpEffectParam (400000) and attached it to each armor, and this is what it does.
spCategory 1001
categoryPriority 10
dmgLv_S 1
dmgLv_M 1
dmgLv_L 1
dmgLv_BlowM 5
dmgLv_Strike 1
dmgLv_BlowS 5
dmgLv_Min 1
dmgLv_Uppercut 1
dmgLv_BlowLL 5
dmgLv_Breath 1
stateInfo 120
Also apparently "SaDurability" = Standing (real) poise / "Poise" = Hyperarmor while attacking.
I don't understand what it actually does.
please more information
Can you tell, what changes you made?
DS1 as a whole has way better balancing between different classes and playstyles. Passive poise makes way more sense than this arbitrary "hyper armor." At least in Demons Souls, while it did have hyper armor without any kind of passive poise, the enemies were generally slow enough that you don't get stunlocked into oblivion just because you blinked.
i was able to merge 4-5 mods that modify that file, a simple import-export CSV. just dont forget to back up first
used to use yapper but dsmapstudio is more intuitive(?) because the modified parameter would be marked in green.
for the tutorial;
the example is for elden ring (regulation.bin) but works for DS3 (data0.bdt)
https://www.youtube.com/watch?v=1KI4WF0a-8Q
It requires "Loadlooseparaams" to be set to off in the modengine.ini which breaks champions ashes, any work around for this?